Search found 2400 matches

by beetlenaut
February 23rd, 2020, 7:31 am
Forum: Users’ Forum
Topic: Female Avatars
Replies: 29
Views: 2769

Re: Female Avatars

someone who is good at art should make female versions of the peasant and woodsman level trees This is always the problem. We only have two or three people who are good at art who are active at the moment, and only one of them does portraits. Two whole unit trees with portraits and animations is a ...
by beetlenaut
February 3rd, 2020, 3:10 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 124
Views: 17029

Re: Dunefolk Rework - Extra Units

It might be a small change, but it's a lot better! As a bonus, it's easier to read the arms against the leather armor.
by beetlenaut
February 2nd, 2020, 6:59 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 124
Views: 17029

Re: Dunefolk Rework - Extra Units

This is nice work! I do have some concerns: Shouldn't his arms and torso be the same (or almost the same) color as the rest of him? Right now, they look like they belong to a completely different creature. Also, the naga portraits we already have include some scales on the arms and fingers. I unders...
by beetlenaut
January 12th, 2020, 3:40 am
Forum: Ideas
Topic: wesnoth ' theme'
Replies: 1
Views: 583

Re: wesnoth ' theme'

Jason Lutes created the original, simpler style of portraits, though there was never a whole set of them for all the units. Maybe you saw some of his work. It's easy to say , "Let's have more themes," but the current portraits took more than 10 years for us to get! It's hard to imagine anyone volunt...
by beetlenaut
December 31st, 2019, 5:22 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns
Replies: 14
Views: 2919

Re: Summer Camp-aigns

Thanks for the report, but I don't have the .pbl passwords for these, and that one in particular has more issues than I could fix anyway. (One of the students working on it stopped coming, and left just one person to finish everything. He didn't finish it in time for me to check it out before he upl...
by beetlenaut
December 30th, 2019, 8:32 pm
Forum: WML Workshop
Topic: Change to .pbl file?
Replies: 17
Views: 3680

Re: Change to .pbl file?

File names in Wesnoth are case-sensitive. The capital P in the name is probably the cause of your problem.

Edit: Never mind. I guess you already found it.
by beetlenaut
December 30th, 2019, 8:18 pm
Forum: WML Workshop
Topic: Change to .pbl file?
Replies: 17
Views: 3680

Re: Change to .pbl file?

If your screen looks the same as you showed in your screenshots before, it looks like your .pbl file isn't being read at all. The version, author, size, and type columns are all empty or default values. (I guess the name must come from the folder name, not the .pbl.) Is your _server.pbl file in the ...
by beetlenaut
December 19th, 2019, 4:43 am
Forum: Art Contributions
Topic: Loyalist Units
Replies: 34
Views: 8945

Re: Loyalist Units

So far, I don't see enough of an improvement to justify changes, though if you gave his hat a darker outline, it would be an improvement over the original. I agree that your hands look more defined, but they also look bigger, which might be a problem. I'm not a fan of the face. The original had more...
by beetlenaut
December 10th, 2019, 11:45 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 238
Views: 105284

Re: SLOW Performance Issues: post here to report

Your screen size can be a big factor too. Try playing in a small window and see if that resolves the problem. If it does, then at least you know. Playing in steam may make a difference, but I haven't tried it, so I don't know. (Wesnoth is single-threaded and uses the CPU for a lot of the rendering, ...
by beetlenaut
December 6th, 2019, 3:11 am
Forum: Users’ Forum
Topic: New Portrait Mods?
Replies: 2
Views: 1218

Re: New Portrait Mods?

There is no package. However, you can download an old version of Wesnoth that has portraits you like and copy them over the portraits in the current version.
by beetlenaut
November 17th, 2019, 5:26 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 125
Views: 20305

Re: Dunefolk Rework - Base Units

Aldarisvet wrote:
November 17th, 2019, 11:38 am
Stider is the only unit from whole Wesnoth that has a dynamic pose....standing in that pose all the time probably woudnt be logical.
dynamic units.png
dynamic units.png (12.39 KiB) Viewed 1739 times
There aren't a lot of units in more dynamic or illogical poses, but they do exist.
by beetlenaut
November 11th, 2019, 1:47 pm
Forum: WML Workshop
Topic: Mordor's WML Problems
Replies: 4
Views: 512

Re: Mordor's WML Problems

Hey all, first post here, about six months into my hobby writing WML campaigns. Welcome to the forums, then! Even with EarthCake's "help", that's a long time to go without needing to post a question, so: Good work. my leader spawns like a new unit! You've given us just about nothing to go on here. ...
by beetlenaut
November 11th, 2019, 11:10 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 125
Views: 20305

Re: Dunefolk Rework - Base Units

The more-dynamic poses are an improvement--especially the warmaster. I'm fine with the strider as well. I like the cloth on the apothecary line better (Is that the doofusish part?), and the lack of a shield makes sense. All in all, these are some good improvements IMO.
by beetlenaut
November 11th, 2019, 10:49 am
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 871

Re: Unexplained Sudden Defeat when Moving a Unit

Actually, both of these look good to me as they are (and the code could be shortened even further). I suspect that the problem is that caved_saurians doesn't equal what you think it does. Did you verify that? If not, check it by using :inspect or by having the game print the value in a message right...
by beetlenaut
November 10th, 2019, 7:39 am
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 871

Re: Unexplained Sudden Defeat when Moving a Unit

I'm trying a lot of things at once, so I'm not sure what's causing the defeat. You shouldn't do this. You should program one thing at a time and test as often as possible. That way, if a problem pops up, you know where to look for it. I would temporarily remove all the events but one, and work on t...