Search found 16 matches

by Corvus08
July 14th, 2009, 11:26 am
Forum: Ideas
Topic: observer
Replies: 6
Views: 1238

Re: observer

Like said Clemenceau : England is a French colony that has turned bad !

Well, ok for your answer Pentarctagon, it's that already what i doing when i want to go fast, but is there an abilitys to go direct to the turn wich playing the players at the moment ?
by Corvus08
July 12th, 2009, 12:15 am
Forum: Ideas
Topic: observer
Replies: 6
Views: 1238

observer

Hello all, My suggestion is about multiplayers interface ; i think there is possible upgrades about observers interface ; - When i observe for a game, i regret sometime to can't stop the replay ; But, anyway, i've got a solution for that, i open the menu, it's like a pause ; Well, it's not clean, bu...
by Corvus08
August 24th, 2008, 10:36 am
Forum: Art Workshop
Topic: Sheep unit
Replies: 11
Views: 2420

Re: Sheep unit

Well, finally, i removed blood ; And like i tought, i add a frame in death anim : http://korvus.free.fr/bfw/die2.gif I change also the zip of the creature ; http://korvus.free.fr/bfw/cheap-sheep.zip For behavior, i put good shift in mountains, it can more be use like scout ; But i must remove the [s...
by Corvus08
August 22nd, 2008, 4:19 pm
Forum: Art Workshop
Topic: Sheep unit
Replies: 11
Views: 2420

Re: Sheep unit

Ho great, yes, of course, you can use my sheep for your big era !! For the campaign, i have some difficulty to coding, but well, i avance little by little ! About the tongue of the sea serpent, ok... but it looks like blood ! Hide it would be better... I profite, i think you know how use the color t...
by Corvus08
August 22nd, 2008, 3:27 pm
Forum: Art Workshop
Topic: Sheep unit
Replies: 11
Views: 2420

Re: Sheep unit

Yes, exactly, the sea serpent ! I don't care to the blood, too, and i'm ok with you to think most people, child include (with media, life, etc.), are like me and you ; After this, i thing blood is avoid to have a child universe, a bit like mario's univers, and video game in general ; It's clean, tha...
by Corvus08
August 22nd, 2008, 2:27 pm
Forum: Art Workshop
Topic: Sheep unit
Replies: 11
Views: 2420

Re: Sheep unit

Thanks Woodmouse ; I still thinking i need more transitions, but compliments are welcome, of course :D For blood, i'm ok with you, and it's wrote in wesnoth philosophy, no problem about that, but i know a sea monster have blood when he die ! But, well, You've reason, i will remove it ; After all, it...
by Corvus08
August 21st, 2008, 8:54 pm
Forum: Art Workshop
Topic: Sheep unit
Replies: 11
Views: 2420

Sheep unit

Hello ; I've created a terrible unit : a SHEEP ! :annoyed: http://korvus.free.fr/bfw/sheep-basic.png http://korvus.free.fr/bfw/die.gif I've created some idle animation, icons and sound about this pretty animal ! Some animation, like death, needs probably more transitions for the moment I've created ...
by Corvus08
August 21st, 2008, 1:25 pm
Forum: WML Workshop
Topic: Don't arrive to use time_of_day
Replies: 11
Views: 1082

Re: Don't arrive to use time_of_day

No problem !
forget what i said ^^

If i can help you, too, no problem :)
by Corvus08
August 21st, 2008, 12:30 pm
Forum: WML Workshop
Topic: Don't arrive to use time_of_day
Replies: 11
Views: 1082

Re: Don't arrive to use time_of_day

Yes, thx, i understood your macro ! I don't well explain what i mean ; Some 'day' haven't the same number of 'time of day', precisely ! so, you can't have a loop ! For an example, i thought of this type of cycle : {DAWN1} {MORNING1} {MIDDAY1} {AFTERNOON1} {DUSK1} {SHORTDARK} {DAWN2} {MORNING2} {MIDD...
by Corvus08
August 21st, 2008, 11:38 am
Forum: WML Workshop
Topic: Don't arrive to use time_of_day
Replies: 11
Views: 1082

Re: Don't arrive to use time_of_day

@Faby > Yes, sure a better way for getting time of day should be nice ; We could imagine an event, like [event] name = turn day first_time_only=no [etc.] [/event] I don't exactly understand your hack ; Do you mean create an especially terrain with special caractéristiques out of sync ? Sure it's not...
by Corvus08
August 20th, 2008, 7:43 pm
Forum: WML Workshop
Topic: Don't arrive to use time_of_day
Replies: 11
Views: 1082

Re: Don't arrive to use time_of_day

I test it too ! It function !
I don't understand i don't find before, it seems to be so simple !

So great !
Thanks a lot !

If i can help, don't hesitate !
by Corvus08
August 20th, 2008, 6:39 pm
Forum: WML Workshop
Topic: Don't arrive to use time_of_day
Replies: 11
Views: 1082

Re: Don't arrive to use time_of_day

Aho, yes ! Thx ! I try in this way, but... i don't arrive so much [event] name=new turn first_time_only=no [filter] side=1 [if] [have_location] [filter_location] x=11 y=6 radius=100 time_of_day=chaotic [/filter_location] [/have_location] [then] [message] speaker=narrator message= _ "damn, it's night...
by Corvus08
August 20th, 2008, 3:55 pm
Forum: WML Workshop
Topic: Don't arrive to use time_of_day
Replies: 11
Views: 1082

Don't arrive to use time_of_day

Hello Wesnothers, I'm trying to create an event only at lawful time of day in simple and single [multiplayer] mod/map ; I'm trying to get inspired from the senario number 2 'under the burning Sun', (Across the Harsh Sands), where ghosts disapears to day ; I understand i must use [filter] ( http://ww...
by Corvus08
December 1st, 2007, 3:38 pm
Forum: Art Workshop
Topic: Drake Village Art (help please?)
Replies: 31
Views: 7585

little test

Hello,

I like the idea, so i try to work on :
Image

I add shadows, and erase some blacks pixels :)
by Corvus08
December 1st, 2007, 3:01 pm
Forum: Art Workshop
Topic: Art for Napoleonnoth
Replies: 59
Views: 14151

I forget, to precise the 'race'
First : Albion (england)
Second : Russian
Third : French
fourth : Austrian