Search found 40 matches
- January 31st, 2008, 8:00 am
- Forum: Faction & Era Development
- Topic: Rise of Empires Era
- Replies: 74
- Views: 19075
Was just watching the game today, and due to the more continental scale of the maps I've seen so far, as opposed to the fortress/city-state scale of Bob's ANL maps, I thought that having roads to aid your economy would be both a good way of adding aesthetic value to your maps and having a unique wa...
- January 30th, 2008, 7:03 pm
- Forum: Users’ Forum
- Topic: If you could be reborn into an in-game race...
- Replies: 54
- Views: 12147
- January 23rd, 2008, 4:41 pm
- Forum: Users’ Forum
- Topic: Idea for parents: Create a project for your child
- Replies: 27
- Views: 5454
- January 22nd, 2008, 9:50 pm
- Forum: Users’ Forum
- Topic: Noobs keep getting Noobier!
- Replies: 81
- Views: 17719
- January 22nd, 2008, 9:39 pm
- Forum: Users’ Forum
- Topic: Putting Leader self-preservation into the AI
- Replies: 22
- Views: 6274
Nope, the AI often does make some stupid mistakes that most humans probably wouldn't make, which often costs it a good unit. One time, I was facing the AI, and it had a 1HP, poisoned thief, given either the choice of retreating (recommended), or attacking a 5HP cavalryman of mine (not recommended)....
- January 22nd, 2008, 9:36 pm
- Forum: Users’ Forum
- Topic: Idea for parents: Create a project for your child
- Replies: 27
- Views: 5454
- January 22nd, 2008, 9:16 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233835
Yeah, I can understand that. It'd be perfect for young children, if they stood on the mountains they'd have 70% defense. Only problem is that dwarfs aren't very resistant to cold. 548? You laughed at that last quote. 549? You make several accounts to make it seem like more people like you/agree wit...
- January 13th, 2008, 7:37 pm
- Forum: Ideas
- Topic: ability: overrun
- Replies: 20
- Views: 4191
So the ability goes like this. For a heavy or charging unit, after they attack, the unit got moved to the other side of the target. This is only when the target is not dead and no one is blocking the otherside. If the target gets killed, the charging unit moves into the hex of the target and stays ...
- January 12th, 2008, 9:53 pm
- Forum: Ideas
- Topic: Campaign sorted based on the timeline
- Replies: 16
- Views: 5351
- January 12th, 2008, 9:44 pm
- Forum: Ideas
- Topic: Campaign sorted based on the timeline
- Replies: 16
- Views: 5351
- January 12th, 2008, 9:33 pm
- Forum: Ideas
- Topic: ability: overrun
- Replies: 20
- Views: 4191
- January 12th, 2008, 2:43 pm
- Forum: Ideas
- Topic: Military academy.
- Replies: 10
- Views: 2442
- January 3rd, 2008, 9:59 pm
- Forum: Users’ Forum
- Topic: On what version did you first play Wesnoth?
- Replies: 305
- Views: 81403
- January 2nd, 2008, 5:44 pm
- Forum: Ideas
- Topic: Removing scenario turn limits
- Replies: 63
- Views: 11141
- January 2nd, 2008, 5:06 pm
- Forum: Ideas
- Topic: Reclothe the Rebels Magi?
- Replies: 50
- Views: 9424