Search found 24 matches
- September 1st, 2010, 5:39 pm
- Forum: Scenario & Campaign Development
- Topic: Written in Blood campaign thread
- Replies: 49
- Views: 9100
Re: Written in Blood campaign thread
Nope, they're on villages
- September 1st, 2010, 5:06 pm
- Forum: Scenario & Campaign Development
- Topic: Written in Blood campaign thread
- Replies: 49
- Views: 9100
Re: Written in Blood campaign thread
Ah, I see. And what about the village flags?
- September 1st, 2010, 4:50 pm
- Forum: Scenario & Campaign Development
- Topic: Written in Blood campaign thread
- Replies: 49
- Views: 9100
Re: Written in Blood campaign thread
Well, in most scenarios allied teams occupy villages but the occupied villages still have no flags...
Also I've observed a little bug in the Camp scenario: The opponent units have different attacks depending on with which unit they are attacked (sometimes they have 4 hits, sometimes 3).
Also I've observed a little bug in the Camp scenario: The opponent units have different attacks depending on with which unit they are attacked (sometimes they have 4 hits, sometimes 3).
- September 1st, 2010, 7:51 am
- Forum: Scenario & Campaign Development
- Topic: Written in Blood campaign thread
- Replies: 49
- Views: 9100
Re: Written in Blood campaign thread
A great campaign, I like non-recruiting. Is it intended that allied teams don't occupy villages (or maybe they do but there are no flags)?
- December 29th, 2009, 5:53 pm
- Forum: Scenario & Campaign Development
- Topic: A Gryphon's Tale (BfW1.8)
- Replies: 34
- Views: 17951
Re: A Gryphon's Tale (BfW1.8)
Yep, I've read his tips but still it's really tricky. I still haven't managed it yet...
- December 29th, 2009, 2:10 pm
- Forum: Scenario & Campaign Development
- Topic: A Gryphon's Tale (BfW1.8)
- Replies: 34
- Views: 17951
Re: A Gryphon's Tale (BfW1.8)
Anyone managed the last scenario (leveling up a zolpha)? I've played this on easy and besides of the last scenario it was ok, but the last one is really hard. :/
- September 13th, 2009, 12:31 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
- Replies: 50
- Views: 16828
- September 9th, 2009, 6:28 am
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth Campaign version 0.0.12 released
- Replies: 60
- Views: 11257
Re: The Fall of Wesnoth Campaign version 0.0.12 released
1.7.2 But I haven't seen this bug on other campaigns (but maybe just overlooked it).
- September 8th, 2009, 11:18 am
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth Campaign version 0.0.12 released
- Replies: 60
- Views: 11257
Re: The Fall of Wesnoth Campaign version 0.0.12 released
I noticed that in the two last scenarios the orcish crossbowmen behave strangely: They attack my mages via ranged attack but my swordsmen via melee attack...
- September 5th, 2009, 10:16 am
- Forum: Scenario & Campaign Development
- Topic: Guardian Order 0.0.4+ dev thread
- Replies: 26
- Views: 10354
Re: Guardian Order 0.0.4+ dev thread
Oh, well, I thought, it was intended like this. Then I'll wait for updates.
- September 4th, 2009, 4:09 pm
- Forum: Scenario & Campaign Development
- Topic: Guardian Order 0.0.4+ dev thread
- Replies: 26
- Views: 10354
Re: Guardian Order 0.0.4+ dev thread
I just played it till the end. Well, what can I say, it's too short, make some more scenarios! :mrgreen: I looked over the available units and recruited mainly the "normal" ones because the Order units mostly can't be raised to lvl2. So in the last scenario I had many lvl2 and lvl3 units b...
- August 29th, 2009, 4:35 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth Campaign version 0.0.12 released
- Replies: 60
- Views: 11257
Re: The Fall of Wesnoth Campaign version 0.0.8
Yes, the update fixed my problem, thanks!
edit: In the next scenario, after the conversation with the dwarf leader the scenario does not end (and the next one isn't loaded)!
edit: In the next scenario, after the conversation with the dwarf leader the scenario does not end (and the next one isn't loaded)!
- August 29th, 2009, 2:04 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth Campaign version 0.0.12 released
- Replies: 60
- Views: 11257
- July 25th, 2009, 5:49 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Error when compiling trunk
- Replies: 7
- Views: 2394
Re: Error when compiling trunk
I've installed the wesnoth-devel package from the Arch AUR (the 1.7.2 non-svn release) and everything is ok, exactly as you said. So, problem solved again.
- July 24th, 2009, 7:53 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Error when compiling trunk
- Replies: 7
- Views: 2394
Re: Error when compiling trunk
Hmm, I tried to play a network game and get many of these in the terminal: 20090724 21:44:28 error random: Random number mismatch, mine 3164 vs 27307 Thus I and my opponent see different things happen, it's quite funny but unplayable. Often in the game an error message appears (on both sides) statin...