Search found 32 matches

by sacred_chao
January 15th, 2011, 9:52 am
Forum: Ideas
Topic: [mainline]Giant Scorpion's resistance
Replies: 19
Views: 7802

Re: [mainline]Giant Scorpion's resistance

Frogger5 wrote:QFT
What is "QFT"?
by sacred_chao
January 15th, 2011, 8:53 am
Forum: Ideas
Topic: [interface] Add-on description in own pane.
Replies: 2
Views: 1029

[interface] Add-on description in own pane.

At the moment, the add-ons screen lists looooooooots of add-ons. You click one to select it, you hit the "description" button, you see what it does, you select the next one, etc. etc. When scanning through lots of add-ons it would speed things up a lot if there were a pane at the bottom of...
by sacred_chao
January 15th, 2011, 3:42 am
Forum: Ideas
Topic: Scenario X of Y
Replies: 9
Views: 2460

Re: Scenario X of Y

Gambit wrote:This would be up to individual campaigns because of the ability to branch.
Bugger, good point.

Is there a middle ground - eg. make it a flag that's on by default but easy to turn off?
by sacred_chao
January 15th, 2011, 3:39 am
Forum: Ideas
Topic: [mainline]Giant Scorpion's resistance
Replies: 19
Views: 7802

Re: [mainline]Giant Scorpion's resistance

So, impact attack is the recommendation at first glance, but it's really more of a crush attack (a la Wose), and anyway look at the force necessary to kill a normal puny scorpion. Exactly . It's not that the Scorpion is vulnerable to the impact damage type, it's that a person stepping on them is hu...
by sacred_chao
January 14th, 2011, 11:27 pm
Forum: Ideas
Topic: Scenario X of Y
Replies: 9
Views: 2460

Scenario X of Y

I just played through "The South Guard". While a great campaign, it did have kind of an "Ah, this must be the end... no, this must be the end! No..." thing going on. :lol2: And I kept pacing my troop attrition accordingly and getting whomped. That got me thinking: it'd be nice if...
by sacred_chao
January 11th, 2011, 6:34 am
Forum: Technical Support
Topic: All moves used up when multiple units try for village
Replies: 5
Views: 1080

Re: All moves used up when multiple units try for village

Anonymissimus wrote:tr0ll:
I suppose he's refering to the feature known as "setting waypoints" instead.
That's correct, thanks for the clarification.

Gna doesn't seem to be letting me sign up. Would someone else report this, please?

Thanks.
by sacred_chao
January 9th, 2011, 2:50 am
Forum: Technical Support
Topic: All moves used up when multiple units try for village
Replies: 5
Views: 1080

All moves used up when multiple units try for village

I accidentally assigned two different cavalry units to take the same village next turn. One grabbed the village and the other didn't, but both their moves were fully used up.

Shouldn't the one that failed to take the village still have its moves left?

Thanx.
by sacred_chao
January 1st, 2011, 10:26 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 80
Views: 107861

Re: Scenario Review: DiD 12 - Endless Night

A minor whinge: By the end of the level I've seized all the villages. At the next wave, they've reverted to neutral again. It doesn't matter a great deal, but it'd be a nice touch if you could carry over the village statuses...
by sacred_chao
January 1st, 2011, 6:48 am
Forum: Ideas
Topic: [mainline] Played campiagns in map as memor
Replies: 15
Views: 4087

Re: [single player / immersion] Played campiagns in map as m

Well finished campaigns have a wreath around them in the [campaign] section of the Wesnoth game. Placing a memorial would be strange for replays... Imagine playing a WWII game with a D-Day memorial next to you. Kind of strange. If you want a picture, save a replay or take a picture yourself (print ...
by sacred_chao
December 31st, 2010, 10:15 pm
Forum: Developers’ Discussions
Topic: [engine] Generate black backgrounds for art on install?
Replies: 39
Views: 23036

Re: [engine] Generate black backgrounds for art on install?

The dwarf is indeed a bit fuzzier. :( The necromancer looks pretty good to me. Typically, it means that either the graphic software used a different downscaling algorithm than Wesnoth, or both the transparent portrait and the small one were downscaled from a third one, or the artist postprocessed th...
by sacred_chao
December 31st, 2010, 2:42 pm
Forum: Ideas
Topic: [interface] A journal/log of messages
Replies: 1
Views: 613

[interface] A journal/log of messages

It would be handy to have a record of the conversations undertaken in the campaign so far. A "log" or "journal" like that in some RPGs.

Is that possible?

Thanx.
by sacred_chao
December 23rd, 2010, 2:02 am
Forum: Writers’ Forum
Topic: Typo in Necrophage help
Replies: 0
Views: 730

Typo in Necrophage help

The Necrophage help says "But the most revolting thing about these fratures [...]". Pretty sure that should be "creatures"...
by sacred_chao
December 22nd, 2010, 11:59 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 1 - Saving Parthyn
Replies: 42
Views: 39102

Re: Scenario Review: DiD 1 - Saving Parthyn

In the initial screen of the campaign, there is a graphical glitch where the text caption section of the screen overlaps the art.
by sacred_chao
December 22nd, 2010, 11:51 pm
Forum: Ideas
Topic: [engine] Save Game Organizer
Replies: 14
Views: 4147

Re: [engine] Save Game Organizer

What is the rationale behind not just using the standard OS Load/Save dialog?

Is it purely a matter of aesthetics and if so can it be 'skinned'?

This really is an area where Wesnoth functionality lags behind standard...
by sacred_chao
December 22nd, 2010, 11:49 pm
Forum: Developers’ Discussions
Topic: [engine] Generate black backgrounds for art on install?
Replies: 39
Views: 23036

Re: [engine] Generate black backgrounds for art on install?

Firstly, wow! That's brilliant work, Silene! Can you guess which portrait was automatically generated by the engine? EDIT: uploaded a new image after fixing some bugs in the engine downscaler. I'm on a 17" LCD, so it might be more obvious on larger monitors, but I actually can't tell which port...