Search found 12 matches
- August 13th, 2011, 3:40 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53162
Re: Rise of the Elementalist campaign
I just finished your re-written SotE; I like it even better than the first time around. Keep it up! I'm looking forward to Part 3.
Thanks!
Thanks!
- July 21st, 2011, 10:22 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 493752
Re: The Altaz Mariners - MP Campaign, out now!
I believe I found a bug.
Spoiler:
- July 12th, 2011, 6:47 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 493752
Re: The Altaz Mariners - MP Campaign, out now!
Is this supposed to be played in Bob's RPG era? Or just the default era? When I try to use the former, my units disappear and I'm defeated as soon as I create my character.
Apologies if the era to be used is specified somewhere. I looked but didn't see it.
Apologies if the era to be used is specified somewhere. I looked but didn't see it.
- October 25th, 2010, 3:19 pm
- Forum: Scenario & Campaign Development
- Topic: Story of a Drake Outcast - 0.5.0 now out!
- Replies: 34
- Views: 13786
Re: Story of a Drake Outcast, v. 0.1.4 (for 1.9.1+)
You need to move a unit to the shallow water rather than the deep water; failing that, check the shallow water's terrain code is Ww (otherwise it won't work). I tried moving to both shallow and deep water. I checked the map file, and there is plenty of Ww in there. I can't be sure that the shallow ...
- October 25th, 2010, 3:33 am
- Forum: Scenario & Campaign Development
- Topic: Story of a Drake Outcast - 0.5.0 now out!
- Replies: 34
- Views: 13786
Re: Story of a Drake Outcast, v. 0.1.4 (for 1.9.1+)
In scenario 2, when I move Advisor to the village at 12,10, an error box pops up that says, "Error while playing the game: game_error: creating unit with empty type field" and then the game bounces me back to the opening screen. Thanks for the feedback. If you downloaded the campaign from...
- October 23rd, 2010, 12:26 am
- Forum: Scenario & Campaign Development
- Topic: Story of a Drake Outcast - 0.5.0 now out!
- Replies: 34
- Views: 13786
Re: Story of a Drake Outcast, v. 0.1.4 (for 1.9.1+)
Okay, I just realized that this is a 1.9.1+ campaign, so this may only be a bug in my 1.8.3... In scenario 2, when I move Advisor to the village at 12,10, an error box pops up that says, "Error while playing the game: game_error: creating unit with empty type field" and then the game bounc...
- August 17th, 2010, 5:43 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 53162
Re: Rise of the Elementalist campaign
I'm enjoying this campaign, and am looking forward to part 3!
Thank you!
Thank you!
- March 22nd, 2010, 4:22 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Kingdom
- Replies: 87
- Views: 26468
Re: Forgotten Kingdom
Thanks for the campaign! A bug report: In scenario 2, there is a "Leutenant" unit that is created. It should be a "Lieutenant"; this error causes the game to quit in mid-scenario. Edit: Also, the file raid-captain.PNG should be named raid-captain.png. Same with wrecker.PNG. Edit ...
- June 1st, 2009, 6:53 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218445
Re: Flight to Freedom (drake campaign)
I noticed that, in Wesnoth 1.6, neither Kogw nor Malakar heal when they level up after level 3.
Thanks for the campaign!
Thanks for the campaign!
- May 14th, 2009, 4:07 am
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 13 - Showdown
- Replies: 28
- Views: 31019
Re: Scenario Review: NR 13 - Showdown
Wesnoth v. 1.6, difficulty level hard The scenario is great -- seems that somebody improved the dwarf's tendency to get himself killed. But there's something wrong with the AI in this scenario: the computer's turns are taking FOREVER. As soon as it starts its turn it will attack me a bunch, fairly q...
- April 29th, 2009, 12:47 am
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 10 - The Siege of Kal Kartha
- Replies: 32
- Views: 34278
Re: Scenario Review: THoT 10 - The Siege of Kal Kartha
(1) 1.6.0 (2) 3 (3) clear (4) clear and interesting (5-8) This scenario is not fun, because there is no strategy involved. Summon your veterans, hope they have the "quick" trait, and go get the easy kill on the enemy leaders before their horde kills your ally. *yawn*. For a better challeng...
- September 16th, 2007, 8:39 am
- Forum: Scenario & Campaign Development
- Topic: Children of Dragons
- Replies: 188
- Views: 64817
Sea Journey
I found a bug. In the Sea Journey scenario, I have Kahn up near the front of the ship. I end a turn, and a naga gets moved on top of him, and he disappears. If I attack the naga with another unit, it says I have been defeated. Other than that, I'm enjoying the campaign. Playing on medium, I thought ...