Search found 129 matches
- June 19th, 2011, 9:38 am
- Forum: Dead Water
- Topic: Scenario Review: DW 2 - Flight
- Replies: 55
- Views: 63834
Re: Scenario Review: DW 2 - Flight
(1) Warrior, 1.9.6. (2) 7. Multiple reloads, two forced reloads. But that was with only one castle worth of recruits; I could have taken a lot more troops and accepted more losses. (3) Clear. (4) Good. (5) I only fought bats. That was enough difficulty by itself. I levelled my leader and fled before...
- June 18th, 2011, 10:46 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 1 - Invasion!
- Replies: 51
- Views: 37632
Re: Scenario Review: DW 1 - Invasion!
(1) Hard, 1.9.6 (2) 6. (3) Clear. (4) Good. (5) L0 leader. At first I tried to stop the enemy taking villages, but that required overstretching my forces. Really it's better to worry about avoiding having any casualties, since the L0 undead mermen are bad enough without gifting the enemy any more. A...
- June 18th, 2011, 8:23 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Tribe
- Replies: 13
- Views: 5049
Re: Campaign: The Tribe
I have updated this for 1.9.x and uploaded it to the 1.9 add-on server. I have made no major changes to the campaign; I have just replaced some deprecated macros that I was using and updated the scenario objectives to use some of the newer macros. 7 levels; everything seemed to work well on my play-...
- June 17th, 2011, 9:00 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 17 - Human Horde
- Replies: 23
- Views: 32024
Re: Scenario Review: SotBE 17 - Human Horde
I've been thinking about this one some more. (6) 5. On the positive side, this level achieves what few do: it is a big battle that forces the player to attack. Usually a Wesnoth level involves defending a good line in the terrain for 3-5 turns and, once the flood of enemies subsides, then sweep over...
- June 17th, 2011, 8:34 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 18 - Northern Alliance
- Replies: 26
- Views: 26072
Re: Scenario Review: SotBE 18 - Northern Alliance
(1) Warrior, 1.8.5 (2) 8 if it worked as designed; Howgarth III died, but I didn't lose (contrary to the stated objectives). As he died before I even got to a camp to recruit, that would be hard to prevent. As it actually is, 5. Without Howgarth I must have been short of income relative to the enemy...
- June 15th, 2011, 10:04 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 17 - Human Horde
- Replies: 23
- Views: 32024
Re: Scenario Review: SotBE 17 - Human Horde
(1) Warrior, 1.8.5 (2) 6. Completed on the second attempt on turn 12, with the loss of one L3 unit. Starting gold 555. (3) Clear. (4) Good. (5) I was sitting comfortably, manning the walls of Dorset and watching the fight in the plain below. The allies were kicking ass so well that I thought I shoul...
- June 14th, 2011, 8:10 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 16 - Coward
- Replies: 18
- Views: 19287
Re: Scenario Review: SotBE 16 - Coward
(1) Warrior, 1.8.5. (2) 4; apart from one unlucky loss of my leader, completed with only a couple of unintended casualties (L1) and no major problems. (3) Clear. (4) Okay; although some of the dialogue seemed unorcish. "........" for instance; a simple "What?!" would be better I ...
- June 12th, 2011, 9:14 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 15 - Civil War
- Replies: 20
- Views: 22052
Re: Scenario Review: SotBE 15 - Civil War
(1) Warrior, 1.8.5 (2) 6. Completed with minor losses and one or two save-loads for careless moves. Finished on turn 30. Started with 850ish gold, used around 600. (3) Clear. (4) "if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them w...
- June 12th, 2011, 10:49 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 14 - Back Home
- Replies: 20
- Views: 21902
Re: Scenario Review: SotBE 14 - Back Home
(1) Warrior, 1.8.5 (2) 6. Finished on turn 12, with some veteran losses. (3) Clear. (4) Clear and very good. (5) I lost several L3 and L2 units — with lots of L2 enemies and low-defence terrrain, that seems inevitable. And I didn't do so well at levelling up units here; I'm burning through quick vet...
- June 11th, 2011, 11:21 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 13 - Dwarvish Stand
- Replies: 21
- Views: 22096
Re: Scenario Review: SotBE 13 - Dwarvish Stand
(1) Warrior, 1.8.5. (2) 1. Perhaps I'm playing at the wrong skill level :-), but I didn't feel so earlier in the campaign. Started with 469 gold, finished on turn 12. (3) Clear. (4) Good. (5) None. Finding spots where I can get XP ahead of my allies without exposing my good units to too much danger....
- June 11th, 2011, 8:51 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 12 - Giving Some Back
- Replies: 23
- Views: 23312
Re: Scenario Review: SotBE 12 - Giving Some Back
(1) Warrior, 1.8.5 (2) 1; starting with 280 gold and lots of L3s from the previous scenario. (3) Clear. (4) Clear. The story preceding the scenario is good, the dialogue in the scenario is bland, not as good as some of the others in this campaign. (5) None. My allies could have done fairly well on t...
- June 11th, 2011, 10:20 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 11 - Clash of Armies
- Replies: 42
- Views: 39230
Re: Scenario Review: SotBE 11 - Clash of Armies
(1) Warrior, 1.8.5 (2) 4 (3) Clear. (4) Fairly good. (5) The first wave of mermen is tricky, but with the large force that I had recruited it was easy from then on. Even the enemy mages attacking in daylight could make no headway against the team of ~6 L3 warlords & slurbows defending the bridge...
- June 9th, 2011, 7:40 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 10 - Saving Inarix
- Replies: 27
- Views: 26522
Re: Scenario Review: SotBE 10 - Saving Inarix
(1) Warrior, 1.8.5. (2) Well, 1 to just finish the level without the Saurians obviously. To get Inarix & team saved: 8 (I lost several L2 units including a loyal unit, had a couple of reloads during the first attempt and then replayed to save more saurians). (3) I didn't pay attention to the obj...
- June 6th, 2011, 8:58 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 9 - Shan Taum the Smug
- Replies: 22
- Views: 22721
Re: Scenario Review: SotBE 9 - Shan Taum the Smug
1) Warrior, 1.8.5 . 2) 6, but only because I'm an idiot and was trying to actually use the shamans. Probably a 3 otherwise. 3) Clear 4) Hmm. The dialogue starts good, but I thought "Mint cordial" was a strange reference for a stupid orc to make. And, although the initial dialogue is good, ...
- June 5th, 2011, 5:35 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 8 - Silent Forest
- Replies: 27
- Views: 28345
Re: Scenario Review: SotBE 8 - Silent Forest
(1) Warrior 1.8.5. (2) 3 (3) Clear. (4) Good. (5) The only danger was the still-weak orc shamans, since you cannot lose them and the elves can jump through the woods at them. Otherwise, the elves were too thinly spread to be a real threat, and I managed to get most of them to fight in the open. Also...