Search found 67 matches

by taemyr
May 10th, 2010, 11:37 am
Forum: Strategies & Tips
Topic: How do you see enemy/friendly unit range minus other units?
Replies: 9
Views: 2440

Re: How do you see enemy/friendly unit range minus other units?

Rounding is only an issue if your enemies are slowed.
by taemyr
October 26th, 2009, 8:55 am
Forum: Scenario & Campaign Development
Topic: alternatives for problematic advancement pathes
Replies: 7
Views: 1854

Re: alternatives for problematic advancement pathes

This has been noted elsewhere as one of the cases where RiPLIB is violated. It is felt that in mainline the fact that mage of light exists in a lawfull or neutral with lawfull supplement faction is sufficent that the drawback of illuminate is negilible. In a campaign, if you add a mage to a mainly c...
by taemyr
October 15th, 2009, 11:31 am
Forum: Strategies & Tips
Topic: weapon autochoice oddity
Replies: 11
Views: 3630

Re: weapon autochoice oddity

Notice that if your crusader had been wounded, so that it only had 45 hp left the computer would preferr the melee attack. In short the ranged attack is preferred because it has a slighly higher expected damage yield due to the drain. How much damage you take on retaliation is irrelevant, since you ...
by taemyr
October 15th, 2009, 11:22 am
Forum: Ideas
Topic: Possible to make a smarter 'next men'?
Replies: 34
Views: 5891

Re: Possible to make a smarter 'next men'?

How about implementing Christofides algorithm?

This should give a reasonable approximation of the traveling salesman.

The tour would have to be reevaluated each time a unit move though. (Or rather each time next is pressed after a unit have moved)
by taemyr
September 21st, 2009, 8:58 am
Forum: Ideas
Topic: Body Count
Replies: 4
Views: 1206

Re: Body Count

For multi player there is an active ladder.

A general scoring system is probably a bad idea since it removes some flexibility from the campaign designers. At least one user made campaign used a system of tracking lesser goals to present a score on the end of the campaign.
by taemyr
September 13th, 2009, 12:52 pm
Forum: Ideas
Topic: UMC ability: Unit gives +1 XP to all surrounding lower units
Replies: 7
Views: 1964

Re: UMC ability: Unit gives +1 XP to all surrounding lower units

I'd like to hear your thoughts on the balance ramifications of this concept. On one hand, if the units have higher experience requirements than the norm, this could allow this unit to help out more in that area, as well as give extra incentive to commission officer units. It also makes the unit des...
by taemyr
June 4th, 2009, 6:35 am
Forum: Ideas
Topic: UMC: Initiative rolls
Replies: 23
Views: 4410

Re: Initiative rolls + Critical hits

...when you go from being last to being first. This translates to a double turn, which has a very powerful effect on the battle. This means that it will be essentially impossible to keep units alive. It goes both ways though. You might get a double turn, as much as any other player. Chance is chanc...
by taemyr
June 4th, 2009, 6:14 am
Forum: Ideas
Topic: Damage Calculation (always visible)
Replies: 33
Views: 7237

Re: Damage Calculation (always visible)

Soliton wrote: You're right though the trivial case is of course not costly. What I meant is that it can be costly. Think about slow, drain, berserk and the like on higher HP combatants.
Isn't this calculation done anyway when the AI chooses attack option?
by taemyr
June 4th, 2009, 6:10 am
Forum: Ideas
Topic: UMC: Initiative rolls
Replies: 23
Views: 4410

Re: Initiative rolls + Critical hits

I think this is a bad idea.

Reason; turnovers, when you go from being last to being first. This translates to a double turn, which has a very powerful effect on the battle. This means that it will be essentially impossible to keep units alive.
by taemyr
June 3rd, 2009, 12:10 am
Forum: Scenario & Campaign Development
Topic: The War of the Dragon
Replies: 176
Views: 61708

Re: The War of the Dragon

In Lisaundras stand, when Valiant kills a drake I get;
Unknown unit type 'EOM_Fire Wisp'
by taemyr
February 24th, 2009, 10:41 am
Forum: Strategies & Tips
Topic: Elvish Guide
Replies: 28
Views: 8173

Re: Elvish Guide

Kalenz wrote:yes, but fighters not very often can kill saurians.
fighter haven't chance vs. saurians.
(if fighters 6, saurian 1, the situationis under control) :)
What? Fighters chop saurians into tiny pieces. Low Hp and vulnerability vs blade hurts.
by taemyr
February 21st, 2009, 11:52 am
Forum: Strategies & Tips
Topic: Problems with LOW-Hostile Mountains
Replies: 79
Views: 16514

Re: Problems with LOW-Hostile Mountains

santi wrote:The key in this one is do notoverrecruit
2 castles including some level 3 recruits?
I call that severe overrecruiting unless the scenario have been made way much harder between 1.5.9 and 1.5.10
by taemyr
February 17th, 2009, 7:01 am
Forum: Strategies & Tips
Topic: Problems with LOW-Hostile Mountains
Replies: 79
Views: 16514

Re: Problems with LOW-Hostile Mountains

OK. I guess the question that remains is;
How do you get the troll to step on dwarf land? He never does that when I play.
by taemyr
February 17th, 2009, 3:54 am
Forum: Strategies & Tips
Topic: Problems with LOW-Hostile Mountains
Replies: 79
Views: 16514

Re: Problems with LOW-Hostile Mountains

AgentTBC wrote: this lets me start the second scenario with 230+ gold or so.
Using Landar to draw the orcs of in scenario 1?
by taemyr
February 16th, 2009, 7:55 am
Forum: Strategies & Tips
Topic: Problems with LOW-Hostile Mountains
Replies: 79
Views: 16514

Re: Problems with LOW-Hostile Mountains

Yes, I think it should, at least on hard; Then this replay isn't really that helpful since it is 60 gold off. Considering the losses you did take I think you would have been in trouble if you had 3 units less to play with. Edit: Also some generic questions; On scenario 1 you stop short of the river...