Search found 373 matches

by name
January 23rd, 2019, 5:39 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 2156

Re: Saurian genders

That is another really good idea. Similar looking gender species would be an interesting addition. Not similar looking. The same looking. Quite a lot of real world species do not express dimorphism greater than what is already depicted by the Saurian sprites and portraits . The same goes for the Na...
by name
January 21st, 2019, 7:49 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.5-RC2 (Drake Campaign for BfW 1.14)
Replies: 37
Views: 3770

Re: Wings of Victory 0.9.1 (Drake Campaign for BfW 1.14)

It was informative to see 09-12 played without flares or flamehearts. Yeah, I tend to avoid the leadership ability in general, mostly because it has no effect on units of the same level as the leader. It is a personal defect. :doh: It was my intention that Galun is moving to settle throughout the c...
by name
January 16th, 2019, 7:31 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.5-RC2 (Drake Campaign for BfW 1.14)
Replies: 37
Views: 3770

Re: Wings of Victory 0.9.1 (Drake Campaign for BfW 1.14)

They seem to be missing from the .zip Apologies. :oops: replays_0.9.0.zip I don't really see Galun as isolationist, but he's certainly not as expansionist as the rest of the drakes. That means it could probably be characterized better in the campaign. I guess what gives me that impression is Reshan...
by name
January 13th, 2019, 6:05 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.5-RC2 (Drake Campaign for BfW 1.14)
Replies: 37
Views: 3770

Re: Wings of Victory 0.9.1 (Drake Campaign for BfW 1.14)

05 Islands Significantly lowered difficulty More specific reference in dialog I think this is the right call since even gliders are much less efficient on the water than haldric's mermish were in the same situation. In previous versions of this scenario, I generally wound up, after swiftly killing ...
by name
January 2nd, 2019, 12:19 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.5-RC2 (Drake Campaign for BfW 1.14)
Replies: 37
Views: 3770

Re: Wings of Victory 0.9.0 (Drake Campaign for BfW 1.14)

I would expect that sapient carnivores would be able to recognize that skeletons aren't edible even before killing them and trying to eat them. Well even inanimate skeletons contain nutritious marrow prized by many carnivores. Plus the movement, speech and aggressive acts of undead creatures defini...
by name
December 30th, 2018, 7:14 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.5-RC2 (Drake Campaign for BfW 1.14)
Replies: 37
Views: 3770

Re: Wings of Victory 0.9.0 (Drake Campaign for BfW 1.14)

Looking forward to replaying the campaign with all these improvements when I get the chance. Increased variety of meat Gryphon & Yeti They say a varied diet affords one strong wings and a fearsome manner. 12 Confrontation [...] Battle should no longer feel cramped Thanks. :) I didn't intend them to ...
by name
December 29th, 2018, 4:33 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.5-RC2 (Drake Campaign for BfW 1.14)
Replies: 37
Views: 3770

Re: Wings of Victory 0.8.4 (Drake Campaign for BfW 1.14)

Why did the Drakes not know about the Undead? Didn't the Undead follow the Humans beyond the ocean, passing by/landing on Morogor? That is true, the drakes might have encountered them then. The drakes had been already defeated/pushed off that particular island by Haldric's fleet, but Lady Jessene d...
by name
December 27th, 2018, 9:39 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 12
Views: 1838

Re: Are Dunefolk human?

Yeah, this may sound a bit racist, but I am honestly confused. They look exactly like humans, but are considered to be a different race in-game and have non-human vulnerabilities. They also have inexplicably high mobility and defense on sand, which is why they should really have been saurians, not ...
by name
December 21st, 2018, 5:18 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30527

Re: Dunefolk balancing rework ideas - discussion.

I'm getting a bit lost. name, what are resistances in your proposal? Standard naga or as in previous proposals? Standard Naga Fighter resistances. That is, zero resistances across the board. Any statistic not mentioned is zero, basically. Otoh, I think name's 2x2 melee is too low, and it'd make nag...
by name
December 20th, 2018, 5:50 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30527

Re: Dunefolk balancing rework ideas - discussion.

after some testing (particularly on more water based maps) I have found the Naga as a OP unit and therefore believe 2 strikes is a must have. Okay, taking your testing results into account here is my adjusted naga proposal: name= Naga Ringcaster cost=15 xp=33 hp=27 moves=7 alignment=liminal terrain...
by name
December 19th, 2018, 8:12 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30527

Re: Dunefolk balancing rework ideas - discussion.

since currently the nagas are bigger than humans and they probably eat things smaller than themselves. The lore says the naga are in fact small. Look at the last line of the naga fighter's description: "They are small, and somewhat frail in form, but often much more nimble than their opponents." An...
by name
December 19th, 2018, 5:51 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 0.9.5-RC2 (Drake Campaign for BfW 1.14)
Replies: 37
Views: 3770

Re: Wings of Victory 0.8.4 (Drake Campaign for BfW 1.14)

I don't think I can go with the AOI tie-in, as it's set in 8YW. Thanks for mentioning it though. Between that and when Elensefar is founded, I'm leaning toward pushing the start date of WoV back to 4 or 5YW so it works better with both. Perhaps one more thing to consider is that Galun learns how to...
by name
December 19th, 2018, 4:41 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30527

Re: Dunefolk balancing rework ideas - discussion.

I suggest flat at 40% as well so it is viable at poisoning land units and works on maps without water. A naga that still serves a role in a map without water, will either no longer be a water specialist or will be overpowered. If you want poison on land, then swap out the herbalist's uninteresting ...
by name
December 18th, 2018, 6:37 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30527

Re: Dunefolk balancing rework ideas - discussion.

As a starting point I'd recommend using the existing naga's resists. Any deviation from them should be backed up by some justification in lore (either something the new naga has that the fighter doesn't or something that the fighter has but the new naga doesn't). I agree. This is all beside the poi...
by name
December 17th, 2018, 5:13 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30527

Re: Dunefolk balancing rework ideas - discussion.

Resistances: Impact=-20% Pierce=-10% Blade=-10% It is better to go either for the full negative resistances of the elusive foot move type units, or have neutral resistances like the existing naga while using a lower hit point total to make it sufficiently vulnerable (as is the relationship between ...