Search found 18 matches

by Roland de Ronceveaux
November 20th, 2015, 3:47 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 158280

Re: To Lands Unknown v1.7.1 with 3D rendered maps!

Hey there, I just wanted to ask a quick question - I remember hearing/reading/seeing something about there being a sequel to "To Lands Unknown" - is that still in the works or has it been abandoned? I only ask due to your campaign being my all-time favourite among them all, i'd love to see more of ...
by Roland de Ronceveaux
May 12th, 2015, 3:54 pm
Forum: Scenario & Campaign Development
Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Replies: 110
Views: 25289

Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

Hello FaeLord, I have a bug whereas when I download the Amaranthine Stone add-on, it crashes my Battle for Wesnoth screen to the desktop. More specifically: I make a fresh install of BfW 1.12.2. I launch the game and it works (able to play mainline campaigns for ex.). I then download the Am. Stone a...
by Roland de Ronceveaux
January 10th, 2015, 12:42 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 72
Views: 22962

Re: A Group in a War: 1.12 SP RPG campaign

Nice campaign Tamanegi, very enjoyable. My little gripes: - Desert village is buggy (the game states that there isn't an existing map when you attack it and aborts back to the menu screen). - The maps for ambushes and villages are always the same. It would be nice to have one map per village and a r...
by Roland de Ronceveaux
June 25th, 2012, 5:24 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Kingdom
Replies: 84
Views: 15767

Re: Forgotten Kingdom

Hello, Just a quick bug report (I haven't read the whole thread so it might have been reported already): on the "Crossing the border" scenario, nothing happens when Orlog walks on the crossed swords marker at the end of the road. I'm using Wesnoth v.1.10.2. Also, just a suggestion: in "Red River", a...
by Roland de Ronceveaux
February 26th, 2012, 1:08 pm
Forum: Scenario & Campaign Development
Topic: A Dwarvish Tale
Replies: 12
Views: 3255

Re: A Dwarvish Tale

I've played the campaign in it's entirety and I found it free of bugs and technically well made. The maps were nice and the scenarios - in my opinion - well balanced. The remarks and criticism I have bear more on the storyline and logic points, and range from the trivial to the important. Of course,...
by Roland de Ronceveaux
March 31st, 2011, 9:58 am
Forum: Scenario & Campaign Development
Topic: The Rise and Fall of Arakas - a new Orc campaign
Replies: 18
Views: 2942

Re: The Rise and Fall of Arakas - a new Orc campaign

I used to play Harn back in the old days, between 1988 and 1995. The Harnic Gargun are quite interesting. However, the Gargun of Harn are much different from the orcs of Wesnoth. The Harnic orcs are driven mostly by instinct rather than reason, and their "queens" lay eggs rather than giving birth t...
by Roland de Ronceveaux
March 29th, 2011, 3:04 pm
Forum: Scenario & Campaign Development
Topic: The Rise and Fall of Arakas - a new Orc campaign
Replies: 18
Views: 2942

Re: The Rise and Fall of Arakas - a new Orc campaign

A few background notes: You will notice in the introduction that there are a few things in the introduction that explain some details of orkish culture. I think these make sense in light of the way orks work in Wesnoth. 1. Orks reproduce in litters. This creates a high birthrate for orks and also e...
by Roland de Ronceveaux
October 29th, 2010, 8:44 am
Forum: Scenario & Campaign Development
Topic: A New Order (ANO) campaign - version 1.1.6
Replies: 179
Views: 33564

Re: A New Order (ANO) campaign - version 1.1.6

I played this campaign a long time ago (several years, I think...) and for me it is one of the most underrated campaigns in Wesnoth. The storyline is very interesting and there were many technical inovations that were later incorporated in other campaigns (the campaign map for exemple). Thank you Sz...
by Roland de Ronceveaux
August 16th, 2009, 7:30 pm
Forum: Add-on Feedback
Topic: Fall of Silvium
Replies: 9
Views: 10211

Re: Fall of Silvium

In addition, could someone let me know where is the thread for the Lavinian Imperial faction? I'd like to submit some suggestions.

Thanks
by Roland de Ronceveaux
August 16th, 2009, 7:29 pm
Forum: Add-on Feedback
Topic: Fall of Silvium
Replies: 9
Views: 10211

Re: Fall of Silvium

(1) What difficulty levels and game (& campaign) versions have you played the scenario/campaign on? (If reviewing a specific scenario, please specify. Give detailed reviews of as many scenarios as you feel like.) Hard, 1.6.4 release (2) How difficult did you find the scenario/campaign? Which, if an...
by Roland de Ronceveaux
August 16th, 2009, 9:19 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 36727

Re: Campaign: Fall of Silvium

I had the same problem but it was not game-killing as the scenario ended with a victory after I defeated the Marauder Chieftain (I had killed Darus first). I also had the demultiplicating in the scenario 'The Border': around turn 5 or 6. I am using Wesnoth 1.6.4 and 'Fall of Silvium' 0.5. That one k...
by Roland de Ronceveaux
June 23rd, 2009, 7:37 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Replies: 513
Views: 71371

Re: RELEASE: Coming of the Storm - v1.13

Upgrading to v.1.6.2 solved the problem for me. No need to restart the campaign either - I could use my previuos saves, which was nice. A note to others who have encountered this problem - after upgrading to v.1.6.2, don't forget to download the "Coming of the Storm" campaign from the server again, ...
by Roland de Ronceveaux
June 23rd, 2009, 5:46 am
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Replies: 513
Views: 71371

Re: RELEASE: Coming of the Storm - v1.13

I could use some help debugging an error I'm getting when starting the Silent Night scenario on version 1.6. As the scenrio's map is loaded I get the following pop-up message: "Assertion failed! Program:...1.6\wesnoth.exe File:src\unit_display.cpp Line:128 Expression:!path.empty()" Any ideas on how...
by Roland de Ronceveaux
August 23rd, 2007, 3:23 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 51
Views: 21931

Re: The Rise of Wesnoth: Clearwater Port

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.2.5 (2) How difficult did you find the scenario? (1-10) 7 - Fairly tough. I had a lot of money when I started, which enabled me to recall all my units and recruit a lot. Without this, it might have been very, very...
by Roland de Ronceveaux
August 8th, 2007, 10:33 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 541
Views: 124803

I just finished playing this campaign, and I must say that I liked it a lot. I don't know if it currently under maintenance but it ran very cleanly under Wesnoth 1.2.5. What I really liked: the storyline was really involving, and while some aspects were a bit clumsy (the illustrations, some of the d...