Search found 8 matches
- March 28th, 2008, 3:09 pm
- Forum: Users’ Forum
- Topic: No mouse, no touchpad, just good old keyboard ...
- Replies: 16
- Views: 4471
Re: No mouse, no touchpad, just good old keyboard ...
By the way, Vi-style navigation would be really nice, even more nice if take into account that Wesnoth commands is already Vi-like. Something like :move-cursor 10 north or :mc 10 n should look good. And if extend Vi-style to the "command", i. e. normal mode, there may be something like 10m...
- January 8th, 2008, 6:00 pm
- Forum: Ideas
- Topic: Idea: Let ghosts be able to cross the cave walls.
- Replies: 8
- Views: 1845
Idea: Let ghosts be able to cross the cave walls.
First of, i would like to apologize for the my bad knowledge of english - it just isn't my first language. I've got an idea about the ghost units line, and before explaining it, also wish to apologize if here alredy been similar ideas - both "cave wall" and "ghost cave wall" sear...
- October 16th, 2007, 6:49 am
- Forum: Strategies & Tips
- Topic: The Isle of Anduin on Hard
- Replies: 8
- Views: 3791
Thanks for the help. I'll replay first two scenarios and try to level up some units, especialy elvish fighters to get few captains or may be a marshal. Also i will pay more attention to the villages and western part of the orcish army. P. S.: Is it possible to defeat orcish leader in the blackwater ...
- October 15th, 2007, 1:59 pm
- Forum: Strategies & Tips
- Topic: The Isle of Anduin on Hard
- Replies: 8
- Views: 3791
The Isle of Anduin on Hard
Yesterday i've start playing the Heir to the throne campaign on the Hard difficulty level. First two scenarios is not-so-hard, but The isle of Anduin is a bit harder that on Easy and Normal difficulty. My favorite tactics for this scenario is the fast strike on the enemy castle from south-west direc...
- October 11th, 2007, 7:02 pm
- Forum: Ideas
- Topic: Arcane vulnerability of elves: why?
- Replies: 14
- Views: 3075
- October 11th, 2007, 5:56 pm
- Forum: Ideas
- Topic: Arcane vulnerability of elves: why?
- Replies: 14
- Views: 3075
Purely magical constructs would have a strong weakness, 50-60%: Undead, (Golem-esque monsters) Rather magical creatures get a slight weakness; 10-20% : Drakes, Trolls, Woses Semi-magical/faerie creatures get 0%: Elves, Mermen, Naga, Orcs Mundane/non-magical creatures get a resistance of 20-30%: Hum...
- October 11th, 2007, 5:02 pm
- Forum: Ideas
- Topic: Arcane vulnerability of elves: why?
- Replies: 14
- Views: 3075
Arcane vulnerability of elves: why?
Can somebody (of developers that made this decision, if possible) explain, why elves in the development branch of wesnoth got 10% vulnerability to arcane? IMHO if wesnothian elves is magic creatures like sidhe or faerie, they should have resistance for arcane, that part of their nature, or, if they ...
- June 28th, 2007, 12:37 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 812
- Views: 354545
First of, quartex, thanks for the great campaign, perhaps the best (and in my opinion the best) campaign of Wesnoth. The reason of this message is the following note at end of UTBS description: CAMPAIGN IS UNDER RECONSTRUCTION. SOME SCENARIOS MAY DIFFER FROM WHAT YOU REMEMBER, BE UNBALANCED OR ALLTO...