Search found 68 matches
- May 19th, 2008, 6:46 pm
- Forum: Faction & Era Development
- Topic: The Vorpal Tide (Dev. Stage: Resurecting)
- Replies: 108
- Views: 24073
Re: The Vorpal Tide (Dev. Stage: Resurecting)
hey, I've been waiting half a year for an alpha release... this had better be a good one...
- March 26th, 2008, 2:25 am
- Forum: Technical Support
- Topic: Search Button Missing?
- Replies: 3
- Views: 1366
Search Button Missing?
maybe I'm blind, but I don't see one in this version of the forums...
- February 24th, 2008, 12:23 am
- Forum: Ideas
- Topic: Team change during game
- Replies: 23
- Views: 4583
already implemented in one of appleide's maps from an earlier 1.3 version, I think...
ahh, here it is: http://www.wesnoth.org/forum/viewtopic. ... highlight=
ahh, here it is: http://www.wesnoth.org/forum/viewtopic. ... highlight=
- January 10th, 2008, 8:27 pm
- Forum: Ideas
- Topic: Quicker game mechanics
- Replies: 22
- Views: 3343
- January 9th, 2008, 9:00 pm
- Forum: Multiplayer Development
- Topic: Let's make Heavy Infantries useful!
- Replies: 134
- Views: 26212
other than more replays, I think all the relevant arguments willing to be taken into consideration by the devs have been made on this subject... in the same vein as the Fencer debates, all I hear are people complaining that their Swiss knives have too many useless functions when they're trying to us...
- January 4th, 2008, 8:30 am
- Forum: Art Contributions
- Topic: Walking Corpses Renewal
- Replies: 117
- Views: 45777
- January 4th, 2008, 12:44 am
- Forum: Multiplayer Development
- Topic: Is undead strategy unidimensional?
- Replies: 12
- Views: 3654
actually, I believe in earlier versions, bats were underpriced and could be spammed to easily grab a quick economic advantage... back on topic, it does seem that Undead tend to play more straightforward than most factions, but that's part of their own uniqueness... perhaps more than any other factio...
- December 19th, 2007, 5:25 am
- Forum: Ideas
- Topic: Tunneling through caves
- Replies: 10
- Views: 2353
- December 7th, 2007, 11:15 pm
- Forum: Strategies & Tips
- Topic: Faction Observations: Who's the strongest? Who's the best?
- Replies: 243
- Views: 82853
well, they tend to: -be faster, so they can reach the villages and high ground first... -be cheaper, so they can control the zones of combat and rotate in/out accordingly... -be chaotic and have better terrain defense, so they can hold their ground in the day and strike with force at night... backst...
- December 7th, 2007, 4:12 am
- Forum: Strategies & Tips
- Topic: Faction Observations: Who's the strongest? Who's the best?
- Replies: 243
- Views: 82853
- December 6th, 2007, 3:28 am
- Forum: Multiplayer Development
- Topic: Fencers
- Replies: 30
- Views: 6544
The Loyalist army is the only one that can recruit 8 units. has the Knalgan Alliance disbanded...? :shock: as for the fencer, being a skirmishing elusivefoot should make them specialized enough to be used, especially if you prefer to play with a bit of tactical style rather than just brute force......
- December 6th, 2007, 2:59 am
- Forum: Strategies & Tips
- Topic: Faction Observations: Who's the strongest? Who's the best?
- Replies: 243
- Views: 82853
- December 5th, 2007, 10:42 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55255
- December 5th, 2007, 3:21 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55255
not sure when or where the reinforcements are supposed to come from... I've tried moving in every direction, but the enemy ships always catch up around turn 4 and there's no indication that any units outside of your starting 3 are given... (maybe it's because I've been using 1.3.10+svn for MP capabi...
- December 4th, 2007, 10:34 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55255