Search found 130 matches

by Coaxke
April 6th, 2010, 3:50 am
Forum: Technical Support
Topic: 1.8 Ghost Userdata Folder
Replies: 1
Views: 515

1.8 Ghost Userdata Folder

Windows Vista Wesnoth 1.8 English So I installed 1.8 and used the My Games/Wesnoth1.8 path for userdata and I start up 1.8 and go to the add-ons. I proceed to download Galactic Empires, but when I try to find it in the My Games folder, there is no Wesnoth1.8 folder. From here I try the quick search ...
by Coaxke
January 6th, 2010, 4:11 am
Forum: Multiplayer Development
Topic: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
Replies: 3
Views: 1213

Re: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)

I didn't think about the buy unit option from Warlords II, great idea!

I'll update the attachment once I get temple blessing working right.
by Coaxke
January 1st, 2010, 4:52 pm
Forum: Multiplayer Development
Topic: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
Replies: 3
Views: 1213

Re: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)

I edited the first post to show recent changes and additions. I've run into a problem with temple blessing. The message will pop up that the unit was blessed with a random blessing type but the effects are not being added to the unit, here is my code: [set_menu_item] id=war_templeblessing descriptio...
by Coaxke
December 31st, 2009, 8:13 pm
Forum: Multiplayer Development
Topic: Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)
Replies: 3
Views: 1213

Empires: Warlords (Rough Remake of 1989 'Warlords' by SSG)

Warlords A rough remake of the 1989 DOS Warlords created by Strategic Studies Group Right now, the game is really only a new Empires map. There are two scenarios: Warlords (fixed start) and Warlords Random (random start) that determine starting positions. The map is a remake of the one that was fea...
by Coaxke
December 24th, 2009, 6:56 pm
Forum: Game Development
Topic: Maeglin's Design Point Roundup
Replies: 20
Views: 4417

Re: Maeglin's Design Point Roundup

-Duke Nukem 3D I'm actually going to hold off on observations on this one, since I want to get some discussion going first, and I'm actually in the middle of playing this one, so I'm still seeing new things. "Time to kick *** and chew bubble gum, and I'm all out of gum." LOL, you just HAVE to love ...
by Coaxke
December 23rd, 2009, 11:28 pm
Forum: Off-Topic
Topic: Movies discussion
Replies: 491
Views: 116476

Re: What is everyone's favorite movie at the moment?

:shock: You assume too much! The story was fantastic, and sure it stretched on, but that was not at all arbitrary.
by Coaxke
December 22nd, 2009, 6:54 pm
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 5536

Re: WesCiv & WesCol

Okay, I've been developing a better way for workers where you don't need to place a "worker" unit so the map will be less crowded.
by Coaxke
December 22nd, 2009, 3:52 pm
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 5536

Re: WesCiv & WesCol

Hmm... I'm not sure what the problem was then.

WesCiv will be on hold for a while but I will try to make it available in 1.8 and hopefully continue development next year.
by Coaxke
December 22nd, 2009, 3:50 pm
Forum: Scenario & Campaign Development
Topic: Rise of Civilization (is back!)
Replies: 11
Views: 2208

Re: Rise of Civilization (is back!)

Sorry it has taken me so long to reply. School is using up most of my time.

This project is going to be on hold for a while, but your suggestions will be remembered ;). All you need to do is make the maps in the editor, I can add the WML for you.
by Coaxke
December 22nd, 2009, 3:46 pm
Forum: Off-Topic
Topic: Movies discussion
Replies: 491
Views: 116476

Re: What is everyone's favorite movie at the moment?

After watching the previews for 'Avatar', I thought it looked kind of bobo, but when a friend and I had nothing to do but go to the movies and had already seen most of them, we decided to watch Avatar. Wow, it blew me away! It was a fantastic movie that had a little bit of everything! It really make...
by Coaxke
November 17th, 2009, 11:36 pm
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 5536

Re: WesCiv & WesCol

Version 3.3 has been released! Changes can be found in the changelog in the first post.
by Coaxke
November 15th, 2009, 10:44 pm
Forum: Multiplayer Development
Topic: Adding more players?
Replies: 5
Views: 979

Re: Adding more players?

I've created a scenario with more than 9 sides before. The editor only goes up to 9 starting positions though, so I made them AI with no leader.
by Coaxke
November 15th, 2009, 10:24 pm
Forum: Multiplayer Development
Topic: "1-winner only" games (Conquest etc.)
Replies: 45
Views: 6347

Re: "1-winner only" games (Conquest etc.)

In an (somewhat) unrelated note, an unfair alliance allowed this purple player to not only win the game, but also spend an entire 45 minutes doing absolutely nothing worth posting on the forum, but I'm going to do it anyway:
by Coaxke
November 10th, 2009, 3:36 am
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 5536

Re: WesCiv & WesCol

Do you have a replay, or any kind of save?
by Coaxke
November 3rd, 2009, 1:58 am
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 5536

Re: WesCiv

Information on a new multiplayer competitive survival project has been added to the first post ;)