Search found 86 matches

by Nebiros
March 1st, 2013, 2:28 pm
Forum: Users’ Forum
Topic: Formal critique against Khalifate faction.
Replies: 72
Views: 20134

Re: Formal critique against Khalifate faction.

Those look great, but some of them are a little too similar -- maybe they are candidate designs for the same unit rather than all intended to be different ones? If they are all supposed to be different units, I think they will be difficult to distinguish in practice. I'm not an artist myself, but I ...
by Nebiros
February 28th, 2013, 4:40 am
Forum: Users’ Forum
Topic: Formal critique against Khalifate faction.
Replies: 72
Views: 20134

Re: Formal critique against Khalifate faction.

It is so secular that Muhammad himself was afair called Amir (of the faithful) Well, Jesus was called King of Kings and Lord of Lords (among other titles), but that doesn't make King and Lord religious titles (although the concept of divine right does make that a little muddier, I think most people...
by Nebiros
February 13th, 2013, 1:56 am
Forum: Users’ Forum
Topic: Does any UMC feature camel or elephant based units?
Replies: 7
Views: 1040

Re: Does any UMC feature camel or elephant based units?

The Khalifa have a line of horse archers, too. I don't remember the unit names, but you can find them in the Khalifa addon.

I think at one point in their history they had camel riders, but they were eventually axed for more conventional cavalry.
by Nebiros
September 17th, 2010, 12:04 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.1
Replies: 33
Views: 17237

Re: Wesnoth 1.9.1

The multiplayer server for 1.9.1 is up and running. This server can be only be used to play with other 1.9.0 users.

I'm guessing this is a typo and should say "other 1.9.1 users"?
by Nebiros
March 6th, 2009, 1:13 pm
Forum: Multiplayer Development
Topic: More mainlined small maps
Replies: 16
Views: 2420

Re: More mainlined small maps

Isar's Cross is a popular map because games played on it are very short, and luck plays a large role, so unskilled players can still win sometimes. For an unskilled player, three short games, one of which you win by luck, is probably more satisfying than one longer game which you lose because of you...
by Nebiros
February 18th, 2009, 11:12 pm
Forum: Users’ Forum
Topic: Axial Tilt of Wesnoth
Replies: 22
Views: 2271

Re: Axial Tilt of Wesnoth

I also forgot to mention that seasons that are due to an elliptical orbit wouldn't affect the day-night cycle at all. They'd just make the sun closer (larger-appearing, giving more heat) in the summer and farther (smaller-appearing, giving less heat) during winter, but it would still rise and set at...
by Nebiros
February 17th, 2009, 11:50 pm
Forum: Users’ Forum
Topic: Axial Tilt of Wesnoth
Replies: 22
Views: 2271

Re: Seasonal advantages

Alternatively, there could be no axial tilt at all, and the seasons could be caused by an elliptical orbit, making for two summers and two winters a year... An elliptical orbit doesn't actually make for two summers and two winters a year. The sun would be at one of the foci of the ellipse, not the ...
by Nebiros
February 11th, 2009, 11:17 pm
Forum: Ideas
Topic: Demons faction
Replies: 5
Views: 976

Re: Demons faction

There's also the Devling faction in Era of Myths.

And yeah, I think as far as finding something like this in mainline it would probably be axed by NRIW.
by Nebiros
February 5th, 2009, 11:30 pm
Forum: Users’ Forum
Topic: The Order of Classical Wesnoth
Replies: 27
Views: 3403

Re: The Order of Classical Wesnoth

You forgot to add: * No custom eras, except those which are as well-balanced as Default. (Which, AFAIK, is currently none of them, but some may be at least moving in that direction.) * Willingness to play on something other than Isar's. Not necessarily a commitment to *never* play Isar's - if you ru...
by Nebiros
May 27th, 2008, 10:45 pm
Forum: Multiplayer Development
Topic: Default Timer Settings
Replies: 21
Views: 2826

Re: Default Timer Settings

I didn't even know until seeing this thread that movement doesn't count as an "action". That makes no sense to me. Movement takes time and attention and if that's not reflected in the next turn's time budget, it just runs your time into the ground even if you're not deliberately delaying (in the tim...
by Nebiros
May 18th, 2008, 4:50 pm
Forum: Users’ Forum
Topic: RNG superstitions
Replies: 44
Views: 9399

Re: RNG superstitions

- Heavy Infantry nearly never make both hits. Unfortunately, the same goes with the magical Dark Adepts... Not at all. When your unit will survive unless two dark adepts both make both hits against it, that is exactly what they will do. (Especially if the unit was your leader.) When a thief steps i...
by Nebiros
May 17th, 2008, 9:07 pm
Forum: Multiplayer Development
Topic: Mabye northerns balance needs a second look
Replies: 11
Views: 2008

Re: Mabye northerns balance needs a second look

Northies have a problem against *random* undead because a balanced initial recruit set is usually poor against undead. (Although I generally don't include an assassin in my initial recruit for exactly this reason, you still want more trolls and orcish archers and relatively fewer grunts than vs. oth...
by Nebiros
May 3rd, 2008, 12:35 am
Forum: Ideas
Topic: Mirror matches to flip one alignment (where applicable)
Replies: 24
Views: 3644

Re: Mirror matches to flip one alignment (where applicable)

That way it could be implemented with more than one faction, and if it can be relegated to random, it gives some more variation to the matches. Tought, playing dark loyalists against normal drakes could be something strange, or the slaughter of Dark Drakes against normal undead. I think this is an ...
by Nebiros
May 3rd, 2008, 12:08 am
Forum: Multiplayer Development
Topic: NARMIIW - some kind of no-random-mod
Replies: 37
Views: 5826

Re: NARMIIW - some kind of no-random-mod

Changing defense into a new kind of resistance? Doesn't that make slow and poison a guaranteed success against everyone all the time? I realize making it impossible for 1 hp units to miracle-survive is probably intended, but guaranteed slow/poison is a balance difference... Plague and berserk being ...
by Nebiros
May 3rd, 2008, 12:00 am
Forum: Multiplayer Development
Topic: RIPLIB & the Merfolk Hoplite
Replies: 11
Views: 1909

Re: RIPLIB & the Merfolk Hoplite

The Hoplite also gets 20% resistance to blade, impact and fire, 30% to pierce, and an extra 10% to cold (for a total of 30%). Which is convenient, because otherwise steadfast would do basically nothing for him. An alternative to fix the RIPLIB problem would be to change the triton's pierce attack to...