Search found 820 matches
- March 24th, 2024, 1:12 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
Long time no see, I just uploaded ARRPGA and my other add-ons onto the 1.18 add-on server. I fixed a couple of compatibility issues I noticed (terrains and such) and change slightly some maps too.
- June 7th, 2023, 10:57 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
Quite a BIG update as there hasn't been for a while.
Most of the text of Classic AI DM quest texsts, as well menus has been reworked and improved.
There are a couple of new random events in the map.
Minor updates to the game map (aesthetic changes).
Bug fixes.
Most of the text of Classic AI DM quest texsts, as well menus has been reworked and improved.
There are a couple of new random events in the map.
Minor updates to the game map (aesthetic changes).
Bug fixes.
- June 1st, 2023, 6:59 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
Some extra updates: Improved some flavor texts, descriptions and the gryphoon roost.
- June 1st, 2023, 1:41 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
1. I'd like a toggle-able option that makes random enemy spawns always happen during the enemy's turn (before or after enemy units move and attack) instead of when a player-controlled unit has moved. You reminded me to do something at some point I wanted to do but never did, even though it was rath...
- February 25th, 2023, 1:06 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
Fixed a minor bug leading to more than intended enemies spawning under some circumstances.
- February 21st, 2023, 3:30 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
Minor update: The DM Group Spawn tool now uses a range of values rather than a fixed value.
- February 19th, 2023, 1:40 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
Another update today:
In order to be less disruptive, using skills, items and crafting no longer creates messages but floating texts instead.
Minor bug fixes and changes to crafting.
In order to be less disruptive, using skills, items and crafting no longer creates messages but floating texts instead.
Minor bug fixes and changes to crafting.
- February 18th, 2023, 5:59 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
Updated the add-on. -Random Combat now uses random_placement to spawn the units, so they do not spawn next to unit that triggered the combat. -Now the DM has the option to spawn groups of random mobs (from list, selecting radius and amount). -Fixed robbing villagers option. -Raiding villages now use...
- February 18th, 2023, 1:09 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
1. I sometimes have negative income. 2. I couldn’t choose traits for my units. 3. When I rest in an inn, it always becomes dawn. 4. I don’t like the fact I can have only four units at start and later I can randomly get random level one units. I edited the code so that I can start with more units, a...
- February 12th, 2023, 5:20 pm
- Forum: Multiplayer Development
- Topic: Wesmoba
- Replies: 13
- Views: 4162
Re: Wesmoba
Update: Fixed some bugs and made some changes to the map.
- February 11th, 2023, 10:36 pm
- Forum: Multiplayer Development
- Topic: Wesmoba
- Replies: 13
- Views: 4162
Re: Wesmoba
Update: Added towers to the game, fixed the shop a little, reworked the jungle works, made the map kinda better looking.
- February 5th, 2023, 3:21 pm
- Forum: Multiplayer Development
- Topic: Season Changer Mod
- Replies: 15
- Views: 6586
Re: Season Changer Mod
Update
-Fixed a bug that would make the add-on not work properly if the selected starting season add-on was winter.
-Fixed a couple of terrains that were not working properly.
-Fixed a bug that would make the add-on not work properly if the selected starting season add-on was winter.
-Fixed a couple of terrains that were not working properly.
- February 4th, 2023, 11:26 pm
- Forum: Faction & Era Development
- Topic: 18th Century Warfare Era
- Replies: 216
- Views: 101451
Re: 18th Century Warfare Era
Update:
-Added Militia and Guerilla as units.
-Changed a couple of animations.
-Fixed minor bugs.
-Added Militia and Guerilla as units.
-Changed a couple of animations.
-Fixed minor bugs.
- January 29th, 2023, 11:46 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 215
- Views: 169450
Re: A Random RPG Adventure
New add-on version: -By default the add-on starts 2 players (+DM) instead of 4, but playing with a party of 4 is still possible. -Made a variety of small changes, fixed a variety of small bugs and deprecated terrains in maps. -Now skills "Hunting" and "Herbalism" can be used the ...
- January 21st, 2023, 9:10 pm
- Forum: Multiplayer Development
- Topic: Kingdom Builder Mod
- Replies: 43
- Views: 15685
Re: Kingdom Builder Mod
New version out. What's new? -Added some gameplay options that change the minimium distance between keeps, and amount village building radius around keeps. Playability in smaller maps should improve with it. -Ground being razed upon a units death on it has become optional (on by default). -Added the...