Search found 19 matches
- May 10th, 2008, 3:56 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 408406
Re: The Era of Myths: 2 years old, handing over for a while.
I have a question about the wind servant... why do the resistances drop to mostly 0% when they level up? IMO it's a little RIPLIB considering Wind herders trade off a 30-50% resistance for 50% HP and a little more attack - and they're still made of the same "stuff" as before.
- May 2nd, 2008, 7:14 am
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 156909
Re: The Era of Myths art project thread
Just from visual impressions, I think the stone in the sling might be too big - the whole thing look like a handbag. :augh: Drop the stone a little lower (two pixels?) and maybe decrease its size. You can then make the straps look more convincing. edit: What you can also do (or instead), is to chang...
- April 12th, 2008, 11:04 pm
- Forum: Ideas
- Topic: brainstorm: martyr ability giving damage bonus on death.
- Replies: 3
- Views: 1205
Re: brainstorm: martyr ability giving damage bonus on death.
I can see your point, since zealots are useful ranged units in their own right (for when you shouldn't use wizards). Though I must admit I don't use zealots much myself. The kind of strategies one might consider for this ability wouldn't fit into current units in most factions of EE/EOM. You're supp...
- April 12th, 2008, 10:52 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 408406
Re: The Era of Myths: 2 years old, handing over for a while.
Minor notes: The devling AI recruit list could use a little change since they can't recruit cursers at the moment: recruitment_pattern=fighter,fighter,mixed fighter,fighter,mixed fighter,scout to something like: recruitment_pattern=fighter,archer,mixed fighter,fighter,mixed fighter,scout --- Similar...
- April 12th, 2008, 2:35 pm
- Forum: Ideas
- Topic: brainstorm: martyr ability giving damage bonus on death.
- Replies: 3
- Views: 1205
brainstorm: martyr ability giving damage bonus on death.
I'd like this thread to be an open discussion, not really to include in mainline 'cause don't think any units would fit the bill (however, placing this on EoM Celestial Zealots might be interesting...) I've searched the forums briefly for a similar idea, so... this is what I had on my mind: --- Unit...
- April 12th, 2008, 12:39 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235977
Re: Extended Era - lastest = x.33.1
A small change is needed in the Extend Dawarves recruit list (dwarves-extended.cfg) because they don't have archers - this causes the AI to stop recruiting for that turn. recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout could change to: recruitment_pattern=fighter,fighter,fight...
- February 22nd, 2008, 1:12 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 408406
Another minor bug: - Master of Light has no illuminate halo, (halo=illuminates.png -> halo=illuminate.png). The home-made solution to bats having no images is to replace only the animation tags after [resistance] and after [attack]. Um, Great Wizard is weaker than Mystic (lvl 2 celestial mage) in ev...
- December 23rd, 2007, 11:55 am
- Forum: Multiplayer Development
- Topic: **Default + EoM** 1v1 replay archive
- Replies: 51
- Views: 12424
- December 23rd, 2007, 10:42 am
- Forum: Multiplayer Development
- Topic: **Default + EoM** 1v1 replay archive
- Replies: 51
- Views: 12424
I wonder about the reason mainline avoids chance-to-hit modifications. Are they not KISS? Or, are they very tricky to balance? I was tossing around a idea on innate traits for sun-creatures. That is, a creature deriving its power from the sun, or if its cold blooded. Such a creature has +10% defense...
- November 22nd, 2007, 9:59 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235977
- November 11th, 2007, 8:38 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235977
- November 11th, 2007, 8:29 am
- Forum: Faction & Era Development
- Topic: The Agari Summoners. Development Cycle - Spriting. 65%
- Replies: 14
- Views: 4247
- November 9th, 2007, 9:44 am
- Forum: Art Contributions
- Topic: Team "colors" for colorblind people
- Replies: 72
- Views: 17095
- November 8th, 2007, 7:32 am
- Forum: Art Contributions
- Topic: Team "colors" for colorblind people
- Replies: 72
- Views: 17095
- October 31st, 2007, 10:19 am
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 43515