Search found 32 matches
- April 27th, 2010, 3:36 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 112012
Re: Conquest 2.0 - on 1.8 server
I just want to point out a potential flaw I see in not allowing units to attack the turn they are recruited. If an enemy kills a unit you have on a village but cant take it, you wont be able to retaliate directly, you will have to recruit then wait another turn. This means an enemy unit could be saf...
- April 26th, 2010, 3:00 am
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 112012
Re: Conquest 2.0 - on 1.8 server
I'm not sure if you've implemented it yet, but I hope you don't take away the ability of units to suicide in villages and recruit. It might not be realistic but its an interesting feature and taking it away would remove some of the complexity of the game as well as giving fewer options when attacking.
- April 18th, 2010, 6:28 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 112012
Re: Conquest 2.0 - on 1.8 server
I enjoy playing this add on but the one thing that always bugged me about it was late game play. If good players are playing they will generally band together when they see someone getting to far ahead. This can make the game last along time because no one can expand without getting ganged up on. An...
- March 12th, 2010, 9:21 am
- Forum: Multiplayer Development
- Topic: Cav + mage vs Undead, OP
- Replies: 5
- Views: 1673
Re: Cav + mage vs Undead, OP
Ok, after some minor testing this might not be as OP as I originally thought.
- March 12th, 2010, 3:46 am
- Forum: Multiplayer Development
- Topic: Cav + mage vs Undead, OP
- Replies: 5
- Views: 1673
Cav + mage vs Undead, OP
I have discovered a new strategy that is very effective against undead when you are playing as loyalist. It involves only recruiting Cavelrymen and Mages. Overall the Mages are used to punch through villages or kill ghouls while cav are used for everything else. Strenghts of this strategy: Undead ha...
- March 4th, 2010, 6:51 pm
- Forum: Coder’s Corner
- Topic: wesnoth server
- Replies: 4
- Views: 1640
Re: wesnoth server
Would the IRC be a better place to ask specific questions about the server.
- March 4th, 2010, 2:59 am
- Forum: Coder’s Corner
- Topic: wesnoth server
- Replies: 4
- Views: 1640
wesnoth server
Is it possible to connect to the wesnoth server without a wesnoth client. By this I mean making a program that is able to see or interact with the game lobby. I do not no much about servers, so I'm hoping that its just a bunch of data in a mysql database somewhere.
- February 21st, 2010, 11:30 am
- Forum: Multiplayer Development
- Topic: Footpad + ulf v undead, overpowered
- Replies: 52
- Views: 15913
Re: Footpad + ulf v undead, overpowered
There is now a replay up against nani.
- February 20th, 2010, 7:00 am
- Forum: Multiplayer Development
- Topic: Footpad + ulf v undead, overpowered
- Replies: 52
- Views: 15913
Re: Footpad + ulf v undead, overpowered
Well here it is the game against Wintermute. I posted the replay at the top.
- February 19th, 2010, 9:09 am
- Forum: Multiplayer Development
- Topic: Footpad + ulf v undead, overpowered
- Replies: 52
- Views: 15913
Re: Footpad + ulf v undead, overpowered
Wintermute: I can play you this weekend, or Friday if your can't wait. I am -5 time zone(eastern standard time) I think. Tell me what time your up for. Also you say I made a big deal of not telling him my recruit beforehand, but how often do you tell your opponent what your going to recruit in a gam...
- February 18th, 2010, 2:21 am
- Forum: Multiplayer Development
- Topic: Footpad + ulf v undead, overpowered
- Replies: 52
- Views: 15913
Footpad + ulf v undead, overpowered
There's a strategy I use as Knargon against undead that I think is overpowered. It involves only recruiting footpads and ulf's and generally knowing that your opponent is undead beforehand. The strategy for the most part is just killing units with your ulf's then covering with your pads. I suppose t...
- November 2nd, 2009, 2:44 am
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 70341
Re: Defense of the Goblin II - A new version, a new world!
Is this currently on the add on server for 1.6 and if so what is it listed as. I saw some people playing dotg but I havn't been able to find it.
- October 6th, 2009, 3:56 pm
- Forum: Users’ Forum
- Topic: Multiple Wesnoth on Mac
- Replies: 7
- Views: 1772
Re: Multiple Wesnoth on Mac
sorrow: open -n wesnoth is all that this program does, but instead of having to go to command prompt, enter the correct directory, and typing in the command, all you have to do is double click an icon. anakayub: You could copy and paste wesnoth but then you would have to deal with more icons, and I ...
- October 6th, 2009, 1:30 am
- Forum: Users’ Forum
- Topic: Multiple Wesnoth on Mac
- Replies: 7
- Views: 1772
Multiple Wesnoth on Mac
When I got my mac I was surprised to find out Wesnoth could only run one instance of Wesnoth at a time. Anyways, yesterday I learned that you could open multiple Wesnoths on mac you just had to do it on command prompt. But I'm not a big fan of opening things through command prompt so I made a progra...
- August 31st, 2009, 6:14 am
- Forum: WML Workshop
- Topic: New WMLChecker
- Replies: 22
- Views: 3898
Re: New WMLChecker
It took me a couple days to figure out what you said. But my program can take macros as arguments and expand them, as long as they are properly formed and it does spit out the entire expanded file but it keeps its original location. Also I gave what you suggested a try and created a GUI for wmlscope...