Search found 162 matches

by Lorbi
October 24th, 2016, 3:11 pm
Forum: Users’ Forum
Topic: Wesnoth2, Wesnoth, Inc, and other things
Replies: 93
Views: 19604

Re: Wesnoth2, Wesnoth, Inc, and other things

About the comments that it is not clear how the GPL applies to art or music in a game. IANAL but it seems pretty clear to me it does apply. Source code can have data in it. Why should the art and music be any different? From my POV if you add GPL art and music in a GPL game it is pretty much as if ...
by Lorbi
July 12th, 2016, 4:33 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 40690

Re: My latest project -- a digital collectible card game

The link given in the first post is argentum-age.com and does not work. It seems argentumage.com is the correct one. Is/Will it be open-source?
by Lorbi
April 1st, 2014, 5:48 am
Forum: Off-Topic
Topic: [April Fools] Introducing WesGold™ Forum Accounts
Replies: 15
Views: 11147

Re: Introducing WesGold™ Forum Accounts

shadowm wrote:our field agents [...] around the world.
:shock: :lol:
by Lorbi
March 16th, 2014, 2:21 am
Forum: Scenario & Campaign Development
Topic: Wercator Weturns! (v. 0.6.3; Web interface back)
Replies: 62
Views: 22324

Re: Wercator Weturns! (v. 0.6.3; Web interface back)

Is this still alive?
http://www.sellner.org/wercator/ points to a 404 page.
Found out about this here: http://wiki.wesnoth.org/ExternalUtilities#Wercator
Would love to use it.
by Lorbi
March 14th, 2014, 6:03 am
Forum: Game Development
Topic: Using Wesnoth Art in a free web-based game?
Replies: 15
Views: 5619

Re: Using Wesnoth Art in a free web-based game?

We recently rehashed the status of how GPL applies to the music in wesnoth in another thread: http://forums.wesnoth.org/viewtopic.php?f=14&t=40087 Sorry, I could have posted a link to that earlier in this thread, it is definitely informing my ideas here to some extent. I can't really say for sure, ...
by Lorbi
March 14th, 2014, 12:26 am
Forum: Game Development
Topic: Using Wesnoth Art in a free web-based game?
Replies: 15
Views: 5619

Re: Using Wesnoth Art in a free web-based game?

Yeah, I agree on the images: If you make an image from GPL sprites the image is a derivative work and using it in a web-game is distributing the images to the users, and thus they are entitled to the sprites as the "source". It does not however make the (server side) program that combinded the imag...
by Lorbi
March 13th, 2014, 10:15 pm
Forum: Game Development
Topic: Using Wesnoth Art in a free web-based game?
Replies: 15
Views: 5619

Re: Using Wesnoth Art in a free web-based game?

Yeah, I agree on the images: If you make an image from GPL sprites the image is a derivative work and using it in a web-game is distributing the images to the users, and thus they are entitled to the sprites as the "source". It does not however make the (server side) program that combinded the image...
by Lorbi
March 13th, 2014, 3:57 pm
Forum: Game Development
Topic: Using Wesnoth Art in a free web-based game?
Replies: 15
Views: 5619

Re: Using Wesnoth Art in a free web-based game?

[...] Edit: Taken to an extreme, the argument would make the whole GPL vacuous. What if instead of distributing programs, I distribute "web-based installers". Does this mean I never need to release the source of anything? Edit: I guess that I'm to some extent wrong here. Depending on what kind of w...
by Lorbi
March 12th, 2014, 10:59 pm
Forum: Game Development
Topic: Using Wesnoth Art in a free web-based game?
Replies: 15
Views: 5619

Re: Using Wesnoth Art in a free web-based game?

I am not a lawyer but I can tell you this: This has no clear answer and has as of yet not really been tested in court. Most likely you have to license your entire game under GPL if you include those images, ... but: if it is web based, or even a browser game, everything that happens on the server si...
by Lorbi
December 30th, 2012, 8:43 pm
Forum: Game Development
Topic: Wesnoth Browser-Based RPG
Replies: 26
Views: 5863

Re: Wesnoth Browser-Based RPG

Glorfindal wrote:I don't really need programming at the moment. I can do that myself.
Just posting to tell you that _this_ is the best thing that ever can happen :) Most game projects die because the "leader" doesn't program. (Have you read the attract artitsts sticky?)
by Lorbi
July 30th, 2012, 10:45 am
Forum: Ideas
Topic: AI-Client
Replies: 10
Views: 1335

Re: AI-Client

MetalKing wrote:Another Matter concerning the same Issue is load (run) two Maps at same Time in a Single Game.
Is that possible?
Why would you need that? You can run two instances of wesnoth?
by Lorbi
July 30th, 2012, 10:40 am
Forum: Ideas
Topic: [interface] Recruit via doubleclick
Replies: 9
Views: 1736

[interface] Recruit via doubleclick

The idea is very simple: Doubleclick on a castle square opens the recruit menu. (if you can recruit)
by Lorbi
July 12th, 2012, 12:37 pm
Forum: Ideas
Topic: Add-ons listed by number of downloads by default?
Replies: 38
Views: 4583

Re: Add-ons listed by number of downloads by default?

Pentarctagon wrote:Why not just put the most recent add-ons at the top of the list instead of the bottom?
Does this not address the problem with the early addons accumulating more downloads?
by Lorbi
March 2nd, 2010, 3:17 pm
Forum: Multiplayer Development
Topic: Footpad + ulf v undead, overpowered
Replies: 52
Views: 9657

Re: Footpad + ulf v undead, overpowered

I might not be the most experienced player but i just would like to throw in some ideas: The UD player might be able to us the low cost of the Pad to his advantage 1. just defend until upkeep kicks in 2. keep ur own upkeep low by: - using ghosts ( expensive units keep the total unit-count down ) - u...
by Lorbi
February 15th, 2009, 9:41 pm
Forum: Off-Topic
Topic: Books discussion
Replies: 1065
Views: 118596

Re: What are you reading right now?

Neuromancer by Gibson.

It's a classic. What to say ...