Search found 19 matches

by zharmad
May 10th, 2008, 3:56 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1292
Views: 408406

Re: The Era of Myths: 2 years old, handing over for a while.

I have a question about the wind servant... why do the resistances drop to mostly 0% when they level up? IMO it's a little RIPLIB considering Wind herders trade off a 30-50% resistance for 50% HP and a little more attack - and they're still made of the same "stuff" as before.
by zharmad
May 2nd, 2008, 7:14 am
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 156909

Re: The Era of Myths art project thread

Just from visual impressions, I think the stone in the sling might be too big - the whole thing look like a handbag. :augh: Drop the stone a little lower (two pixels?) and maybe decrease its size. You can then make the straps look more convincing. edit: What you can also do (or instead), is to chang...
by zharmad
April 12th, 2008, 11:04 pm
Forum: Ideas
Topic: brainstorm: martyr ability giving damage bonus on death.
Replies: 3
Views: 1205

Re: brainstorm: martyr ability giving damage bonus on death.

I can see your point, since zealots are useful ranged units in their own right (for when you shouldn't use wizards). Though I must admit I don't use zealots much myself. The kind of strategies one might consider for this ability wouldn't fit into current units in most factions of EE/EOM. You're supp...
by zharmad
April 12th, 2008, 10:52 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1292
Views: 408406

Re: The Era of Myths: 2 years old, handing over for a while.

Minor notes: The devling AI recruit list could use a little change since they can't recruit cursers at the moment: recruitment_pattern=fighter,fighter,mixed fighter,fighter,mixed fighter,scout to something like: recruitment_pattern=fighter,archer,mixed fighter,fighter,mixed fighter,scout --- Similar...
by zharmad
April 12th, 2008, 2:35 pm
Forum: Ideas
Topic: brainstorm: martyr ability giving damage bonus on death.
Replies: 3
Views: 1205

brainstorm: martyr ability giving damage bonus on death.

I'd like this thread to be an open discussion, not really to include in mainline 'cause don't think any units would fit the bill (however, placing this on EoM Celestial Zealots might be interesting...) I've searched the forums briefly for a similar idea, so... this is what I had on my mind: --- Unit...
by zharmad
April 12th, 2008, 12:39 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 235977

Re: Extended Era - lastest = x.33.1

A small change is needed in the Extend Dawarves recruit list (dwarves-extended.cfg) because they don't have archers - this causes the AI to stop recruiting for that turn. recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout could change to: recruitment_pattern=fighter,fighter,fight...
by zharmad
February 22nd, 2008, 1:12 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1292
Views: 408406

Another minor bug: - Master of Light has no illuminate halo, (halo=illuminates.png -> halo=illuminate.png). The home-made solution to bats having no images is to replace only the animation tags after [resistance] and after [attack]. Um, Great Wizard is weaker than Mystic (lvl 2 celestial mage) in ev...
by zharmad
December 23rd, 2007, 11:55 am
Forum: Multiplayer Development
Topic: **Default + EoM** 1v1 replay archive
Replies: 51
Views: 12424

Then, IMO the marksman/magical should take precedence. This modification is not magical in nature, but more of a dodge bonus.

Or are you talking about the coding side of things?
by zharmad
December 23rd, 2007, 10:42 am
Forum: Multiplayer Development
Topic: **Default + EoM** 1v1 replay archive
Replies: 51
Views: 12424

I wonder about the reason mainline avoids chance-to-hit modifications. Are they not KISS? Or, are they very tricky to balance? I was tossing around a idea on innate traits for sun-creatures. That is, a creature deriving its power from the sun, or if its cold blooded. Such a creature has +10% defense...
by zharmad
November 22nd, 2007, 9:59 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 235977

As of pre23 (just checked), no.
by zharmad
November 11th, 2007, 8:38 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 235977

I'll put this in as a minor issue - but I think it belongs more in the windsong faction thread. lvl0 sky shards have a proper zoc ellipse when it shouldn't. I've already fixed it for myself by adding the ellipse line in the unit files after unit-image location line: ellipse="misc/ellipse-nozoc&...
by zharmad
November 11th, 2007, 8:29 am
Forum: Faction & Era Development
Topic: The Agari Summoners. Development Cycle - Spriting. 65%
Replies: 14
Views: 4247

*poke*
How are things? I'm using 1.3 atm but am keeping a hopeful eye an this era. :P
by zharmad
November 9th, 2007, 9:44 am
Forum: Art Contributions
Topic: Team "colors" for colorblind people
Replies: 72
Views: 17095

If we go any further than four greyscale colours we'll also start running into issues with optical "illusions". I mean, a light grey in a darker part of the minimap will appear diffferent to the same grey in a lighter portion. With that map I can easily make out three teams. The dark grey ...
by zharmad
November 8th, 2007, 7:32 am
Forum: Art Contributions
Topic: Team "colors" for colorblind people
Replies: 72
Views: 17095

Hmm... for the minimap:
what about animating the dots by having them blink on and off, or fade into/out of black?
by zharmad
October 31st, 2007, 10:19 am
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 43515

Hey, a question on the side:
what exactly were you planning to do for the shieldwall ability?
---
interesting faction, btw. It is a bit too costly - healthwise/xp-wise - to kill freedmen. They have too much health. - And you can't leave them alone.