Search found 42 matches
- February 1st, 2008, 6:16 am
- Forum: Users’ Forum
- Topic: If you could be reborn into an in-game race...
- Replies: 54
- Views: 12058
- January 29th, 2008, 8:30 am
- Forum: Faction & Era Development
- Topic: An idea that was concieved half-awake
- Replies: 18
- Views: 4657
- September 28th, 2007, 5:52 pm
- Forum: Multiplayer Development
- Topic: the poacher needs balancing
- Replies: 113
- Views: 27487
- September 21st, 2007, 5:01 am
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 43498
- September 17th, 2007, 11:28 pm
- Forum: Strategies & Tips
- Topic: Heir to the Throne, "The Princess of Westnoth"
- Replies: 32
- Views: 13982
to beat this mission on medium, I sent fast, piercing units up to the north, units with a high chance to hit attack across the river to the south, and a large body of troops, including konrad and delfador, to the forests west of the bridge. li'sar's first wave consisted of cavalry and then a mix of ...
- September 16th, 2007, 6:25 am
- Forum: Users’ Forum
- Topic: Piercing in campaigns
- Replies: 32
- Views: 7641
you like mages, eh? I used to, but since mine always die in the scenario that they were recruited in (mostly due to really bad luck, believe me) and that they are always, ALWAYS quick and strong. The only mage that I was able to level was the loyal one that you get at the third heir to the throne mi...
- September 15th, 2007, 7:55 am
- Forum: Faction & Era Development
- Topic: The Vorpal Tide (Dev. Stage: Resurecting)
- Replies: 108
- Views: 24066
wow. congratulations on the coding job finished. that, I am sure, is probably the thing that kills the most well-intended efforts to take a faction off the drawing board and into reality. My brain is a little scrambled right now, it being REALLY LATE where I am. I like spouting ideas, but I really c...
- September 15th, 2007, 5:35 am
- Forum: Faction & Era Development
- Topic: Darklands MP
- Replies: 33
- Views: 12176
So, has this turned into the development of an entirely new Era? It seems like, at the very least, it has evolved into a thread for more than just the darklands MP... maybe you should change the name to signify this. I like your factions, especially the swamp people, but it does seem like they have ...
- September 15th, 2007, 5:28 am
- Forum: Faction & Era Development
- Topic: The Vorpal Tide (Dev. Stage: Resurecting)
- Replies: 108
- Views: 24066
- September 15th, 2007, 1:25 am
- Forum: Faction & Era Development
- Topic: The Vorpal Tide (Dev. Stage: Resurecting)
- Replies: 108
- Views: 24066
wow. thats a lot of storyline flavor to think about. :shock: soo. much. coding. I am personally fond of the idea that the lost civilization X'ed itself out to stop the slicers from spreading across the lands of wesnoth, perhaps with a magic spell that did something or other... very cataclysmic, wipe...
- September 13th, 2007, 6:59 pm
- Forum: Multiplayer Development
- Topic: Charge, Blitz, Meteor Lake and Triple Blitz to be renamed
- Replies: 42
- Views: 8846
Re: Charge, Blitz, Meteor Lake and Triple Blitz to be rename
Meteor Lake is being renamed for a different reason. When I created and named that map, I used the term "meteor," and I'm now thinking that it's a bit too scientific sounding for the world of Wesnoth. "Fallenstar Lake" will be the new name- It preserves the concept of something ...
- September 12th, 2007, 3:15 am
- Forum: Faction & Era Development
- Topic: The Vorpal Tide (Dev. Stage: Resurecting)
- Replies: 108
- Views: 24066
Qes, you develop your factions freaky fast! :shock: it seems that you are good at coding, and full of inspiration for new ideas, but maybe you should relax and stop with the coding for a while. i think that it would be a better idea to decide upon the stats and justification for each unit before you...
- September 11th, 2007, 6:13 am
- Forum: Faction & Era Development
- Topic: The Vorpal Tide (Dev. Stage: Resurecting)
- Replies: 108
- Views: 24066
there shouldn't be any abilities that affect the 'world'-that would be far too powerful, even if each sliver is, alone, fairly weak. by making each power 'local' (now I am using MTG terms) you should be able to make your faction more balanced, and would also help enforce the idea of teamwork-your sl...
- August 31st, 2007, 1:58 am
- Forum: Faction & Era Development
- Topic: A long and weary subject
- Replies: 42
- Views: 8173
- August 29th, 2007, 4:48 am
- Forum: Faction & Era Development
- Topic: A long and weary subject
- Replies: 42
- Views: 8173