Search found 579 matches

by Dragonking
December 13th, 2010, 4:15 pm
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
Replies: 508
Views: 49922

Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition

grzywacz wrote:
So true.
by Dragonking
April 7th, 2010, 8:22 pm
Forum: Multiplayer Development
Topic: TO: authors of MP scenarios in the 1.8 package
Replies: 16
Views: 2396

Re: TO: authors of MP scenarios in the 1.8 package

Doc Paterson wrote: 6p - Crusaders' Field: Not sure about the original. Dragonking had a hand in this I know.

Yes, oryginal version was definiately made by me - tho now it is really hard to find resemblance. ;)

I also can confirm Olof as the creator of the morituri.
by Dragonking
August 29th, 2009, 10:19 am
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 11172

Re: The GRAND TAG! - a 2vs2 Tournament

Faello wrote:Noob Leavers won the first Final Game (guys, please post the replay :) )
Sure. :)
Faello wrote: 2nd Final Game is meant to be played today (Aug 29) at 17:30 GMT on the server 2

All observers are invited :)
Actually 2nd Final Game is meant to be played tomorrow (Aug 30) at 17:30 GMT.
by Dragonking
August 18th, 2009, 12:15 am
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 11172

Re: The GRAND TAG! - a 2vs2 Tournament

Team Noob Leavers lost agaisnt SPaM 2nd game of the 2nd round, but won the 3rd one.

Replay of the game 2 is unavailable due to reloading issues. Replay of the 3rd game is attached below.

Great games guys! It was really fun (and challenging! ) :)
by Dragonking
August 14th, 2009, 9:38 pm
Forum: Coder’s Corner
Topic: Using formula AI to direct unit movement
Replies: 8
Views: 1533

Re: Using formula AI to direct unit movement

Can you provide a scenario cfg file? Note that this is part of formula AI, and thus you need to specifiy appriopate AI algorithm for a side controlling this unit: ai_algorithm=formula_ai [ai] move="fallback('')" [/ai] Thanks to move="fallback('')" as soon as units with their formulas move, default a...
by Dragonking
August 10th, 2009, 2:59 pm
Forum: Coder’s Corner
Topic: Using formula AI to direct unit movement
Replies: 8
Views: 1533

Re: Using formula AI to direct unit movement

The overall goal of the formula AI is to move the unit between loc(4,3) and loc(17,8) repeatedly. At the moment, the way it does this is to 1. check if the unit is at loc(17,8) or loc(4,3) 2.1.if the unit is loc(17,8), it will switch the destination to loc(4,3) and vice versa. Variable north_des st...
by Dragonking
August 9th, 2009, 8:21 pm
Forum: Coder’s Corner
Topic: Using formula AI to direct unit movement
Replies: 8
Views: 1533

Re: Using formula AI to direct unit movement

[unit] x=4 y=3 side=3 type=Drake_youth id=Top_Drake name=Top_Drake [ai] [vars] temp="if(me.vars.north_dest=null,1,me.vars.north_dest)" north_dest="if(me.loc=loc(4,3), loc(17,8), me.loc=loc(17,8), loc(4,3), me.vars.temp)" new_loc="choose(unit_moves(me.loc), -distance_between(self, me.vars.north_dest...
by Dragonking
August 4th, 2009, 10:35 pm
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 11172

Re: The GRAND TAG! - a 2vs2 Tournament

Team Noob Leavers won against SPaM first game of the second round, next one tomorrow.

Good game!
by Dragonking
September 29th, 2007, 2:28 pm
Forum: Strategies & Tips
Topic: You think a faction is overpowered? Come here!
Replies: 451
Views: 111939

Syntax_Error wrote:
Tom of wesnoth wrote:I nearly always loose on evles so i thik they are over powerd!
hmhmm, i guess thats a proof enough. mp devs, get to work! now!
To much work.. we will remove them to solve the problem... or remove every other faction besides them.. yes it would help as well..
by Dragonking
September 27th, 2007, 9:52 am
Forum: Strategies & Tips
Topic: Drakes sucks versus Loyalists - Proof inside
Replies: 93
Views: 13598

Ok, see what you think. I can write what I think. First game: As drake player said: "he is still learning the drakes" and "he just tried the saurian strategy" and that he won't do this again. He made few bad positioning mistakes for example making saurians fight on a open ground against spearmans -...
by Dragonking
September 19th, 2007, 3:28 pm
Forum: Multiplayer Development
Topic: Charge, Blitz, Meteor Lake and Triple Blitz to be renamed
Replies: 42
Views: 5347

I like the Weldyn Loch and The Freelands.
by Dragonking
September 7th, 2007, 3:10 pm
Forum: Developers’ Discussions
Topic: One More Round on the Map Credits Subject
Replies: 32
Views: 14868

Ok.. the names of the creators/developers were added to the maps to allow players who have some feedback go to the right person... I think the reason is good and valid, but way to do this could be much better IMO. First of all, before I'll start writing what I think about this let's see the creditin...
by Dragonking
July 14th, 2007, 7:49 pm
Forum: Ideas
Topic: Faction Power
Replies: 7
Views: 1138

Re: Faction Power

BuBu wrote: - This will be very strategic.
I fail to see that.
BuBu wrote: What do you think about this little crazy idea?
It's crazy.
by Dragonking
July 6th, 2007, 8:24 pm
Forum: Multiplayer Development
Topic: Old Maps, New Maps, Map Names and Map Flames
Replies: 35
Views: 6150

This is a good idea in some ways, but I think the main issue here is that the current, balanced versions of these two maps (Charge and Blitz) are literally nothing like the originals, that they have become completely unique entities that are no more similar to those originals than most any other ra...
by Dragonking
June 6th, 2007, 7:59 pm
Forum: Tournaments
Topic: [Complete] Tournament of Champions 3: Results, Hype, Predictions, etc.
Replies: 100
Views: 16506

Thanks for the games Gallifax :) It was a pleasure to play against you. :)


Now let's satrt with round 4 here...

Game 1st between me and the Becephalus is here.

I'm leading 1:0 now. Thanks for the great game Becephalus. :)