Search found 175 matches

by JAP
November 11th, 2012, 1:38 pm
Forum: Art Contributions
Topic: New bridges (bridge-castle-transitions, hanging bridge)
Replies: 132
Views: 54805

Re: New bridges (bridge-castle-transitions, hanging bridge)

I have always imagined that the elfes would use something like the Cherrapunji bridges. http://www.google.com/search?q=Cherrapunji+bridges&hl=sv&client=ubuntu&hs=ssY&channel=fs&prmd=imvns&tbm=isch&tbo=u&source=univ&sa=X&ei=0qefULm0CqSo4gTfhICABQ&ved=0CCYQs...
by JAP
July 18th, 2012, 11:36 pm
Forum: Off-Topic
Topic: Open Source Console
Replies: 13
Views: 5392

Re: Open Source Console

I would love to see Wesnoth on the OUYA, since it was inspired by the game "Master of mosters" on the Sega Mega Drive (or Genesis for the yanks).
It would have gone full circle.
by JAP
July 18th, 2012, 11:12 pm
Forum: Art Workshop
Topic: Non Wesnoth art "Ironclad"
Replies: 9
Views: 3536

Re: Non Wesnoth art "Ironclad"

How about this updated version (see the edited opening post) ?
by JAP
July 18th, 2012, 4:02 pm
Forum: Art Workshop
Topic: Non Wesnoth art "Ironclad"
Replies: 9
Views: 3536

Re: Non Wesnoth art "Ironclad"

Great this is the kind of critiqe i was hopping for! It is not actually supposed to be submarins (but i can see that it is easy to make that misstake). It is supposed to be Monitor class armoured ships( hence the name "Ironclad" ). The kind that almost all of the worlds navys built after t...
by JAP
July 18th, 2012, 1:46 pm
Forum: Art Workshop
Topic: Non Wesnoth art "Ironclad"
Replies: 9
Views: 3536

Re: Non Wesnoth art "Ironclad"

It is supposed to be floating in the oily water, implying that you are drowned and your ship sunk.
But if that isnt clear i have to rethink the lose screen, any ideas for a god lose screen?

edit: any comments on the victory screen?
by JAP
July 18th, 2012, 1:18 am
Forum: Art Workshop
Topic: Non Wesnoth art "Ironclad"
Replies: 9
Views: 3536

Non Wesnoth art "Ironclad"

I have started some work on a turnbased marine warfare game named Ironclad.
I might talk abit more about that game later, for now i just want some comments on the victory and defeat screens.
Is it clear enough what is going on?

Regards Joakim

Edit: changed the victory screen according to critique.
by JAP
July 15th, 2011, 6:52 am
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 148652

Re: The new Wesnoth logo and the Loyalist sigil

I realise that this is much a matter of taste and the following is just my opinion. I much preferred the previous version, it looked excellent. The new version probably has a better readability but the older version was plenty good enough in that aspect. I mean the human brain is specialized on patt...
by JAP
July 3rd, 2011, 2:15 pm
Forum: Game Development
Topic: Request to all artist.
Replies: 2
Views: 2111

Re: Request to all artist.

Wesnoth including the portraits are licensed under the GNU General Public License, version 2 http://www.gnu.org/licenses/gpl-2.0.html You are free to use them anyway you want as long as you comply to the license. To use them for the purpose you have in mind will be no problem at all. Good luck with ...
by JAP
June 30th, 2011, 3:20 am
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 148652

Re: The new Wesnoth logo and the Loyalist sigil

I’m just tossing out the idea here, but wouldn’t it be nice with a new title screen to go with the new shiny logo? Something with a layout that leaves room for the logo and buttons and tips, Perhaps a layout similar to this http://www.pollsb.com/photos/o/357882-homm_v.jpg We have a few people here t...
by JAP
June 26th, 2011, 10:55 am
Forum: Art Development
Topic: Status of Loyalist Baseframes
Replies: 94
Views: 100988

Re: Status of Loyalist Baseframes

The mace looks great but it is absolutely humongous.
Perhaps save it for level 3 and use a smaller for level1?
Just a quick example of a more realistic mace.
by JAP
June 13th, 2011, 5:59 pm
Forum: Art Development
Topic: Status of Loyalist Baseframes
Replies: 94
Views: 100988

Re: Status of Loyalist Baseframes

I have a feeling the HI line could benefit from two things.
1: more team colour
2:more differentiation
The easiest way to achieve this seems to be to paint the shields differently.
Perhaps something like this?
Any comments or other ideas?
by JAP
June 12th, 2011, 5:34 pm
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 148652

Re: The new Wesnoth logo and the Loyalist sigil

A complete font!
Sounds very cool, i have a feeling that would find use and spread far beyond wesnoth alone.
by JAP
May 24th, 2011, 3:29 am
Forum: Art Contributions
Topic: NR Portraits
Replies: 54
Views: 29380

Re: NR Portraits

You could use whatever colour you want, in reality bare metal armour pieces was rare. The tower has a whole collection of wildly painted pikemans armour in such patterns as white and green stripes, red and white checks, and even one suit with multi colour polka dots. http://www.livesteelarmor.com/hm...
by JAP
May 22nd, 2011, 7:56 pm
Forum: Art Contributions
Topic: NR Portraits
Replies: 54
Views: 29380

Re: NR Portraits

I have seen similar cleavages on the catwalk, but i believe they use adhesive tape to actually keep the breasts inside the dress.
Isn’t that much to extreme for something that’s used under normal circumstances?
by JAP
April 16th, 2011, 4:38 pm
Forum: Art Contributions
Topic: New villages icon?
Replies: 14
Views: 9097

Re: New villages icon?

Thanks, there’s also capture.png and some buttons that used the same image.
Here you go.