Search found 157 matches

by FireMaster
April 22nd, 2008, 4:24 am
Forum: Game Development
Topic: RuneScape
Replies: 60
Views: 16152

RuneScape

I love this game because of the fact that the are over 100 quests which are full of puzzles and stuff. The only thing I don't like is all the rich players who spend all day every day getting cash and getting the good stuff when all they do is click,run to the bank and click some more. It's stupid th...
by FireMaster
January 9th, 2008, 9:25 pm
Forum: Music & Sound Development
Topic: New stuff, new methods, new music (6/3)
Replies: 43
Views: 12773

I like it! Reminds me of Eragon. One thing though,it doesn't sound tribal enough.Other than that, it's nice.
by FireMaster
January 6th, 2008, 11:49 pm
Forum: Strategies & Tips
Topic: Faction Observations: Who's the strongest? Who's the best?
Replies: 243
Views: 82604

All the factions are balanced. There is no "best" faction but all the factions use different strategies. Rebels use hide and seek tactics (sneak attacks,ambushes) Knalgans use defencive tactics with the oulaws using hide and seek tactics. Northerners use swarm tactics. Drakes use their sup...
by FireMaster
December 23rd, 2007, 11:40 pm
Forum: Heir to the Throne
Topic: Scenario 1: The Elves Besieged
Replies: 155
Views: 754140

1. Easy (0.7.9) Medium (1.0.2) Hard (1.3.6) 2. 4 1/2. When I was playing on Easy, I avoided combat and finished with every unit on full HP. On Medium I got a Ranger and a Captain. On Hard the Troll Warriors killed my Sharpshooter :( (he managed to kill LOTS of trolls and orcs). 3.Very clear. 4.Kinda...
by FireMaster
December 23rd, 2007, 3:51 am
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 33759

WOHOO! A very nice person has fixed the Swamp Elves! As soon as I compile 1.3.12 they will go onto the mp server.
by FireMaster
December 10th, 2007, 8:50 pm
Forum: Faction & Era Development
Topic: Tamers updated 12/16/2007 v0.3.1 - your feedback desired
Replies: 12
Views: 2733

Actually,just give poacher (knalgans) marksmen and add Orcish Shaman to the Northerners recruit list.
by FireMaster
December 10th, 2007, 5:46 am
Forum: Strategies & Tips
Topic: First post, Newbishness, and drakes
Replies: 24
Views: 5870

Scouts are good for distracting Drake forces from the rest of your army.

Put one in vision range of a drake,make them chase you and then loop back to your army and kill the drake.Repeat when necessary.
Only works on stupid players.
by FireMaster
December 7th, 2007, 6:18 am
Forum: Faction & Era Development
Topic: Light VS Darkness Era (development stage:statting)
Replies: 18
Views: 5539

Ok,after a long amount of thinking,pencil breaking and head banging (to avoid them clashing with Light but still being balanced) I give you: The Darkness Lvl 1s Outlaw Fighter skirmisher HP:30 MP:6 Dagger (blade) 5-4 elusivefoot Outlaw Mage HP:27 MP:5 Dagger (blade) 4-3 Chill Wave (cold) 8-2 magical...
by FireMaster
November 17th, 2007, 11:50 pm
Forum: Faction & Era Development
Topic: Light VS Darkness Era (development stage:statting)
Replies: 18
Views: 5539

Here is my first frankenstien!
by FireMaster
November 15th, 2007, 5:01 am
Forum: Faction & Era Development
Topic: Light VS Darkness Era (development stage:statting)
Replies: 18
Views: 5539

Darkness Gimmick:Lots of specials These guy are all chaotic and vary alot. Outlaws: -->Bandit Archer-->Bandit Marksman Outlaw Fighter-->Outlaw Warrior-->Outlaw Bladechampion -->Outlaw Mauler Outlaw Mage-->Dark Mage-->????????? -->Dark Sorceror-->Necromancer Undead: Dark Beast-->Shadow Beast-->Doom B...
by FireMaster
November 11th, 2007, 8:52 pm
Forum: Faction & Era Development
Topic: Light VS Darkness Era (development stage:statting)
Replies: 18
Views: 5539

dontano wrote:I suggest to FireMaster to create a whole "races" .cfg for your units, avoiding thus irritating mixes between standard units with yours.
Maybe movements shall be these: monksfoot, magifoot, lightfoot, trueheavyfoot. What do you think?
No. Last time I did a custom unit it miserably failed.
by FireMaster
November 10th, 2007, 10:15 pm
Forum: Faction & Era Development
Topic: Light VS Darkness Era (development stage:statting)
Replies: 18
Views: 5539

Modified first post for different names,also changed the 3 schools' names. Stats: Lvl 1's Apprentice HP:25 MP:5 Cost:18 Staff (impact) 6-1 Missile (fire) 6-3 magical smallfoot Fighter HP:38 MP:6 Cost:14 Sword (blade) 7-3 smallfoot Scout HP:39 MP:8 Cost:19 Sword (blade) 6-3 Crossbow (pierce) 9-1 moun...
by FireMaster
November 6th, 2007, 11:23 pm
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 33759

Just a thought,not from any dinosaur,but how about Dragon Bird? In a medievil setting that would work.........yeah.......
by FireMaster
October 30th, 2007, 8:57 pm
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 33759

I'll check in my little brothers Big Book of Prehistoric Creatures.
by FireMaster
October 29th, 2007, 9:49 pm
Forum: Faction & Era Development
Topic: Swamp Elves (Development Stage:Published/Playtesting)
Replies: 116
Views: 33759

Ok,I'll playtest version 0.34 today.

Code: Select all

Changelog for version 0.34
*The Swamp Archer is no longer lvl 0
*the movetype is (hopefully) fixed