Search found 2267 matches

by beetlenaut
January 15th, 2019, 11:47 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 178
Views: 37874

Re: Secrets of the Ancients (Undead Campaign)

Glad you like it...and welcome to the forums!

I'm a fan of connections between campaigns myself. I wonder if anyone has found the SotA connection to HttT. I haven't seen anyone mention it yet. (And I don't mean any of the places that are in both.)
by beetlenaut
January 13th, 2019, 7:46 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3028

Re: Even more zombie sprites needed

I tried drawing a zombie...it didn't work for the original purpose. Then I read about spider moulting It's an interesting idea, but you are suggesting a significant change in game play to cover for our lack of art skills, which seems fishy. It also ignores several facts about molting like: The spid...
by beetlenaut
January 13th, 2019, 1:17 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3028

Re: Even more zombie sprites needed

I'm a little confused. Are you saying that you drew the body of the spider upside-down, but left the legs right-side up?
by beetlenaut
January 12th, 2019, 2:50 pm
Forum: WML Workshop
Topic: Have an side AI confront a given enemy side
Replies: 9
Views: 290

Re: Have an side AI confront a given enemy side

What may be missing is for a unit-set to travel toward tha mass of its ennemies You could figure out where the center of mass is with nothing more than WML, then move your units towards it. Store all the locations on the map into an array. Then, for each unit, store it's reachable locations into a ...
by beetlenaut
January 2nd, 2019, 7:59 pm
Forum: WML Workshop
Topic: WML Syntax Highlighting for Kate/KWrite
Replies: 45
Views: 8656

Re: WML Syntax Highlighting for Kate/KWrite

nnibags wrote:
January 2nd, 2019, 7:42 pm
I can consider array indices only if there are integers ... for example: "array[2]", but not "foo[text]"
No, that won't work. Another common case is "foo[$index]". However, I think all the other cases would start with "$" or white space ("foo[ 100 ]").
by beetlenaut
December 31st, 2018, 10:50 pm
Forum: WML Workshop
Topic: WML Syntax Highlighting for Kate/KWrite
Replies: 45
Views: 8656

Re: WML Syntax Highlighting for Kate/KWrite

Kate also highlights array indices like this: stored_unit[1].moves. Could it be prevented by requiring a non-alphanumeric character before the opening bracket? (This is new within a few months. It used to highlight indices normally.)
by beetlenaut
December 29th, 2018, 11:30 pm
Forum: WML Workshop
Topic: Animate hidden unit's attack
Replies: 13
Views: 410

Re: Animate hidden unit's attack

I've done this before, and it works fine: Use a [for] loop that does something like:

Code: Select all

[item]
    ...
    halo="image-"+$i+".png"
[/item]
[delay]...
[remove_item]...
by beetlenaut
December 16th, 2018, 4:12 am
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 99
Views: 34007

Re: Multiplayer Replay Analysis

1) This is really supposed to be about multliplayer matches as it says in the title. Campaigns are played in a totally different way. 2) You won, so it must not have been that bad, right? It's much easier to critique games you lost. 3) However, you did do something questionable that I could point ou...
by beetlenaut
December 14th, 2018, 8:15 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 105
Views: 20001

Re: Orcish Campaign: The Founding of Borstep

Oh, okay. In my defense, I wrote this about seven years ago. Thanks for your work on this! I'll update it when I get home. Now I'm really confused about why it worked for me though. I'll take a look at the replay too. Edit: Okay, after looking at your replay, I triggered the assertion failure myself...
by beetlenaut
December 14th, 2018, 5:45 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 105
Views: 20001

Re: Orcish Campaign: The Founding of Borstep

What else can I do to debug this? I guess...remove events from the scenario until replays work? The "start" and "enemies defeated" events are really long and probably not involved, so I would start with those. (If you want to refactor the WML while you're there, be my guest! :whistle: ) Next, there...
by beetlenaut
December 13th, 2018, 11:38 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 105
Views: 20001

Re: Orcish Campaign: The Founding of Borstep

josteph wrote:
December 13th, 2018, 10:47 am
I found a couple of bugs.
I can't reproduce either issue in 1.14.5 or 1.14.4. I tried reinstalling TFoB from the server too, and everything seems to work fine.
by beetlenaut
December 10th, 2018, 4:48 pm
Forum: Secrets of the Ancients
Topic: Scenario 8: Carcyn
Replies: 7
Views: 2230

Re: Scenario 8: Carcyn

it could be that Carcyn Jr. is lacking discipline or Carcyn Fisher is a bad father Both, probably. how about you get it that if you zombify lots of humans, Carcyn surrenders and decides to let you do what you want? On hard, you have to zombify lots of humans just to survive, so that wouldn't work v...
by beetlenaut
December 9th, 2018, 9:17 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3028

Re: Even more zombie sprites needed

So, here is where I am with this. Rats: Die frames are important for zombies, so I made those. And, die frames should be modifications of defense frames, so I cut and slid some of those too. If someone gets ambitious and wants to make attack frames, I'll stick them in, but I consider these good enou...
by beetlenaut
December 2nd, 2018, 9:06 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3028

Re: Even more zombie sprites needed

what do you think about elvish zombies? its the only race which has not its own zombie. I think the "human" zombie serves well enough for all the bipeds: humans, elves, orcs, and ogres. Anyway here's the soulless rat That looks great! Thank you. Unsure about the TC in the eyesocket (zombie and soul...
by beetlenaut
December 2nd, 2018, 7:35 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 28
Views: 3028

Re: Even more zombie sprites needed

It does sound like something Ardonna would do, but not what would result if you killed and immediately raised a spider.