Search found 24 matches

by Isen
December 3rd, 2009, 10:39 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 80
Views: 92065

Re: Scenario Review: DiD 12 - Endless Night

Yeah, as someone mentioned I don't think the standard questions apply to this one. Just wanted to mention that this was the best finale to a campaign I've encountered in Wesnoth and possibly ever.
by Isen
January 10th, 2008, 2:23 am
Forum: Ideas
Topic: New Unit Idea: Flaming Berserk Bat
Replies: 28
Views: 5622

deoxy wrote: Scrap the graphic. The unit concept makes more sense with imp art:

Since when can bats use fire??
Bats can't. Flaming Berserker Bats, on the other hand...

Better watch your step.
by Isen
December 31st, 2007, 11:24 pm
Forum: Users’ Forum
Topic: Minor game text improvements
Replies: 23
Views: 5493

The number thing, I must protest strongly against. Yes, numbers should be written as words in, say, dialogue, ie: "I see one orc approaching". When referring to the game mechanics, however, I maintain that it should be in numerals: "This orc costs 1 gold in upkeep". Why? When rea...
by Isen
December 30th, 2007, 12:05 pm
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 28226

I think the current set-up works best flavour-wise. Comparing a Great Mage to a Sylph is misleading given the lifespan of the two involved. The latter had centuries to perfect their art, the former decades. It is only fitting that the elves had time to master gimmicks such as flight while humans had...
by Isen
December 30th, 2007, 5:57 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 22 - The Rise of Wesnoth
Replies: 44
Views: 42308

(1) 1.2.6 Hard (2) 9. This is both harder and easier than the preceding level. The true difficulty lies in reaching this far with a decent reserve of units and the gold to hire them, (3) A bit contrived, but simple enough to understand. A tad harder to execute, though. (4) Much of the dialogue was l...
by Isen
December 29th, 2007, 3:39 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 20 - Return of the Fleet
Replies: 34
Views: 28807

(1) 1.2.6, Hard (2) 9. I would say 10, but after (poorly) emulating santi's approach I had less trouble than during my attempts to be original. (3) Clear (4) I certainly do hope Haldric knows what he's doing. The Ruby of FIre would have been very useful here. (5) Chocobones/Cuttlefish/Saurians. I do...
by Isen
December 28th, 2007, 9:39 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 19 - The Vanguard
Replies: 21
Views: 21345

(1) 1.2.6, Hard (2) 7 - Provided you enter this with enough gold, which can be problematic, not too many hassles. (3) Fine (4) It didn't *feel* like breaking through a vanguard. More like a slogging match. (5) Undead surprises. (6) 3 - A generic battle this far in the game is a bit taxing. Seems lik...
by Isen
December 28th, 2007, 3:35 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17a - The Dragon
Replies: 35
Views: 32309

(1) 1.2.6, Hard (2) 7 - The difficulty is mainly psychological. Ie, to accept that you ARE going to take considerable casualties, and push in regardless, rather than trying to hold a defensive line around your keep and risking even greater losses. (3) The dragon comes out by itself, so it's clear en...
by Isen
December 28th, 2007, 3:27 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17c - Troll Hole
Replies: 32
Views: 28541

(1) 1.2.6, Hard (2) 8 - First time round I couldn't get past it due to lack of gold and high level infantry. Redoing the campaign with that in mind, it's doable. (3) Makes sense, even if you don't know where the trolls actually are. (4) Not really applicable. Guess Haldric and Jessica are too busy f...
by Isen
June 22nd, 2007, 8:46 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17b - Lizard Beach
Replies: 25
Views: 22093

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.2.3 (2) How difficult did you find the scenario? (1-10) 7/10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the scenario? Rather ent...
by Isen
June 19th, 2007, 10:42 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17d - Cursed Isle
Replies: 21
Views: 19952

(1) What difficulty levels and game versions have you played the scenario on? 1.2.3, Hard (2) How difficult did you find the scenario? (1-10) 3. The Vampire Queen got me by surprise but fire ruby took care of that. (3) How clear did you find the scenario objectives? Not very. I was hoping to sack th...
by Isen
June 18th, 2007, 9:14 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 15 - A New Land
Replies: 33
Views: 27281

(1) What difficulty levels and game versions have you played the scenario on? 1.2.3, Hard (2) How difficult did you find the scenario? (1-10) 1 (3) How clear did you find the scenario objectives? Not very. I ended up putting the dwarf on the isle like a previous poster did, and as a result the enemy...
by Isen
June 18th, 2007, 8:54 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 14 - Rough Landing
Replies: 30
Views: 24400

(1) What difficulty levels and game versions have you played the scenario on? 1.2.3, Hard (2) How difficult did you find the scenario? (1-10) 8 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the scenario? Seems like ev...
by Isen
June 18th, 2007, 6:23 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 13 - Peoples in Decline
Replies: 30
Views: 25960

(1) What difficulty levels and game versions have you played the scenario on? 1.2.3, hard (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Straightforward (4) How clear and interesting did you find the dialog and storyline of the scenario? Wo...
by Isen
June 18th, 2007, 2:57 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 12 - A Final Spring
Replies: 26
Views: 22777

(1) What difficulty levels and game versions have you played the scenario on? 1.2.3, Hard (2) How difficult did you find the scenario? (1-10) 6. As many have said, it's easy minus the naga. (3) How clear did you find the scenario objectives? Clear. Although the amount of units I had to keep alive go...