Search found 820 matches

by PapaSmurfReloaded
March 24th, 2024, 1:12 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

Long time no see, I just uploaded ARRPGA and my other add-ons onto the 1.18 add-on server. I fixed a couple of compatibility issues I noticed (terrains and such) and change slightly some maps too.
by PapaSmurfReloaded
June 7th, 2023, 10:57 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

Quite a BIG update as there hasn't been for a while. :mrgreen:
Most of the text of Classic AI DM quest texsts, as well menus has been reworked and improved.
There are a couple of new random events in the map.
Minor updates to the game map (aesthetic changes).
Bug fixes.
by PapaSmurfReloaded
June 1st, 2023, 6:59 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

Some extra updates: Improved some flavor texts, descriptions and the gryphoon roost.
by PapaSmurfReloaded
June 1st, 2023, 1:41 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

1. I'd like a toggle-able option that makes random enemy spawns always happen during the enemy's turn (before or after enemy units move and attack) instead of when a player-controlled unit has moved. You reminded me to do something at some point I wanted to do but never did, even though it was rath...
by PapaSmurfReloaded
February 25th, 2023, 1:06 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

Fixed a minor bug leading to more than intended enemies spawning under some circumstances.
by PapaSmurfReloaded
February 21st, 2023, 3:30 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

Minor update: The DM Group Spawn tool now uses a range of values rather than a fixed value.
by PapaSmurfReloaded
February 19th, 2023, 1:40 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

Another update today: :lol:
In order to be less disruptive, using skills, items and crafting no longer creates messages but floating texts instead.
Minor bug fixes and changes to crafting.
by PapaSmurfReloaded
February 18th, 2023, 5:59 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

Updated the add-on. -Random Combat now uses random_placement to spawn the units, so they do not spawn next to unit that triggered the combat. -Now the DM has the option to spawn groups of random mobs (from list, selecting radius and amount). -Fixed robbing villagers option. -Raiding villages now use...
by PapaSmurfReloaded
February 18th, 2023, 1:09 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

1. I sometimes have negative income. 2. I couldn’t choose traits for my units. 3. When I rest in an inn, it always becomes dawn. 4. I don’t like the fact I can have only four units at start and later I can randomly get random level one units. I edited the code so that I can start with more units, a...
by PapaSmurfReloaded
February 12th, 2023, 5:20 pm
Forum: Multiplayer Development
Topic: Wesmoba
Replies: 13
Views: 4153

Re: Wesmoba

Update: Fixed some bugs and made some changes to the map.
by PapaSmurfReloaded
February 11th, 2023, 10:36 pm
Forum: Multiplayer Development
Topic: Wesmoba
Replies: 13
Views: 4153

Re: Wesmoba

Update: Added towers to the game, fixed the shop a little, reworked the jungle works, made the map kinda better looking.
by PapaSmurfReloaded
February 5th, 2023, 3:21 pm
Forum: Multiplayer Development
Topic: Season Changer Mod
Replies: 15
Views: 6554

Re: Season Changer Mod

Update
-Fixed a bug that would make the add-on not work properly if the selected starting season add-on was winter.
-Fixed a couple of terrains that were not working properly.
by PapaSmurfReloaded
February 4th, 2023, 11:26 pm
Forum: Faction & Era Development
Topic: 18th Century Warfare Era
Replies: 216
Views: 101394

Re: 18th Century Warfare Era

Update:
-Added Militia and Guerilla as units.
-Changed a couple of animations.
-Fixed minor bugs.
by PapaSmurfReloaded
January 29th, 2023, 11:46 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168191

Re: A Random RPG Adventure

New add-on version: -By default the add-on starts 2 players (+DM) instead of 4, but playing with a party of 4 is still possible. -Made a variety of small changes, fixed a variety of small bugs and deprecated terrains in maps. -Now skills "Hunting" and "Herbalism" can be used the ...
by PapaSmurfReloaded
January 21st, 2023, 9:10 pm
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 43
Views: 15662

Re: Kingdom Builder Mod

New version out. What's new? -Added some gameplay options that change the minimium distance between keeps, and amount village building radius around keeps. Playability in smaller maps should improve with it. -Ground being razed upon a units death on it has become optional (on by default). -Added the...