Search found 538 matches

by PapaSmurfReloaded
Yesterday, 10:56 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 8304

Re: A Random RPG Adventure

Can you just run around from the (x,y) in a spiral, ignoring tiles that are: out of borders, impassable, taken? If terrain codes(or tile terrain) can be checked, then maybe also an option to spawn units only on selected terrain? In theory it is possible, however I kind of think it's a lot of work n...
by PapaSmurfReloaded
Yesterday, 5:50 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 9
Views: 168

Re: How to load a map from an array of variables?

It doesn't take that long to change the hexes of the entire map (three second max I believe) For me I think 3 seconds is quite long, and keep in mind that maybe on your computer it is 3 seconds, but on some old computer it could be 10 :) And it would look like a big lag/freeze, not something with a...
by PapaSmurfReloaded
Yesterday, 2:28 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 9
Views: 168

Re: How to load a map from an array of variables?

The feature is currently added to ARRPGA. It doesn't take that long to change the hexes of the entire map (three second max I believe) and ARRPGA uses pretty big maps in general, along the lines of 100 x 100. It isn't a feature that is supposed to be used often that I find it alright. The idea is to...
by PapaSmurfReloaded
Yesterday, 2:17 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 8304

Re: A Random RPG Adventure

hello. a bit of feedback: for the DM menu, I'd like to suggest adding a "spawn unit cluster" menu (instead of having to constantly click to make an army of units). I made the code for it in case you're too busy to implement the idea yourself (You could probably make a spawn random unit cluster vers...
by PapaSmurfReloaded
June 18th, 2018, 10:26 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 8304

Re: A Random RPG Adventure

New Version:
Now there the DM has a command that allow him to "change season" of the map, modifying the corresponding terrains.
by PapaSmurfReloaded
June 18th, 2018, 5:28 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 9
Views: 168

Re: How to load a map from an array of variables?

Do you mean "load" as in "the scenario is already running, I've covered half the map with lava, now I want to change those hexes back to what they originally were"? {FOREACH original i} {MODIFY_TERRAIN $original[$i].terrain $original[$i].x $original[$i].y} {NEXT i} {CLEAR_VARIABLE i} [redraw][/redr...
by PapaSmurfReloaded
June 18th, 2018, 4:10 pm
Forum: WML Workshop
Topic: How to load a map from an array of variables?
Replies: 9
Views: 168

How to load a map from an array of variables?

Here is the thing, I want to save the terrains of the entire map, to be able to load it eventually.

How does it work? First I have to save the map using [store_locations], but then how do I load the entire map using [terrain]?
by PapaSmurfReloaded
June 18th, 2018, 1:35 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 8304

Re: A Random RPG Adventure

New version:
I spent some time improving Blacksmith.
I have as well changed a few things in the Town menu too.
by PapaSmurfReloaded
June 15th, 2018, 3:39 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 8304

Re: A Random RPG Adventure

New map, "The Far North" which takes places north of Wesnoth,in the territory of the orcish clannates. Changed mostly minor things to "The Green Isle" map. Do you run regular games now and then? I'm interested in trying out a lengthier session of this at some point. Sorry for taking long to reply, m...
by PapaSmurfReloaded
June 14th, 2018, 1:55 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 8304

Re: A Random RPG Adventure

New Map released. This item it is centered around the Green Isle, the place where the founders of Wesnoth came from. Enjoy!
by PapaSmurfReloaded
June 13th, 2018, 11:56 pm
Forum: Technical Support
Topic: Bug Report: The Rise of Wesnoth
Replies: 2
Views: 93

Bug Report: The Rise of Wesnoth

The level after the killing the Lich in the catacombs is bugged I believe, the client doesn't seem to work properly and there seems to be a bug with with an unstore unit.
by PapaSmurfReloaded
June 12th, 2018, 11:09 am
Forum: Multiplayer Development
Topic: PSR's Guide to making accurate Wesnoth maps from images
Replies: 6
Views: 696

Re: PSR's Guide to making accurate Wesnoth maps from images

Wow, that is awesome! I always wanted A New Land co-op in a realistic/real life map. Conquest Minus had a cool Middle-East map during the period of the crusades, with city labels and all. It would be easy taking Europe or maps like these and converting them to ANL, it would play like Civilization. ...
by PapaSmurfReloaded
June 11th, 2018, 9:07 pm
Forum: Multiplayer Development
Topic: PSR's Guide to making accurate Wesnoth maps from images
Replies: 6
Views: 696

Re: PSR's Guide to making accurate Wesnoth maps from images

I posted in this topic an hour ago.

It took me one hour to turn this D&D map into a 160 x 80 wesnoth map ready to add terrain and villages.
So as I said, nop, it doesn't take that long.
by PapaSmurfReloaded
June 11th, 2018, 8:15 pm
Forum: Users’ Forum
Topic: Map Editor problem?
Replies: 11
Views: 570

Re: Map Editor problem?

vultraz wrote:
June 11th, 2018, 5:10 pm
You should be able to edit the zoom levels in data/game_config.cfg.
Adding a 0.05, 0.10 at the beginning of the zoom levels line solved it xD
by PapaSmurfReloaded
June 11th, 2018, 8:06 pm
Forum: Multiplayer Development
Topic: PSR's Guide to making accurate Wesnoth maps from images
Replies: 6
Views: 696

Re: PSR's Guide to making accurate Wesnoth maps from images

looks like a very cool thing!! :) but takes a lot of time i guess :D Quite the opposite, half an hour to an hour. It obviously depends of complexity of the shape you are trying to copy, but if you know how to do it (which is just the process I've explained in the first post) it takes way less time ...