Search found 336 matches

by name
June 7th, 2018, 1:33 pm
Forum: Music & Sound Development
Topic: New main menu music!
Replies: 50
Views: 11837

Re: New main menu music!

Well said.

This opening track delivers a massive improvement to the feel of the game overall. I can now get out of my habit of switching the opening theme back to transience in the config for each new release. :)
by name
May 31st, 2018, 12:42 am
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 1306

Re: Windows Key No Longer Minimizes from Fullscreen

So should this be treated as a bug or considered a necessary byproduct of the user interface design, then?
by name
May 29th, 2018, 11:41 pm
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 1306

Re: Windows Key No Longer Minimizes from Fullscreen

I found that Alt-Tab , Show desktop and Win+M+Win+D all seem to unreliably minimize the fullscreen wesnoth window. At best, as soon as you click or do anything, the wesnoth window takes back control over the screen. The nice thing about being able to minimize wesnoth, was that multiplayer games (esp...
by name
May 29th, 2018, 1:28 am
Forum: Technical Support
Topic: Windows Key No Longer Minimizes from Fullscreen
Replies: 12
Views: 1306

Windows Key No Longer Minimizes from Fullscreen

On windows 7 when wesnoth v1.14.2 (and v1.14.1) is in fullscreen mode, pressing the Windows Key will no longer minimize the wesnoth window to give you back access to the desktop and other running programs. It did do this back in the 1.12.x series. Hitting the windows key will cause the taskbar alone...
by name
May 27th, 2018, 6:48 pm
Forum: Scenario & Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 175
Views: 33267

Re: Secrets of the Ancients (Undead Campaign)

I just finished a first play through of this campaign and wanted to say I really enjoyed it. The characters were well written and situationally humorous. There were many interesting scenarios from a game play perspective, particularly early on, like the unintentional invasion of black water port. :)
by name
May 27th, 2018, 6:16 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 43
Views: 41777

Re: 1.14 MP server login requirement

Aren't you effectively ignoring people by constantly changing your username in order to avoid them though? it's different :) they think you are not there.. so it can't upset people. People are such beings that get upset easily if you tell them something bad or ignore them.. but they totally dont ca...
by name
May 25th, 2018, 1:30 am
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 43
Views: 41777

Re: 1.14 MP server login requirement

Reason 2: if you are a known player a lot of people would want to contact you to speak about topics you dont want to discuss with them at all too.. Maybe you just want to play total stupid or not talk to friends or maybe somebody is drunk and dont want friends to see it lol There would be 2 ways to...
by name
May 25th, 2018, 1:17 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 35
Views: 4933

Re: A mod to make Wesnoth's RNG a little less frustrating

In case it was a bad idea to wait over a decade to say this, I will at least do so now: I really enjoy Wesnoth's application of random chance. Specifically using a PRNG to simulate the unpredictable elements of low level combat that a commander on a real world battlefield would have to take into acc...
by name
May 23rd, 2018, 3:22 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 43
Views: 41777

Re: 1.14 MP server login requirement

Because not every single person who's used the MP server is as nice as the subset of people you've encountered. That is certainly true, but it is important to weigh one cost against another. If on average it is so rare for any one player to encounter a cheater, for example, and presumably they suff...
by name
May 22nd, 2018, 5:39 am
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 43
Views: 41777

Re: 1.14 MP server login requirement

I'm not going to go into details of any moderation actions that've been taken, but suffice it to say that such actions have indeed been necessary. The wesnoth online community has been healthy for well over a dozen years without needing anything like this. Why is it 'necessary' now? This is really ...
by name
May 21st, 2018, 4:41 am
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 43
Views: 41777

Re: 1.14 MP server login requirement

Over the last ten years I have witnessed consistently fun and good natured behavior from the wesnoth multiplayer community and nothing that even remotely qualified for moderation. What is the rationale for this sudden and significant shift towards so much security and verification and why is it now ...
by name
May 20th, 2018, 5:27 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 7656

Re: Revisiting Wesnoth unit descriptions

Sure, but the naga fighter is not part of the orcish hordes, so I think it's fair to ignore it in the goblin description. You have multiplayer in which naga are a part of the northerners faction and you have the campaigns in which they often times are not. Since the unit help is accessible from eit...
by name
May 20th, 2018, 1:19 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 7656

Re: Revisiting Wesnoth unit descriptions

Sickly has a rather different meaning than I intended, and to me at least, doesn't really have much connection to the negative traits Goblins can get. Is there a lore explanation for them having only negative traits you would prefer? The only possible problem I can see with the proposed description...
by name
May 18th, 2018, 4:36 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 173
Views: 20544

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

doing all that play testing (those are some long games!) The funny thing is, they are so long because I tried to make them shorter with more aggressive play early on. Fred did a good job of punishing that recklessness as I should by now have expected. I will now move on to working on the operations...
by name
May 18th, 2018, 2:52 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 7656

Re: Revisiting Wesnoth unit descriptions

Okay, one more specific idea for the spearman; swap "unfortunate" with "sickly". This maybe vaguely hints at their negative trait inducing ailments: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller and weaker than the rest of their kind. For Orcs...