Search found 2294 matches

by beetlenaut
Yesterday, 7:41 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9377

Re: [mainline] Melee "marksman"

it doesn't really solve the problem for drake breath I don't see the problem with drake breath. Presumably, some of the drakes are better at aiming their flames, making them harder to dodge. Marksman means good at aiming, so it seems to work just fine to me. However, we could also just put marksman...
by beetlenaut
Yesterday, 3:12 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9377

Re: [mainline] Melee "marksman"

Nothing discussed is as good as "marksman" for ranged. What would be the problem with having two terms? Marksman for ranged, and accuracy or whatever for melee? The help page could list both. marksman (ranged) / accuracy (melee) When used offensively, this attack always has at least a 60% chance to ...
by beetlenaut
March 15th, 2019, 10:38 am
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 18
Views: 940

Re: Stupid Questions (see last post)

Would that require setting for every unit individually? If you meant for every unit type , then yes. You are changing the types after all. Is there a way to do it without overriding every stock mage unit? You could write a macro with a recruit event and put it in all your scenarios. The event would...
by beetlenaut
March 15th, 2019, 10:13 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18053

Re: Female Wesnoth - Fencer

You can have pony tail and still keep your bang on the forehead. I guess you're right, but most of her hair still points back. but that would make it practically the same hairstyle as the female mage Actually, the female mages' ponytails don't look quite right either, and I never noticed until I lo...
by beetlenaut
March 15th, 2019, 9:56 am
Forum: Website
Topic: Easy access to useful campaign information
Replies: 5
Views: 2908

Re: Easy access to useful campaign information

shevegen wrote:
September 1st, 2018, 10:31 pm
I would like to have a single overview page listing all
campaigns with a short description
http://add-ons.wesnoth.org/
The different versions of BfW are on separate pages, but otherwise it is pretty much what you asked for. In the list view, hover over the icon to see the author's description.
by beetlenaut
March 15th, 2019, 9:46 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18053

Re: Female Wesnoth - Fencer

The shape of the ponytail is good, but the rest of her hair should not look like it is hanging down any more. The locks of hair need to point back towards the ponytail.
by beetlenaut
March 12th, 2019, 2:59 pm
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 18
Views: 940

Re: Stupid Questions (see last post)

You can also do this with pure WML if you prefer. You can have a moveto event filtered for unit A with something like this in it: [store_unit] [filter] id=id_of_unitB [/filter] variable=unitB [/store_unit] [if] [have_unit] id=id_of_unitA [filter_location] x,y=unitB.x, unitB.y radius=5 [/filter_locat...
by beetlenaut
March 12th, 2019, 2:24 am
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 40246

Re: Secrets of the Ancients (Undead Campaign)

they slip away instead of fighting people that they know. That makes plenty of sense. His disciples don't strike me as the models of competence either. Yeah, not really. He also doesn't care about them individually at all. Ras-Tabahn is actually supposed to be a bit of a sociopath. (I'm not sure if...
by beetlenaut
March 11th, 2019, 10:11 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 40246

Re: Secrets of the Ancients (Undead Campaign)

Actually i was playing around with a story idea, that involved him and his disciples travelling south and establishing an undead empire far south, and eventually returning to post silver age Wesnoth. Sure, if you want. But, at the end of SotA his plan was to do exactly that in Elensefar, so you wou...
by beetlenaut
March 10th, 2019, 11:44 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 40246

Re: Secrets of the Ancients (Undead Campaign)

the sailors don't seem to have sprites that exactly match mainline campaigns That's a reason to work on the sprites instead of change the scenario. Revenants advancing to Death Knights is bit overpowered Maybe. I would consider taking out the Death Knights, but not changing the bone captain. A unit...
by beetlenaut
March 9th, 2019, 1:35 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 40246

Re: Secrets of the Ancients (Undead Campaign)

Do you think he died? Or did he run away, joining the group of uber-powerful liches in hiding? I was thinking that he died. If that scenario existed, it would probably have "Defeat the enemy leader" as the win condition after all. I wouldn't mind of someone invented a different story for him though...
by beetlenaut
March 7th, 2019, 4:06 am
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 40246

Re: Secrets of the Ancients (Undead Campaign)

Ras-Tabahn's Siege of Elensefar? Yep! Elensefar didn't get turned into a city of dark magi though, so Ras-Tabahn must have failed. Someone needs to write that scenario (from the point of view of the defenders) and show how Ras-Tabahn got defeated. It would make a good one-scenario campaign, which w...
by beetlenaut
March 3rd, 2019, 5:08 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 5501

Re: Even more zombie sprites needed

1.14.6+dev, and looked at SotA, but don't see the spiders there That's because recruitable corpses are only in 15.0+. Adding them involved making a lot of changes, so it would have broken all previous savefiles, which is against the rules. Do the spiders retain anything like poison or webs? No, the...
by beetlenaut
March 2nd, 2019, 7:37 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 5501

Re: Even more zombie sprites needed

doofus, I totally missed that you did this! I must have cleared the notification without actually checking the thread. Yeah, those are fine. You are the zombie master. The soulless one could probably stand to be a bit larger still, but maybe just spreading its legs out would be enough.
by beetlenaut
March 1st, 2019, 1:00 pm
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 12
Views: 821

Re: Support showing CTH histogram from enemy point of view

Sadaharu wrote:
March 1st, 2019, 4:38 am
For simulating enemy attacks don't we have (as a starting point at least) Ctrl+v?
I want to know what chance a unit has of being killed on the enemy's turn. Ctrl+V doesn't tell you that.