Search found 23 matches

by manuelb
August 9th, 2010, 6:23 pm
Forum: Coder’s Corner
Topic: my name in wesnoth credits
Replies: 4
Views: 1894

Re: my name in wesnoth credits

Thank you. I hope some day I'll have the time to really contribute to this grate game.
by manuelb
August 9th, 2010, 5:44 pm
Forum: Coder’s Corner
Topic: my name in wesnoth credits
Replies: 4
Views: 1894

my name in wesnoth credits

Hi, a lot of time ago a did a very small irrelevant contribution for wesnoth. I never heped again, and don't know if my name is in the credits. If it is, I would like it to be removed. What should I do?
by manuelb
May 8th, 2008, 5:36 pm
Forum: Users’ Forum
Topic: Contemplating the RNG...
Replies: 13
Views: 3041

Re: Contemplating the RNG...

I am not talking about changing the percentages, but not aply the ramdomization on all percentage, use some of this with fixed effect, for example: lets supose you have 60% percentage of chance to hit, so the probability, or fuzzy number would be 0.6, and let's supose your atack do a damage of 6 poi...
by manuelb
May 8th, 2008, 4:37 pm
Forum: Users’ Forum
Topic: Contemplating the RNG...
Replies: 13
Views: 3041

Re: Contemplating the RNG...

I think the point is not if the randomization in Wesnoth is wotking or not. The point, for me and a lot of people is that it is too much randomization, it just ruin the game play. Wesnoth has a solid enogth gameplay to not need ramdomization, or at least not that much. It should be reduced by half,...
by manuelb
May 8th, 2008, 1:53 pm
Forum: Users’ Forum
Topic: Contemplating the RNG...
Replies: 13
Views: 3041

Re: Contemplating the RNG...

I think the point is not if the randomization in Wesnoth is wotking or not. The point, for me and a lot of people is that it is too much randomization, it just ruin the game play. Wesnoth has a solid enogth gameplay to not need ramdomization, or at least not that much. It should be reduced by half, ...
by manuelb
January 5th, 2008, 1:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.13
Replies: 56
Views: 23421

torangan wrote:It's a problem regarding some content left on your system. Move away your downloaded campaigns/scenarios.
that was the problem.
thank's
by manuelb
January 4th, 2008, 5:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.13
Replies: 56
Views: 23421

Hi, I updated the svn to this new version and compiled it on ubuntu. When I run the game, when trying to load any map I get the error: "An error due to possible invalid WML ocured The error message is: A map without a header is not supported When reporting the bug please include the folloing er...
by manuelb
August 19th, 2007, 12:37 pm
Forum: Coder’s Corner
Topic: music transition patch
Replies: 2
Views: 1670

Weeksy wrote:You sir, have given us a link to a google search for 'smooth' and also told us you use firefox and speak Portuguese. Is this useful? I suggest your refine your link. ;)
hahahahaha.
I'm sorry
This one is the link
https://gna.org/patch/?797
by manuelb
August 18th, 2007, 11:51 pm
Forum: Coder’s Corner
Topic: music transition patch
Replies: 2
Views: 1670

music transition patch

Hi, I posted a patch for music transition. Since I'm new to wesnot code any criticizing is wellcome. Its based on wesnoth 1.3.6 http://www.google.com.br/search?q=smooth&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:pt-BR:official&client=firefox-a oopps... wrong link.... here is the righ...
by manuelb
August 3rd, 2007, 7:48 pm
Forum: Coder’s Corner
Topic: [Hypothetic babbling] - AI
Replies: 21
Views: 7077

A crucial thing to make a NN-learning algorithm successful is to keep the number of parameters that must be learned (e.g. the number of required neurons) a) as small as possible: time needed to learn can explode when there are too many neuronal weights that must be adjusted b) not too small: if the...
by manuelb
August 1st, 2007, 8:46 pm
Forum: Coder’s Corner
Topic: [Hypothetic babbling] - AI
Replies: 21
Views: 7077

I know this is a huge request manuel.. But if you ever try it out, could you please occasionally show me your progress? I am always keen on learning something new (and I am getting an obsession with the thought :D ) I feel NNs could be effective in some places at least, since at least I personally ...
by manuelb
August 1st, 2007, 5:18 pm
Forum: Coder’s Corner
Topic: [Hypothetic babbling] - AI
Replies: 21
Views: 7077

I can't see how to create a pure NN based AI due to complexity. But a hybrid AI, with a "standard" AI helped at some points with NN decisions would be not only possible but quite effective. I was thinking on it too, but I have to learn much more of wesnoth code to try it.

Manuel.
by manuelb
July 31st, 2007, 1:53 pm
Forum: Coder’s Corner
Topic: wesnoth sound system help
Replies: 20
Views: 6877

Sapient wrote:sure, just post it to patches.wesnoth.org... there's a sticky post here describing the patch submission format. thanks. :D
OK, I will test it bit more and then post. I will also try to do the fade time wml configurable. Thanks.

Manuel.
by manuelb
July 31st, 2007, 6:18 am
Forum: Coder’s Corner
Topic: wesnoth sound system help
Replies: 20
Views: 6877

Hi, thanks for the help. The music_thinker method calls the play_music() method so I can do all the changes in the play_music(), using a semaphore to control the music transition. I know that ask for documentation is asking for too much, but one idea is to put doxigen comments every time a programm...
by manuelb
July 31st, 2007, 3:06 am
Forum: Coder’s Corner
Topic: wesnoth sound system help
Replies: 20
Views: 6877

instead of using a timer you should use the sound::think_about_music() method, which is called periodically. In trunk this is done with anonymous class sound::music_thinker which is a kind of events::pump_monitor. Hi, thanks for the help. The music_thinker method calls the play_music() method so I ...