Search found 418 matches

by name
July 6th, 2020, 8:37 pm
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.3 (Drake Campaign for BfW 1.14)

nemaara and doofus-01 (mostly gameplay) have done considerable work on multiple campaigns by now (you might want to play new DiD, Liberty, and SoF at some point, though the latter only received gameplay updates AFAIK). I had meant to get to playing them but work on WoV took up the time. The gamepla...
by name
July 2nd, 2020, 3:58 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.3 (Drake Campaign for BfW 1.14)

This is a highly inappropriate misapprehension of my criticisms, conflating them with the whole debacle about the female drakes, which also wasn't about "checkbox diversity", mistakes in the handling of said removal and possibly underlying "political" arguments notwithstanding :P Compartmentalize a...
by name
July 1st, 2020, 7:16 pm
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.3 (Drake Campaign for BfW 1.14)

Spoiler'ed the entire post since pretty everything I'm responding to is also in spoiler tags. I will do the same then: Why does everyone insist on associating nagas and saurians? There's no real reason for the two to get along, and they don't even live in the same environments. They have a working ...
by name
June 26th, 2020, 2:30 pm
Forum: Users’ Forum
Topic: Who did the artwork for the old wesnoth characters?
Replies: 11
Views: 1918

Re: Who did the artwork for the old wesnoth characters?

They never matched the style of any other portraits, the characters looked around 12 or 13... You know, I've been having this nagging feeling that Kitty may have shot past the mark a bit when trying to make them look older. Indeed. Konrad and Li'sar sound younger than their twenties but look older ...
by name
June 23rd, 2020, 12:35 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.3 (Drake Campaign for BfW 1.14)

NR works better here, because the campaign is more coherent in tone, more light-hearted in its storytelling, while you - in most cases - try to tell a serious (even dark) story, try to establish more complex characters (on the drakes side). This might be where we have misunderstood each other. It i...
by name
June 20th, 2020, 3:20 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

Some of this was written before the last update but I don't want to edit it all again (or I will never get this posted), so just ignore things that are already concluded. Alrighty. One further thing I noticed: is it intentional that the Dragon Claws damage goes 2/3/4? Doesn't this mean the bonus is...
by name
June 9th, 2020, 7:19 pm
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

The point is that you have a very detailed background story and motivations for your characters, but then go for general brevity in your story telling. I have not done precise metrics on WoV, but from my rough estimates during the early drafts, the word count to playable scenario ratio was on the u...
by name
June 6th, 2020, 2:08 pm
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

For me gameplay was mostly fine, but I don't play for the same reasons as others at least in my opinion. I play to exploit and destroy enemies in easy manner, thus I mostly focus on overall strategy than battlefield tactics (I like that too but only on small scale big scale takes too much time for ...
by name
June 5th, 2020, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

Whiskeyjack, thanks for the detailed bug reporting and review. One reoccurring thing I noticed was your desire for more back story type information and explanations. Quite a lot of this exists (and if I recall correctly, some of it was even in early drafts) but had to be cut for length. I hope we ch...
by name
May 29th, 2020, 3:57 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

FTR, are the elves supposed to hate gates this much? Well according to canon, steel has a powerful negative reaction with the elves' fae essence and... well... no, they should not; it is a bug. :) Unfortunately, I ran out of time to experiment with specifically controlling the AI aggression towards...
by name
May 26th, 2020, 5:25 am
Forum: Scenario & Campaign Development
Topic: Wings of Valor 2.0.4 (Drake Campaign for BfW 1.14)
Replies: 175
Views: 38073

Re: Wings of Valor 2.0.2(Drake Campaign for BfW 1.14)

Will attempt to deal with the ai village grabbing issue at some point. It's the wesnoth ai in general, better specific settings in S02 might solve it. S2 I'm not sure if this is specifically a problem with the allied AI in S2, or if this is something about the wesnoth AI in general, but my ally is ...
by name
April 28th, 2020, 6:59 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 5121

Re: Engine support for real ranged attacks

Thanks for taking this task on, lipk. This has to be the most desirable game play feature that still lacks engine support. So much interesting strategy and even map design is only possible with true ranged attacks. 1. Should the target unit be able to retaliate (provided it has an attack with the re...
by name
March 13th, 2020, 5:52 pm
Forum: Tournaments
Topic: [Complete] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.
Replies: 230
Views: 24795

Re: [Open] "Stay at home!" - the 2020 Wesnoth coronavirus tournament.

Elder2 wrote: March 13th, 2020, 2:22 pm Make a custom era based on default and give bats poison.
Or make zombie bats directly recruitable.
by name
March 8th, 2020, 2:44 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 50358

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

Congratulations on reaching this advanced milestone. You had to put in quite a lot of time and overcome some serious technical challenges to reach here. But you never quit. Adding and calibrating the operations layer has made a marked improvement to an AI already far beyond the competition in skill ...
by name
February 18th, 2020, 5:50 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 50358

Re: Fred - Freelands MP Custom AI v0.14.14 now available

The extreme ranges of that slider (it goes from 0.1 to 2 times the default) are definitely way too much. [...] They might be useful for certain SP scenario settings though, if I ever get to adapting Fred to other maps. Quite surely; a number of campaign scenarios allow you to set the offensiveness/...