Search found 23 matches
- August 9th, 2010, 6:23 pm
- Forum: Coder’s Corner
- Topic: my name in wesnoth credits
- Replies: 4
- Views: 1894
Re: my name in wesnoth credits
Thank you. I hope some day I'll have the time to really contribute to this grate game.
- August 9th, 2010, 5:44 pm
- Forum: Coder’s Corner
- Topic: my name in wesnoth credits
- Replies: 4
- Views: 1894
my name in wesnoth credits
Hi, a lot of time ago a did a very small irrelevant contribution for wesnoth. I never heped again, and don't know if my name is in the credits. If it is, I would like it to be removed. What should I do?
- May 8th, 2008, 5:36 pm
- Forum: Users’ Forum
- Topic: Contemplating the RNG...
- Replies: 13
- Views: 3041
Re: Contemplating the RNG...
I am not talking about changing the percentages, but not aply the ramdomization on all percentage, use some of this with fixed effect, for example: lets supose you have 60% percentage of chance to hit, so the probability, or fuzzy number would be 0.6, and let's supose your atack do a damage of 6 poi...
- May 8th, 2008, 4:37 pm
- Forum: Users’ Forum
- Topic: Contemplating the RNG...
- Replies: 13
- Views: 3041
Re: Contemplating the RNG...
I think the point is not if the randomization in Wesnoth is wotking or not. The point, for me and a lot of people is that it is too much randomization, it just ruin the game play. Wesnoth has a solid enogth gameplay to not need ramdomization, or at least not that much. It should be reduced by half,...
- May 8th, 2008, 1:53 pm
- Forum: Users’ Forum
- Topic: Contemplating the RNG...
- Replies: 13
- Views: 3041
Re: Contemplating the RNG...
I think the point is not if the randomization in Wesnoth is wotking or not. The point, for me and a lot of people is that it is too much randomization, it just ruin the game play. Wesnoth has a solid enogth gameplay to not need ramdomization, or at least not that much. It should be reduced by half, ...
- January 5th, 2008, 1:50 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.13
- Replies: 56
- Views: 23421
- January 4th, 2008, 5:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.13
- Replies: 56
- Views: 23421
- August 19th, 2007, 12:37 pm
- Forum: Coder’s Corner
- Topic: music transition patch
- Replies: 2
- Views: 1670
hahahahaha.Weeksy wrote:You sir, have given us a link to a google search for 'smooth' and also told us you use firefox and speak Portuguese. Is this useful? I suggest your refine your link.
I'm sorry
This one is the link
https://gna.org/patch/?797
- August 18th, 2007, 11:51 pm
- Forum: Coder’s Corner
- Topic: music transition patch
- Replies: 2
- Views: 1670
music transition patch
Hi, I posted a patch for music transition. Since I'm new to wesnot code any criticizing is wellcome. Its based on wesnoth 1.3.6 http://www.google.com.br/search?q=smooth&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:pt-BR:official&client=firefox-a oopps... wrong link.... here is the righ...
- August 3rd, 2007, 7:48 pm
- Forum: Coder’s Corner
- Topic: [Hypothetic babbling] - AI
- Replies: 21
- Views: 7077
A crucial thing to make a NN-learning algorithm successful is to keep the number of parameters that must be learned (e.g. the number of required neurons) a) as small as possible: time needed to learn can explode when there are too many neuronal weights that must be adjusted b) not too small: if the...
- August 1st, 2007, 8:46 pm
- Forum: Coder’s Corner
- Topic: [Hypothetic babbling] - AI
- Replies: 21
- Views: 7077
I know this is a huge request manuel.. But if you ever try it out, could you please occasionally show me your progress? I am always keen on learning something new (and I am getting an obsession with the thought :D ) I feel NNs could be effective in some places at least, since at least I personally ...
- August 1st, 2007, 5:18 pm
- Forum: Coder’s Corner
- Topic: [Hypothetic babbling] - AI
- Replies: 21
- Views: 7077
- July 31st, 2007, 1:53 pm
- Forum: Coder’s Corner
- Topic: wesnoth sound system help
- Replies: 20
- Views: 6877
- July 31st, 2007, 6:18 am
- Forum: Coder’s Corner
- Topic: wesnoth sound system help
- Replies: 20
- Views: 6877
Hi, thanks for the help. The music_thinker method calls the play_music() method so I can do all the changes in the play_music(), using a semaphore to control the music transition. I know that ask for documentation is asking for too much, but one idea is to put doxigen comments every time a programm...
- July 31st, 2007, 3:06 am
- Forum: Coder’s Corner
- Topic: wesnoth sound system help
- Replies: 20
- Views: 6877
instead of using a timer you should use the sound::think_about_music() method, which is called periodically. In trunk this is done with anonymous class sound::music_thinker which is a kind of events::pump_monitor. Hi, thanks for the help. The music_thinker method calls the play_music() method so I ...