Search found 23 matches

by Kens_Mom
April 27th, 2008, 2:25 am
Forum: Ideas
Topic: Re-balancing the horse unit to increase survivability
Replies: 89
Views: 15416

Re: Re-balancing the horse unit to increase survivability

Megane is right. If you're using horsemen against healthy melee units, you're doing something wrong. Notice that charge only works on the attack, not on defense. This means that you can use the ability selectively against units with weak melee attacks. So there really isn't any excuse to be engaging...
by Kens_Mom
April 10th, 2008, 7:03 pm
Forum: Ideas
Topic: double attack (special attack)
Replies: 9
Views: 2459

Re: double attack (special attack)

Wouldn't it be less complex to simply give the unit twice as many strikes rather than making it into a special ability? Unless this ability only works when you're attacking, and not defending (which is what I'm interpreting with this).
by Kens_Mom
March 4th, 2008, 2:55 am
Forum: Users’ Forum
Topic: Ladder for teams
Replies: 4
Views: 1548

Re: Ladder for teams

Use the same ladder system I'm not quite sure what you mean by this, because there isn't a ladder system in BfW. There's nothing stopping people from having clan wars though. One can simply use pen and paper to tally up the results of each match. So to answer your question: Anyway, would this be po...
by Kens_Mom
February 22nd, 2008, 7:37 pm
Forum: Users’ Forum
Topic: Descriptions/categories for mods/campaigns
Replies: 2
Views: 1143

I believe that the general consensus is that the idea is good. The only issue is that it's pretty low priority, thus no one has come around to implementing it. So discussing about this seems rather redundant. The "category" (campaign, era, etc) should be pretty obvious from the name though...
by Kens_Mom
February 22nd, 2008, 7:05 pm
Forum: Ideas
Topic: what about an ability based on level difference?
Replies: 14
Views: 3573

This doesn't necessarily violate RIPLIB. If the unit's damage goes up by at least 2 when it levels, it'll always do at least as much damage as it did before. For example, let's say we gave this to a Troll Whelp for some reason. When he leveled into a Standard Troll, he'd go from doing 7-2/9-2/11-2 ...
by Kens_Mom
February 21st, 2008, 11:17 pm
Forum: Ideas
Topic: what about an ability based on level difference?
Replies: 14
Views: 3573

That would seem kinda counterintuitive, seeing as the ability gets weaker as the unit levels. This brings up that commonly used four letter acronym that I can't seem to recall at the moment. Also, this would probably have little practical use in actual MP, because level ups don't happen very often. ...
by Kens_Mom
February 16th, 2008, 6:00 pm
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 7927

Why is everyone comparing a bat to an ulf? I think people are forgetting something very important here. An ulf has horrible stats for its cost. Its only saving grace is that it has berserk, which is a double edged sword, and makes the unit very situational. It's not supposed to attack units with a p...
by Kens_Mom
February 9th, 2008, 8:18 pm
Forum: Ideas
Topic: Why do Undead have submerge when Merfolk don't?
Replies: 57
Views: 10485

A better solution (balance-wise) would be to simply remove submerge from the Skeletons.

Though personally, I don't mind how things are right now.
by Kens_Mom
February 5th, 2008, 10:53 pm
Forum: Ideas
Topic: Faster higher level healing
Replies: 14
Views: 3014

Re: Faster higher level healing

Any healing thats less then 8, or not accompanied by cure (IE those +4 healers) would give +1 more health for every level the healing unit has beyond 1. Would this include resting? If so, how would this affect "healthy" dwarves? Since it effects all faction units it should be pretty balan...
by Kens_Mom
January 13th, 2008, 7:23 am
Forum: Ideas
Topic: New Idea for various unit Advancements
Replies: 3
Views: 1354

First of all, the stats on those units are way too strong. Here are the attacks for the Great Mage (same level, same tree): melee: 9 - 2 ranged: 16 - 4 (magical) This is yours (Platinum Mage): melee: 11 - 3 (magical) ranged: 15 - 6 (magical) + Ability Not to mention it's probably going to retain its...
by Kens_Mom
December 30th, 2007, 10:57 am
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 28285

How about a weaker attack with slow? That should help low level units get kills. Though I'm not quite sure how to make sense of it. Maybe a very, very weak cold/arcane attack?

Personally though, I'm perfectly fine with the Great Mage having only a single ranged attack.
by Kens_Mom
December 28th, 2007, 8:09 pm
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 28285

I've always pointed out that a Dark Adept is more useful than a Great Mage in magic because if a Great Mage comes across a drake alone it's dead and for the same price (assuming you directly bought and didn't recall) you could get several DAs to kill the drake. That example is a bit extreme, since ...
by Kens_Mom
December 25th, 2007, 6:15 pm
Forum: Ideas
Topic: Players Ranking System
Replies: 28
Views: 4663

One of the things that I like about Wesnoth so much is how nice (most) people who play pick-up games are. I'd like to emphasize this. I know that free games tend to have crappy personalities everywhere, so I'm really surprised that the Wesnoth community is real friendly. Now, I don't play much on m...
by Kens_Mom
December 13th, 2007, 7:20 am
Forum: Strategies & Tips
Topic: Neglected promotion paths
Replies: 150
Views: 33507

Pikemen also have 40% pierce resistance. What DT is saying is that with the javelineers, you can retaliate AND resist the ranged attacks from ranger/marksman. Pikemen can resist pierce, but the ranged attacks (especially that of the marksman) is still formidable. Being able to retaliate to ranged a...
by Kens_Mom
November 9th, 2007, 8:19 pm
Forum: Strategies & Tips
Topic: Decent into Darkness Next-to last seceario
Replies: 6
Views: 1835

Dragon, what level was your leader when you attacked the stone? I heard that you have to be level 3 in order to turn into a lich.