Search found 18 matches
- November 20th, 2015, 3:47 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 368685
Re: To Lands Unknown v1.7.1 with 3D rendered maps!
Hey there, I just wanted to ask a quick question - I remember hearing/reading/seeing something about there being a sequel to "To Lands Unknown" - is that still in the works or has it been abandoned? I only ask due to your campaign being my all-time favourite among them all, i'd love to se...
- May 12th, 2015, 3:54 pm
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 50157
Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2
Hello FaeLord, I have a bug whereas when I download the Amaranthine Stone add-on, it crashes my Battle for Wesnoth screen to the desktop. More specifically: I make a fresh install of BfW 1.12.2. I launch the game and it works (able to play mainline campaigns for ex.). I then download the Am. Stone a...
- January 10th, 2015, 12:42 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57452
Re: A Group in a War: 1.12 SP RPG campaign
Nice campaign Tamanegi, very enjoyable. My little gripes: - Desert village is buggy (the game states that there isn't an existing map when you attack it and aborts back to the menu screen). - The maps for ambushes and villages are always the same. It would be nice to have one map per village and a r...
- June 25th, 2012, 5:24 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Kingdom
- Replies: 87
- Views: 26379
Re: Forgotten Kingdom
Hello, Just a quick bug report (I haven't read the whole thread so it might have been reported already): on the "Crossing the border" scenario, nothing happens when Orlog walks on the crossed swords marker at the end of the road. I'm using Wesnoth v.1.10.2. Also, just a suggestion: in &quo...
- February 26th, 2012, 1:08 pm
- Forum: Scenario & Campaign Development
- Topic: A Dwarvish Tale
- Replies: 12
- Views: 5313
Re: A Dwarvish Tale
I've played the campaign in it's entirety and I found it free of bugs and technically well made. The maps were nice and the scenarios - in my opinion - well balanced. The remarks and criticism I have bear more on the storyline and logic points, and range from the trivial to the important. Of course,...
- March 31st, 2011, 9:58 am
- Forum: Scenario & Campaign Development
- Topic: The Rise and Fall of Arakas - a new Orc campaign
- Replies: 18
- Views: 6705
Re: The Rise and Fall of Arakas - a new Orc campaign
I used to play Harn back in the old days, between 1988 and 1995. The Harnic Gargun are quite interesting. However, the Gargun of Harn are much different from the orcs of Wesnoth. The Harnic orcs are driven mostly by instinct rather than reason, and their "queens" lay eggs rather than givi...
- March 29th, 2011, 3:04 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise and Fall of Arakas - a new Orc campaign
- Replies: 18
- Views: 6705
Re: The Rise and Fall of Arakas - a new Orc campaign
A few background notes: You will notice in the introduction that there are a few things in the introduction that explain some details of orkish culture. I think these make sense in light of the way orks work in Wesnoth. 1. Orks reproduce in litters. This creates a high birthrate for orks and also e...
- October 29th, 2010, 8:44 am
- Forum: Scenario & Campaign Development
- Topic: A New Order (ANO) campaign - version 1.1.6
- Replies: 179
- Views: 55126
Re: A New Order (ANO) campaign - version 1.1.6
I played this campaign a long time ago (several years, I think...) and for me it is one of the most underrated campaigns in Wesnoth. The storyline is very interesting and there were many technical inovations that were later incorporated in other campaigns (the campaign map for exemple). Thank you Sz...
- August 16th, 2009, 7:30 pm
- Forum: Add-on Feedback
- Topic: Fall of Silvium
- Replies: 9
- Views: 13520
Re: Fall of Silvium
In addition, could someone let me know where is the thread for the Lavinian Imperial faction? I'd like to submit some suggestions.
Thanks
Thanks
- August 16th, 2009, 7:29 pm
- Forum: Add-on Feedback
- Topic: Fall of Silvium
- Replies: 9
- Views: 13520
Re: Fall of Silvium
(1) What difficulty levels and game (& campaign) versions have you played the scenario/campaign on? (If reviewing a specific scenario, please specify. Give detailed reviews of as many scenarios as you feel like.) Hard, 1.6.4 release (2) How difficult did you find the scenario/campaign? Which, i...
- August 16th, 2009, 9:19 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55223
Re: Campaign: Fall of Silvium
I had the same problem but it was not game-killing as the scenario ended with a victory after I defeated the Marauder Chieftain (I had killed Darus first). I also had the demultiplicating in the scenario 'The Border': around turn 5 or 6. I am using Wesnoth 1.6.4 and 'Fall of Silvium' 0.5. That one k...
- June 23rd, 2009, 7:37 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 144959
Re: RELEASE: Coming of the Storm - v1.13
Upgrading to v.1.6.2 solved the problem for me. No need to restart the campaign either - I could use my previuos saves, which was nice. A note to others who have encountered this problem - after upgrading to v.1.6.2, don't forget to download the "Coming of the Storm" campaign from the serv...
- June 23rd, 2009, 5:46 am
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 144959
Re: RELEASE: Coming of the Storm - v1.13
I could use some help debugging an error I'm getting when starting the Silent Night scenario on version 1.6. As the scenrio's map is loaded I get the following pop-up message: "Assertion failed! Program:...1.6\wesnoth.exe File:src\unit_display.cpp Line:128 Expression:!path.empty()" Any id...
- August 23rd, 2007, 3:23 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 8 - Clearwater Port
- Replies: 55
- Views: 51994
Re: The Rise of Wesnoth: Clearwater Port
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.2.5 (2) How difficult did you find the scenario? (1-10) 7 - Fairly tough. I had a lot of money when I started, which enabled me to recall all my units and recruit a lot. Without this, it might have been very, very...
- August 8th, 2007, 10:33 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 210966
I just finished playing this campaign, and I must say that I liked it a lot. I don't know if it currently under maintenance but it ran very cleanly under Wesnoth 1.2.5. What I really liked: the storyline was really involving, and while some aspects were a bit clumsy (the illustrations, some of the d...