Search found 627 matches

by PapaSmurfReloaded
January 15th, 2019, 8:18 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

Last patch of the day, I somewhat increased the difficulty of many quests, it should be no big deal though.
by PapaSmurfReloaded
January 15th, 2019, 6:14 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

New patch with minor fixes.
by PapaSmurfReloaded
January 14th, 2019, 6:39 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

Fixed minors bugs and did some changes to the Merfolk Quest.
by PapaSmurfReloaded
January 14th, 2019, 2:18 pm
Forum: Lua Labs
Topic: Synchronization with LUA?
Replies: 8
Views: 178

Re: Synchronization with LUA?

ARRPGA has a menu in which one of the sides (The Dungeon Master) can create, modify, delete and move around units at will.
Sometimes, it leads to OOS problems. While checking out LUA I saw that wesnoth.sync_choice exists and I was wondering if it can be used for something along those lines.
by PapaSmurfReloaded
January 14th, 2019, 2:52 am
Forum: Lua Labs
Topic: Synchronization with LUA?
Replies: 8
Views: 178

Synchronization with LUA?

Is it possible to synchronize the game all and have all players have the same info as one side in particular, at the end of a set menu item event? :hmm:
by PapaSmurfReloaded
January 13th, 2019, 3:19 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

New version with a few minor bug fixes AI Classic.
by PapaSmurfReloaded
January 12th, 2019, 3:39 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

Patch with quite a few changes:
-DM can modify Companion Recruits Points.
-DM has an inventory of his own with items he can use on his units.
-Fixed few bugs with Classic Quests dialogues showing to the DM.
-Damaging potions can no longer kill units.
by PapaSmurfReloaded
January 4th, 2019, 8:01 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

-Major Change: Now players may select the difficulty of the AI DM Random Combat with sliders, changing both probability and enemy party max size.
-Fixed a bug if Elvish Avengers and Dwarven Dragonguards not spawning in AI DM Colloseum.
by PapaSmurfReloaded
January 3rd, 2019, 4:48 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

Small patch, resurrecting people now (again) costs no money.
by PapaSmurfReloaded
January 2nd, 2019, 3:11 pm
Forum: Multiplayer Development
Topic: Clash of Heroes (4p PvP)
Replies: 5
Views: 2720

Re: Clash of Heroes (4p PvP)

Made some small changes and fixed a bug. :whistle:
by PapaSmurfReloaded
December 28th, 2018, 3:54 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

Fixed typos and somewhat improved quest narrations in AI DM Classic.
by PapaSmurfReloaded
December 26th, 2018, 1:48 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

New version, fixed and small rework for a few quests in the AI Mode (Pirate's Tale, Merchant´s Errand).
by PapaSmurfReloaded
December 25th, 2018, 11:39 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

New version, changes to AI DM Map. -Added Riddler random event. -Modified slightly Goblin Mines and An Alchemist Remedy, adding some choices and stuff to do while questing. I am hoping I will be able to do this in more quests soon. -Corrected some typos. EDIT: New Version, again. -Modified slightly ...
by PapaSmurfReloaded
December 25th, 2018, 3:33 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

Maybe overtaking this village by a neutral side, had caused this or the spawned units somehow require income? And there is of course the problem, that the villages can be blocked by neutral npcs. Maybe you should add an option the scare neutral units away ^^ "Ssh" "Ssh". I checked the code there is...
by PapaSmurfReloaded
December 24th, 2018, 9:31 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30692

Re: A Random RPG Adventure

New version out.
-AI Mode has a new random event (Wandering Merchant)
-Now players without quests may also face some neutral monsters, added to alignment-dependent monsters.
-Tweaked a quest dialogue.