Search found 24 matches

by PhotonX
September 1st, 2010, 5:39 pm
Forum: Scenario & Campaign Development
Topic: Written in Blood campaign thread
Replies: 49
Views: 3957

Re: Written in Blood campaign thread

Nope, they're on villages
by PhotonX
September 1st, 2010, 5:06 pm
Forum: Scenario & Campaign Development
Topic: Written in Blood campaign thread
Replies: 49
Views: 3957

Re: Written in Blood campaign thread

Ah, I see. :) And what about the village flags?
by PhotonX
September 1st, 2010, 4:50 pm
Forum: Scenario & Campaign Development
Topic: Written in Blood campaign thread
Replies: 49
Views: 3957

Re: Written in Blood campaign thread

Well, in most scenarios allied teams occupy villages but the occupied villages still have no flags...

Also I've observed a little bug in the Camp scenario: The opponent units have different attacks depending on with which unit they are attacked (sometimes they have 4 hits, sometimes 3).
by PhotonX
September 1st, 2010, 7:51 am
Forum: Scenario & Campaign Development
Topic: Written in Blood campaign thread
Replies: 49
Views: 3957

Re: Written in Blood campaign thread

A great campaign, I like non-recruiting. :) Is it intended that allied teams don't occupy villages (or maybe they do but there are no flags)?
by PhotonX
December 29th, 2009, 5:53 pm
Forum: Scenario & Campaign Development
Topic: A Gryphon's Tale (BfW1.8)
Replies: 34
Views: 12432

Re: A Gryphon's Tale (BfW1.8)

Yep, I've read his tips but still it's really tricky. I still haven't managed it yet...
by PhotonX
December 29th, 2009, 2:10 pm
Forum: Scenario & Campaign Development
Topic: A Gryphon's Tale (BfW1.8)
Replies: 34
Views: 12432

Re: A Gryphon's Tale (BfW1.8)

Anyone managed the last scenario (leveling up a zolpha)? I've played this on easy and besides of the last scenario it was ok, but the last one is really hard. :/
by PhotonX
September 13th, 2009, 12:31 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 8340

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

In the second scenario I suddenly get following in the 17th turn and loose the scenario: :hmm:

Image
by PhotonX
September 9th, 2009, 6:28 am
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth Campaign version 0.0.12 released
Replies: 60
Views: 4987

Re: The Fall of Wesnoth Campaign version 0.0.12 released

1.7.2 But I haven't seen this bug on other campaigns (but maybe just overlooked it).
by PhotonX
September 8th, 2009, 11:18 am
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth Campaign version 0.0.12 released
Replies: 60
Views: 4987

Re: The Fall of Wesnoth Campaign version 0.0.12 released

I noticed that in the two last scenarios the orcish crossbowmen behave strangely: They attack my mages via ranged attack but my swordsmen via melee attack...
by PhotonX
September 5th, 2009, 10:16 am
Forum: Scenario & Campaign Development
Topic: Guardian Order 0.0.4+ dev thread
Replies: 26
Views: 6122

Re: Guardian Order 0.0.4+ dev thread

Oh, well, I thought, it was intended like this. Then I'll wait for updates. :)
by PhotonX
September 4th, 2009, 4:09 pm
Forum: Scenario & Campaign Development
Topic: Guardian Order 0.0.4+ dev thread
Replies: 26
Views: 6122

Re: Guardian Order 0.0.4+ dev thread

I just played it till the end. Well, what can I say, it's too short, make some more scenarios! :mrgreen: I looked over the available units and recruited mainly the "normal" ones because the Order units mostly can't be raised to lvl2. So in the last scenario I had many lvl2 and lvl3 units but nearly ...
by PhotonX
August 29th, 2009, 4:35 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth Campaign version 0.0.12 released
Replies: 60
Views: 4987

Re: The Fall of Wesnoth Campaign version 0.0.8

Yes, the update fixed my problem, thanks! :)

edit: In the next scenario, after the conversation with the dwarf leader the scenario does not end (and the next one isn't loaded)!
by PhotonX
August 29th, 2009, 2:04 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth Campaign version 0.0.12 released
Replies: 60
Views: 4987

Re: The Fall of Wesnoth Campaign version 0.0.8

After the second scenario I get:
Image
Error

Map could not be loaded: [path]
by PhotonX
July 25th, 2009, 5:49 pm
Forum: Release Announcements, Compiling & Installation
Topic: Error when compiling trunk
Replies: 7
Views: 1326

Re: Error when compiling trunk

I've installed the wesnoth-devel package from the Arch AUR (the 1.7.2 non-svn release) and everything is ok, exactly as you said. :) So, problem solved again.
by PhotonX
July 24th, 2009, 7:53 pm
Forum: Release Announcements, Compiling & Installation
Topic: Error when compiling trunk
Replies: 7
Views: 1326

Re: Error when compiling trunk

Hmm, I tried to play a network game and get many of these in the terminal: 20090724 21:44:28 error random: Random number mismatch, mine 3164 vs 27307 Thus I and my opponent see different things happen, it's quite funny but unplayable. Often in the game an error message appears (on both sides) statin...