Search found 2483 matches

by beetlenaut
Yesterday, 7:36 pm
Forum: Art Contributions
Topic: Ghouls
Replies: 7
Views: 257

Re: Ghouls

there should probably be changes that are more obvious Secrets of the Ancients has details on what those specific changes are: I forced my will into the [nervous system] of the bandit, thus turning him into my puppet. He resisted, but on account of my recent practice, my will proved the stronger. M...
by beetlenaut
August 9th, 2020, 2:16 am
Forum: WML Workshop
Topic: [unit] tag, need help. (again...)
Replies: 9
Views: 172

Re: [unit] tag, need help. (again...)

type=Sovereign You probably meant type=Orcish Sovereign . Also, you can put [unit] tags directly in [side] to create units that start on that side. i have no idea how to read those For the lua errors, just look at the first line. It tells you what the main problem is. For example, "game_error: unkn...
by beetlenaut
August 6th, 2020, 11:55 pm
Forum: Ideas
Topic: [HotSeat] KDEConnect integration
Replies: 2
Views: 565

Re: [HotSeat] KDEConnect integration

Does this work yet, and if so, how can it be used? This is a thread for posting ideas users want the developers to implement. They are not implemented yet. It's hard to tell if any developer is working on this proposal, but probably not. Integrating BfW into KDE is not something that would benefit ...
by beetlenaut
August 6th, 2020, 12:40 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

Put [+specials] in your definition code after the #enddef to fix this. Of course that might not be the last bug, but all programmers know this: You spend much more time fixing bugs than writing code. You getting that error because you have [/specials] in the weapon special definition AND in the [uni...
by beetlenaut
August 6th, 2020, 12:00 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

No, you needed #enddef at the end. You have {NUMBER} in [harm_unit] after your #enddef. That's why the computer thinks {NUMBER} is missing.
Barbaros wrote:
August 5th, 2020, 11:54 pm
I tried other forms of syntax:
Inventing other forms of syntax never helps. It will only frustrate you.
by beetlenaut
August 5th, 2020, 11:41 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

Barbaros wrote:
August 5th, 2020, 11:31 pm
I'm not sure what to do to fix it.
Did you add the #enddef?
by beetlenaut
August 5th, 2020, 10:14 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

It looks like you are missing an #enddef.

The error message is where the game first noticed the problem, but it's not always where the problem is located. In this case, the #define was never finished, so it doesn't know what to do with {NUMBER}.
by beetlenaut
August 4th, 2020, 6:55 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

I'm trying, but it's difficult. I will be more likely to give you help that way. Most of us think the same way. I don't know how to make the effect damage take into account the fire resistance of the attack target You already did that with damage_type=fire . I also don't understand how the "NUMBER"...
by beetlenaut
August 3rd, 2020, 12:19 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

I'm not sure what you want an example of. "Weapon special?" No, you have written those. "Filter on the special?" No, you have done that too. "Give two types of damage?" Maybe that's what you want: Use an [event] that does [harm_unit] on "attacker hits" events. That's simpler than most other code in ...
by beetlenaut
August 2nd, 2020, 7:22 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

You will have to use a weapon special to give two types of damage at the same time, so you can filter on the special. However, the normal way to do this in Wesnoth is to give the unit two possible attacks to choose with different damage types.
by beetlenaut
August 2nd, 2020, 2:53 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

I created a custom unit, and its sprites are out of alignment with the cell. No they aren't. The center if the sprite is exactly on the center of the hex as it should be. Maybe you want the sprite not to align so the unit's feet are in the ellipse. If you want that, put the feet in the center of th...
by beetlenaut
August 2nd, 2020, 12:52 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

should i post the images and codes Well, that is exactly what I said. You could also use the Attachments tab to add a zipped file. It's under the text box on the screen for editing your post. I have others larger than 72x72 pixels that work normally Then I recommend looking at the code to see what ...
by beetlenaut
August 2nd, 2020, 12:01 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

The problem is that I get the error "Macro File is Missing" when I put the ability in an era If this era or ability is in your core folders, I can't help you with it any more. We have already told you the solution several times. If it is already in your add-ons folder, you should show us the whole ...
by beetlenaut
July 31st, 2020, 1:37 am
Forum: Users’ Forum
Topic: Burning Villages
Replies: 2
Views: 539

Re: Burning Villages

There is no code for that. Are you sure it's not just part of the scenario you are playing? That happens a few times in the first scenario of Heir to the Throne for example. It is mentioned in the dialog, so you know it's intentional. If it happens in every scenario or multiplayer map, you must have...
by beetlenaut
July 30th, 2020, 12:51 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 92
Views: 3282

Re: Help for New Abilities and Weapon Specials

I use the Era Reign of the Lords, the additional classes work in the standard game, but the abilities and weapon specials don't work with the core units, and I don't know how to do it in an Era, to make them work. If you put the abilities and weapon specials in a [modification] like I suggested bef...