Search found 34 matches
- February 23rd, 2008, 10:20 pm
- Forum: Scenario & Campaign Development
- Topic: simple wml scripter to help new players
- Replies: 27
- Views: 5405
im sorry
im sorry i puted the post onto the wrong page, yet while i was saiying that if it would work like Word is if you write wrong line, it willl point what line is word that functions is the one i tried to refere before
- February 23rd, 2008, 8:59 pm
- Forum: Scenario & Campaign Development
- Topic: A Baron Betrayed: New Campaign Idea
- Replies: 4
- Views: 1444
Rigth...
Well after seeing you history i havent seen any history similar to this one so good luck.
- January 26th, 2008, 3:18 pm
- Forum: Scenario & Campaign Development
- Topic: An interface for developing campaigns ...
- Replies: 154
- Views: 49194
Nice
I don't have access to OSX myself, so I can't explain everything, but basically: Wesnoth 1.4 beta / 1.3.14 should work. To get the SVN version of campgen, you need to open a command prompt in the directory you want it installed, and type: svn co http://svn.gna.org/svn/campgen/trunk campgen After th...
- January 24th, 2008, 12:03 am
- Forum: Scenario & Campaign Development
- Topic: An interface for developing campaigns ...
- Replies: 154
- Views: 49194
yes.. but
Okay, let me change that: Can anyone tell me how to fix it? Well, it looks like CampGen can't find the Wesnoth install (it reads the available units from there). Also, since WML is parsed on demand, it may take a few seconds the first time the unit list is needed before units appear. Also, I'm only...
- January 18th, 2008, 11:44 pm
- Forum: WML Workshop
- Topic: SOS
- Replies: 3
- Views: 1296
tnx
well, i will try but i have an a huge problem, since i use campgen, i created an advancemen to my unit, but the game doesnt recgonize it.
it says that the unit is uknow, and it doesnt advance, and this is what has stoped from launching the 1.0.b version of my campaing.
it says that the unit is uknow, and it doesnt advance, and this is what has stoped from launching the 1.0.b version of my campaing.
- January 16th, 2008, 2:39 am
- Forum: WML Workshop
- Topic: SOS
- Replies: 3
- Views: 1296
SOS
Hi, im a newbie with all of this WML, but i have some proplems with my campaing (i alreday have opened a forum with my problem but no one tells me what is wrong), anyway, i really nedd a helping hand here, my campaing is alreday in the server, so please fell free to check the files, since there are ...
- January 15th, 2008, 10:10 pm
- Forum: Scenario & Campaign Development
- Topic: An interface for developing campaigns ...
- Replies: 154
- Views: 49194
Bugs, Bugs, and more Bugs
Help! I am using CampGen, but it won't let me have a leader type. I can't type in the box, and the down arrow gives me no choices! The tutorial does't explain it very well either. And I'm getting a buch a tiny pink boxes that say "parsing unit description..." Everything up to that works b...
- January 14th, 2008, 2:36 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 151397
After downloading the new version, and replaying scenario 3, it still crashes when loading the next scenario. The file you have tried to load is corrupt, or something... I asume that you are Playing with the 1.3.13 version of wesnoth development branch, well it an stupid CORE BUG ENINGE! :shock: , ...
- January 13th, 2008, 4:51 am
- Forum: Ideas
- Topic: New Idea for various unit Advancements
- Replies: 3
- Views: 1353
New Idea for various unit Advancements
I have a few ideas for the 1.4 unit (no art thats for the art discusion forum): well im not satifaced with some of the units of the Mainline Scenaarios, from 1.2: Example for the Silver Mage lets put an new unit that is the advancement for this mage or even better an AMLA skill chose (Like in the Gr...
- January 13th, 2008, 4:14 am
- Forum: Faction & Era Development
- Topic: Swamp Elves (Development Stage:Published/Playtesting)
- Replies: 116
- Views: 33605
- January 12th, 2008, 10:52 pm
- Forum: Scenario & Campaign Development
- Topic: new campaign: Green Isle
- Replies: 104
- Views: 28911
No Prob.
New Bug, your campaing crashes every turn after the 11, when i reupload it works until the next turn (eye first scenario) :twisted: UPDATE: New Bugs: the Last one is true but i found what is causing it its an a problem with the SShide unit, looks like your campaing doesnt reconize her. Now the Refug...
- January 12th, 2008, 10:52 pm
- Forum: Scenario & Campaign Development
- Topic: new campaign: Green Isle
- Replies: 104
- Views: 28911
No Prob.
No Problem
- January 12th, 2008, 5:18 am
- Forum: Scenario & Campaign Development
- Topic: new campaign: Green Isle
- Replies: 104
- Views: 28911
what version are you playing the Night_Raids have been one level for a while try reinstall the campaign it should work up through A_Sea_Of_Evil with that level and Refugees having some non-fatal bugs let me know and thanks for playing See my post above to make the corrections of th Refugges Scenari...
- January 12th, 2008, 5:00 am
- Forum: Scenario & Campaign Development
- Topic: simple wml scripter to help new players
- Replies: 27
- Views: 5405
Look
What i want to check the Files, because there is an a Moveto Bug, an other one that makes the tsart up Diaologue Never Apears, and some times the special Attacks of my Units Dissapears, and i dont know why?, i have phyton installed but still when i download the File it doesnt appears like .dmg but l...
- January 12th, 2008, 4:25 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 151397
Tnx
Thanks!, i usally edit my posts if i can to not over load the Forum, and im gonna to pass you an a PM soon as i download your new Version, i hope that you have fixed the Bug, that eliminates the recruit list after the Scenario that you escape from the Caves.