Search found 332 matches

by name
Yesterday, 6:48 pm
Forum: Scenario & Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 174
Views: 29033

Re: Secrets of the Ancients (Undead Campaign)

I just finished a first play through of this campaign and wanted to say I really enjoyed it. The characters were well written and situationally humorous. There were many interesting scenarios from a game play perspective, particularly early on, like the unintentional invasion of black water port. :)
by name
Yesterday, 6:16 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 34
Views: 5752

Re: 1.14 MP server login requirement

Aren't you effectively ignoring people by constantly changing your username in order to avoid them though? it's different :) they think you are not there.. so it can't upset people. People are such beings that get upset easily if you tell them something bad or ignore them.. but they totally dont ca...
by name
May 25th, 2018, 1:30 am
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 34
Views: 5752

Re: 1.14 MP server login requirement

Reason 2: if you are a known player a lot of people would want to contact you to speak about topics you dont want to discuss with them at all too.. Maybe you just want to play total stupid or not talk to friends or maybe somebody is drunk and dont want friends to see it lol There would be 2 ways to...
by name
May 25th, 2018, 1:17 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 35
Views: 1341

Re: A mod to make Wesnoth's RNG a little less frustrating

In case it was a bad idea to wait over a decade to say this, I will at least do so now: I really enjoy Wesnoth's application of random chance. Specifically using a PRNG to simulate the unpredictable elements of low level combat that a commander on a real world battlefield would have to take into acc...
by name
May 23rd, 2018, 3:22 pm
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 34
Views: 5752

Re: 1.14 MP server login requirement

Because not every single person who's used the MP server is as nice as the subset of people you've encountered. That is certainly true, but it is important to weigh one cost against another. If on average it is so rare for any one player to encounter a cheater, for example, and presumably they suff...
by name
May 22nd, 2018, 5:39 am
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 34
Views: 5752

Re: 1.14 MP server login requirement

I'm not going to go into details of any moderation actions that've been taken, but suffice it to say that such actions have indeed been necessary. The wesnoth online community has been healthy for well over a dozen years without needing anything like this. Why is it 'necessary' now? This is really ...
by name
May 21st, 2018, 4:41 am
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 34
Views: 5752

Re: 1.14 MP server login requirement

Over the last ten years I have witnessed consistently fun and good natured behavior from the wesnoth multiplayer community and nothing that even remotely qualified for moderation. What is the rationale for this sudden and significant shift towards so much security and verification and why is it now ...
by name
May 20th, 2018, 5:27 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2728

Re: Revisiting Wesnoth unit descriptions

Sure, but the naga fighter is not part of the orcish hordes, so I think it's fair to ignore it in the goblin description. You have multiplayer in which naga are a part of the northerners faction and you have the campaigns in which they often times are not. Since the unit help is accessible from eit...
by name
May 20th, 2018, 1:19 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2728

Re: Revisiting Wesnoth unit descriptions

Sickly has a rather different meaning than I intended, and to me at least, doesn't really have much connection to the negative traits Goblins can get. Is there a lore explanation for them having only negative traits you would prefer? The only possible problem I can see with the proposed description...
by name
May 18th, 2018, 4:36 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 173
Views: 16894

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

doing all that play testing (those are some long games!) The funny thing is, they are so long because I tried to make them shorter with more aggressive play early on. Fred did a good job of punishing that recklessness as I should by now have expected. I will now move on to working on the operations...
by name
May 18th, 2018, 2:52 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2728

Re: Revisiting Wesnoth unit descriptions

Okay, one more specific idea for the spearman; swap "unfortunate" with "sickly". This maybe vaguely hints at their negative trait inducing ailments: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller and weaker than the rest of their kind. For Orcs...
by name
May 15th, 2018, 2:58 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2728

Re: Revisiting Wesnoth unit descriptions

Changed to "smaller and weaker", since that is a good point: Otherwise, I still think the above description reads better, so I suppose we can see what others think of the two. With this change I think I might prefer your version now. The phrase from the original "deployed as fodder to give their la...
by name
May 14th, 2018, 12:44 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2728

Re: Revisiting Wesnoth unit descriptions

Changes bolded: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller, weaker, or dumber than the rest of their kind. For Orcs, however, such occurrences are extraordinarily common , with there usually being several runts born in each litter. Known a...
by name
May 13th, 2018, 5:04 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2728

Re: Revisiting Wesnoth unit descriptions

Objectivity doesn't come solely from direct experience; direct experience can help make things objective, yes, but it doesn't ensure them to be. If you're in a war against anyone, your ability to make objective judgements as to the enemy's character will be severely impeded, so yes, campaigns are v...
by name
May 13th, 2018, 5:31 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 2728

Re: Revisiting Wesnoth unit descriptions

Campaigns are quite literally the opposite of how to show objective information, since you are actively playing as one of the sides in the conflict. This, uh, doesn't really make any sense? Players witnessing and judging for themselves is pretty much as subjective as you can get. Being told a thing...