Search found 168 matches
- March 18th, 2014, 12:01 am
- Forum: Ideas
- Topic: Color change of the movement orb
- Replies: 60
- Views: 24306
Re: Color change of the movement orb
Is this feature officially going to be implemented?fabi wrote:
- March 17th, 2014, 11:25 pm
- Forum: Faction & Era Development
- Topic: Ranged Era
- Replies: 58
- Views: 21335
Re: Ranged Era
I mostly fixed it by changing all the "~campaign/" references in the main files to "~add-ons/" and correcting some of the drake unit names.
I'm surprised it worked as well as it did being however many years outdated.
I'm surprised it worked as well as it did being however many years outdated.
- March 14th, 2014, 12:50 pm
- Forum: Users’ Forum
- Topic: Add-on image: the most important add-on selection criterion?
- Replies: 17
- Views: 6034
Re: Add-on image: the most important add-on selection criter
Wee what fun! (actually it was a little grueling)
- January 26th, 2014, 10:38 pm
- Forum: Ideas
- Topic: [engine] More statistics after each scenario
- Replies: 15
- Views: 5345
Re: [engine] More statistics after each scenario
Well I figured it could be useful compared to the pure unit count in scenarios such as a few lvl 2's vs. a horde of walking corpses. But if gold value isn't balanced, then I guess YMMV.
- January 26th, 2014, 12:39 am
- Forum: Ideas
- Topic: [engine] More statistics after each scenario
- Replies: 15
- Views: 5345
Re: [engine] More statistics after each scenario
Along these lines, I think an army gold value on the status table would be useful
- January 11th, 2014, 1:59 pm
- Forum: Ideas
- Topic: Opponent's experience should be unknown until 1st fight
- Replies: 8
- Views: 2721
Re: Opponent's experience should be unknown until 1st fight
in 1v1 odds are they have 0 xp until first fight
- May 29th, 2013, 7:38 pm
- Forum: Strategies & Tips
- Topic: Units you dread fighting against
- Replies: 28
- Views: 10130
Re: Units you dread fighting against
Saurian missions are always the worst missions
- May 29th, 2013, 7:46 am
- Forum: Strategies & Tips
- Topic: Oh my Slavers! - Dead Water
- Replies: 2
- Views: 1835
Oh my Slavers! - Dead Water
There's too many of them! Some tips would be appreciated.
Hope the replay works for you, it doesn't work for me
Hope the replay works for you, it doesn't work for me
- May 24th, 2013, 7:53 pm
- Forum: Coder’s Corner
- Topic: unit defense modifier
- Replies: 2
- Views: 2058
- September 6th, 2012, 1:06 am
- Forum: WML Workshop
- Topic: Does WML support comment blocks?
- Replies: 4
- Views: 1256
Does WML support comment blocks?
The "putting a # before every single line" method can get tedious after all.
- August 29th, 2012, 9:30 pm
- Forum: Technical Support
- Topic: Custom and random generated maps get no usage error 1.11
- Replies: 1
- Views: 1022
Custom and random generated maps get no usage error 1.11
Whenever I try to start a game with a map made in the editor or a randomly generated map I get the error "The game map could not be loaded: Map has a header but no usage" and then booted to the menu. And upon checking they all have the border_size=1 usage=map section. So I'm not sure what ...
- May 15th, 2012, 7:58 pm
- Forum: Ideas
- Topic: [UMC Rescources] New Unit Abilitys (Potential Megathread?)
- Replies: 21
- Views: 9003
Re: [UMC Rescources] New Unit Abilitys (Potential Megathread
Hit and Run: Attacks only use 1 move point instead of all of them, allowing you to move again after attacking. #define WEAPON_SPECIAL_HIT_AND_RUN [dummy] id=hit and run name= _ "hit and run" description= _ "Hit and Run: Hit and run attacks allow the unit to run away after attacking.&q...
- May 14th, 2012, 9:13 pm
- Forum: Ideas
- Topic: [interface] Graphs!
- Replies: 7
- Views: 2216
Re: [interface] Graphs!
Honestly I think that that's what Microsoft/Open/LibreOffice Calc is for. :D If it could be implemented, though, I think it might be pretty cool. But exactly what do you want graphed? Damage? %Hits? Number of units on board at any given time? :hmm: I was figuring that there could just be various gr...
- May 13th, 2012, 10:14 am
- Forum: Multiplayer Development
- Topic: Vision changes in 1.11
- Replies: 31
- Views: 7832
Re: Vision changes in 1.11
oh good, now land lubbers can be made to see across the water, or have greater vision when standing on a mountain!
- April 23rd, 2012, 9:50 pm
- Forum: Users’ Forum
- Topic: Too many campaingns have you fighting orcs/undead.
- Replies: 98
- Views: 23898
Re: Too many campaingns have you fighting orcs/undead.
Say if you had a snake or snake-like race. On one hand they would seem chaotic since they don't have any kind of organized society and just go around biting things. But on the other hand, they fight better during the day, since they need the sun to warm their body temperature. What alignment would y...