Search found 722 matches

by PapaSmurfReloaded
October 30th, 2019, 2:05 am
Forum: Multiplayer Development
Topic: Season Changer Mod
Replies: 1
Views: 346

Re: Season Changer Mod

Added a screenshot of the mod.
by PapaSmurfReloaded
October 27th, 2019, 11:57 pm
Forum: Multiplayer Development
Topic: Season Changer Mod
Replies: 1
Views: 346

Season Changer Mod

This is the official topic for the Season Changer mod.

This mod modifies all of the "outdoor" terrains of the map and cycles between the 4 seasons.The host may change how many turns each season lasts from the settings.

Any feedback will be appreciated.
by PapaSmurfReloaded
October 27th, 2019, 10:05 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 175
Views: 42218

Re: A Random RPG Adventure

Fixed a little mistake in terrains while changing seasons.
by PapaSmurfReloaded
October 27th, 2019, 6:44 pm
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 15
Views: 2360

Re: Kingdom Builder Mod

New version out.
by PapaSmurfReloaded
October 27th, 2019, 2:58 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 175
Views: 42218

Re: A Random RPG Adventure

Added a new command in the players menu "Give Gold To", and some minor changes in game files.
by PapaSmurfReloaded
July 19th, 2019, 7:40 am
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 15
Views: 2360

Re: Kingdom Builder Mod

Gwledig wrote:
July 19th, 2019, 6:28 am
Just saying hi as thus is similar to my Wescraft mod which ive managed to get updated for 1.14 after quite a few years offline.. See the general announcement I added to the MP dev forum will bookmark and check out all your mods which look great, inc the rpg ones.
Thank you. :)
by PapaSmurfReloaded
July 11th, 2019, 3:36 pm
Forum: Ideas
Topic: [interface] Notifying players when there are add-on updates available.
Replies: 9
Views: 959

Re: [interface] Notifying players when there are add-on updates available.

Wesnoth would have to automatically connect to the (last used or so) addon server which people might not like though this could be controlled by a preference setting. Sounds like a good idea to me. Indeed, the idea is just letting people know there is an update they will probably be interested in, ...
by PapaSmurfReloaded
July 6th, 2019, 2:41 pm
Forum: Technical Support
Topic: Is it possible for an spectator to cause OOS errors on the host or players?
Replies: 8
Views: 511

Re: Is it possible for an spectator to cause OOS errors on the host or players?

Ravana wrote:
July 6th, 2019, 2:29 pm
It is possible to create addon that makes spectators cause OOS, but it will not happen accidentally.
So my mere presence spectating a game even if the players have an older version of ARRPGA is not enough to cause an OOS?
Maybe I am just paranoid lol
by PapaSmurfReloaded
July 6th, 2019, 2:39 pm
Forum: Technical Support
Topic: Is it possible for an spectator to cause OOS errors on the host or players?
Replies: 8
Views: 511

Re: Is it possible for an spectator to cause OOS errors on the host or players?

Are you sure the OOS wasn't caused by something else? Sorry to be unhelpful but I can't tell precisely. Just tested it in a normal hamlet game with default era and no add-ons and it didnt happen. I recall specfically seeing in my Kingdom Builder Mod (and maybe in ARRPGA and Clash of Heroes), maybe ...
by PapaSmurfReloaded
July 6th, 2019, 1:36 pm
Forum: Ideas
Topic: [interface] Notifying players when there are add-on updates available.
Replies: 9
Views: 959

[interface] Notifying players when there are add-on updates available.

It would good if players could have some sort of visual notification in the main screen telling them add-on they have installed has an update available. Like a mouseover or something.
by PapaSmurfReloaded
July 6th, 2019, 1:00 pm
Forum: Technical Support
Topic: Is it possible for an spectator to cause OOS errors on the host or players?
Replies: 8
Views: 511

Is it possible for an spectator to cause OOS errors on the host or players?

Like, if the spectator has a newer version of an add-on than the host/players, could their presence makes them report out of sync? Also, I've noticed that readng the game help (unit, terrain descriptions, etc) while a another player is moving his units might cause OOS as well. Is there a way to fix ...
by PapaSmurfReloaded
July 5th, 2019, 1:09 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 175
Views: 42218

Re: A Random RPG Adventure

New version with improvements to the attack creating process of the Dungeon Master.
by PapaSmurfReloaded
July 4th, 2019, 12:40 pm
Forum: Users’ Forum
Topic: Would it be OK to publish an era that uses sprites for units from a 1995 SNES game?
Replies: 19
Views: 1601

Re: Would it be OK to publish an era that uses sprites for units from a 1995 SNES game?

Or ask the producer of the the 1995 game to place it in the public domain. I don't think Square Enix will place a game in public domain because a random dude on the internet asks them to. :lol: Actually it doesn't. There is no real "de facto public domain". Either it is PD, because the copyrights h...
by PapaSmurfReloaded
June 30th, 2019, 3:07 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 175
Views: 42218

Re: A Random RPG Adventure

New version, now raiding a village will actually leave it destroyed for a couple of turns.