Search found 8349 matches

by thespaceinvader
May 23rd, 2015, 6:07 pm
Forum: Art Workshop
Topic: New Northen Sprites
Replies: 10
Views: 2104

Re: New Northen Sprites

Thanks, but no thanks. Please read the sticky threads. Moved to the Art Workshop.
by thespaceinvader
May 13th, 2015, 10:48 pm
Forum: Art Contributions
Topic: Sir Kaylan
Replies: 9
Views: 5244

Re: Sir Kaylan

It would be nice if these units had some particular characteristics to them, like something showing thier personality, even if it's a small thing like palatte swap. It would indeed be nice if they did. It would be nice if all the units had idle animations and north animations and run animations and...
by thespaceinvader
May 13th, 2015, 10:42 pm
Forum: Art Contributions
Topic: Icons
Replies: 15
Views: 4601

Re: Icons

I'd note that having them pop out over the frames is a bit off-style compared to the rest of the attack icons.
by thespaceinvader
May 8th, 2015, 11:21 pm
Forum: Art Contributions
Topic: Sir Kaylan
Replies: 9
Views: 5244

Re: Sir Kaylan

It's really, really not worth the time and effort to make unique sprites for every character in every campaign; I applaud the effort, but it could be much better spent elsewhere.
by thespaceinvader
April 5th, 2015, 2:09 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1134
Views: 219299

Re: Standing and idle animations?

This is certainly possible, but adding yet more categories of animations to fill out when we don't have enough animators working on the ones we have already is not a huge priority. If someone made them, they would probably be included, but if not, we're not asking for them, would be my outlook. Stan...
by thespaceinvader
March 14th, 2015, 4:09 pm
Forum: Art Contributions
Topic: Rebooting the Art Department
Replies: 10
Views: 3895

Re: Zombies (Merry Christmas!)

Back when I joined, the old units sprites/portraits were undergoing revision and there was a sticky thread of things to do for at the very top of this forum. We haven't had such a thing in recent years, and maybe now I'd be the person that should take care of it :( It's still there, we just never h...
by thespaceinvader
June 29th, 2014, 4:31 pm
Forum: Art Contributions
Topic: New poacher art?
Replies: 34
Views: 8976

Re: New poacher art?

Well, this was a long ago. So I am not sure the list is still alive or not. But maybe, it is nice to ask TSI before working completely, isn't it? (although I think TSI will let it go) ;) : http://forums.wesnoth.org/viewtopic.php?f=6&t=29045&p=413707&hilit=poacher#p413707 Not a problem as far as I'm...
by thespaceinvader
October 13th, 2013, 10:28 am
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 296716

Re: New animations

Major wrote:Just in case.
I'd say that looks good to go, but I've not got commit access at the moment since the changeover to the new repository. Can someone with commit access have a go at it please?
by thespaceinvader
October 12th, 2013, 7:01 am
Forum: Art Contributions
Topic: Polishing up unit animation WML (timings/halos/etc.)
Replies: 21
Views: 5105

Re: Polishing up unit animation timings (sounds/attacks/etc.

I don't see any particular problems with fixing these sorts of issues.
by thespaceinvader
July 1st, 2013, 9:39 pm
Forum: Art Contributions
Topic: Mudcrawlers
Replies: 72
Views: 14741

Re: Mudcrawlers

Looking nice. I'm glad someone else had time to take a look at these. If you can make something which could look like it forming out of a puddle, too, that would be awesome - I'm not sure the death anim reversed would work given the very cool part of the eyes staying in place then dropping a moment ...
by thespaceinvader
April 22nd, 2013, 9:48 pm
Forum: Art Workshop
Topic: Starting on a portrait?
Replies: 35
Views: 5453

Re: Starting on a portrait?

The main, key thing you need to do there is make sure all the facial features are level with one another. Currently the midline of her face is slightly crescent shaped, and the mouth is tilets ~15 degrees off the angle of her eyes.
by thespaceinvader
March 28th, 2013, 9:36 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 88846

Re: LordBob's commissionned work

I love the way Moremirmu's sword pommel is the white mage staff symbol. I only just noticed :D
by thespaceinvader
March 23rd, 2013, 8:18 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 88846

Re: LordBob's commissionned work

beetlenaut wrote:She's not beautiful now, but you can see that she probably was. Good trick pulling that off.
My thought entirely - and I really like that in this sort of character.
by thespaceinvader
March 9th, 2013, 1:05 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 88846

Re: LordBob's commissionned work

Piko555 wrote:I have a strange feeling the head doesn't fit the body. I also think his left hand isn't placed in a correct angle. But anyway, this is great.
I think maybe the neck is a little long.
by thespaceinvader
February 18th, 2013, 11:06 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 72191

Re: Sleepwalker Animation Commissions WIP - Dwarves

The rest of it all looks fine to me (great, actually), but the cloak billowing just doesn't fit with the rest of the movement.

Keep hold of that, though, because it'll probably come in useful for the melee anims.