Search found 79 matches

by Dret
February 11th, 2012, 2:35 pm
Forum: Technical Support
Topic: Weird thing
Replies: 8
Views: 2274

Re: Weird thing

I confirm the problem...

in 3vs4 and 2vs3 game, with random map vs AI opponents, the same problem: teams settings are not respected.

BUT I can add more details: the problem happens when we play with 2 Win SO and one Ubuntu.

When we were all on Win SO all works fine.

I hope could be useful.

Bye!
by Dret
January 13th, 2012, 8:05 pm
Forum: Translations & Internationalization
Topic: Translation Policy... perhaps something need to be changed
Replies: 20
Views: 7238

Re: Translation Policy... perhaps something need to be chang

Hi to all, many times passed since my last visit... but I'm happy to be here again! I'm Dret, Admin of WIF the Wesnoth Italian Community . In the last 4 (almost 5!) years, we have actively supported the Wesnoth project in our country. I would like to support the request of our community users (also ...
by Dret
May 7th, 2008, 1:02 pm
Forum: WML Workshop
Topic: Remove "Recruit" option from Menu
Replies: 3
Views: 965

Re: Remove "Recruit" option from Menu

... It works perfectly... thanks a lot!! :D
by Dret
May 7th, 2008, 11:40 am
Forum: WML Workshop
Topic: Remove "Recruit" option from Menu
Replies: 3
Views: 965

Re: Remove "Recruit" option from Menu

A question more...

In this way the new theme must be choosen from Players or it work automaticly selecting the scenario?

Thanks!
Bye
by Dret
May 7th, 2008, 11:12 am
Forum: WML Workshop
Topic: Remove "Recruit" option from Menu
Replies: 3
Views: 965

Remove "Recruit" option from Menu

Hi to all... There's a way to remove the "recruit" option from the right-button menu? I'm using a different way to place units during the game and I need to avoid confusion. I try with canrecruit=no (inside [SIDE] Tag) but in this way the games il lost in the first round...!! ;) Thanks... ...
by Dret
May 7th, 2008, 12:18 am
Forum: Technical Support
Topic: Maybe... a Bug?
Replies: 6
Views: 1464

Re: Maybe... a Bug?

Do You suggest me to send a report to code developers...??
by Dret
May 6th, 2008, 7:47 pm
Forum: Technical Support
Topic: Maybe... a Bug?
Replies: 6
Views: 1464

Maybe... a Bug?

Hi to all... I want to expose a strange situation that take effect using teleport feature. I have a [set_menu_item] with possibility for player's leaders to "teleport" themself around the map. Scenario is a 1 vs 1 battle (so we have only 2 players) I used this code: At first a MACRO to fin...
by Dret
April 22nd, 2008, 10:17 am
Forum: WML Workshop
Topic: Another Array problem (from an old code)...
Replies: 13
Views: 1884

Re: Another Array problem (from an old code)...

I have tested this last solution (thanks for all this work Sapient!)... The situation is better but not solved: - Work fine if the fires start ti burn in the same turn (example: 3 fires in turn 1) - The situation remain "confused" when fires start to burn in different turns (example: fire ...
by Dret
April 22nd, 2008, 12:44 am
Forum: WML Workshop
Topic: Another Array problem (from an old code)...
Replies: 13
Views: 1884

Re: Another Array problem (from an old code)...

In according with your suggestion, I have insered you code after {REMOVE_FIRELIST} But the situation in still the same. :cry: I can report to you the strange behavior of the code step by step: Example: Turn 1 Side 1 place Fire N°1 Side 1 place Fire N°2 Side 2 place Fire N°3 Turn 2 Fire N°1 (stil...
by Dret
April 21st, 2008, 1:52 pm
Forum: WML Workshop
Topic: Another Array problem (from an old code)...
Replies: 13
Views: 1884

Re: Another Array problem (from an old code)...

You are right... i belived that the problem with [store_location] was only during the "removing" event... But the problem is still not solved, i explain: The First solution is good but create other problems: The fires are not "erased" form the array, they are only checked by anot...
by Dret
April 21st, 2008, 2:29 am
Forum: WML Workshop
Topic: Another Array problem (from an old code)...
Replies: 13
Views: 1884

Re: Another Array problem (from an old code)...

I tried but the problem still remain... Here the new code: #define CONTROL_FIRE [event] name=new turn first_time_only=no {FOREACH firelist count} [if] {VARIABILE_OPER firelist[$count].active not_equals false} {VARIABILE_OPER firelist[$count].turn numerical_equals 0} [then] #HERE A CODE TO REMOVE IMA...
by Dret
April 21st, 2008, 12:42 am
Forum: WML Workshop
Topic: Another Array problem (from an old code)...
Replies: 13
Views: 1884

Re: Another Array problem (from an old code)...

Please can you explain me with an example... I'm a little bit confused...! :hmm: I used the coded previously quoted (the second one) to iterate only over the last submitted element of array: to set time limit for each "fire". I belived that a FOREACH macro iterate over all elements of arra...
by Dret
April 20th, 2008, 9:40 pm
Forum: WML Workshop
Topic: Another Array problem (from an old code)...
Replies: 13
Views: 1884

Re: Another Array problem (from an old code)...

Excuse me, is not an error: that MACRO was previously defined by myself in this way: #define VARIABILE_OPER NOM_VAR OP VALO [variable] name={NOM_VAR} {OP}={VALO} [/variable] #enddef I forgot to insert it in attachment... I have used it in other scenarios and works perfectly. Is maybe uncorrect to us...
by Dret
April 20th, 2008, 7:52 pm
Forum: WML Workshop
Topic: Another Array problem (from an old code)...
Replies: 13
Views: 1884

Another Array problem (from an old code)...

Hi to all... in according with Sapient'suggest... I open a new topic to don't clutt the Array Tutorial one. This problem is related a code exposed in another post ( here )... For an easy consultation I put all code inside an attachment. The problem is: I'm realizing wml a code to give possibility to...
by Dret
April 15th, 2008, 7:59 pm
Forum: WML Workshop
Topic: How to use Array Variables in WML?
Replies: 24
Views: 15566

Re: How to use Array Variables in WML?

Problem.. solved!! :roll:

It works... i made a mistake in another part of code...!! :annoyed: :annoyed:

Bye!