Search found 14 matches

by PsionicSliver
December 16th, 2007, 2:19 am
Forum: Ideas
Topic: Walls with HP
Replies: 49
Views: 5301

Aethaeryn wrote:All arcane attacks are magic (unlike cold/fire) and wouldn't a wizard destroy any object that gets in his way?
What about Paladins? they have arcane swords.

As for walls with HP, I'd love to see different varieties with different immunities, as someone has already suggested I think.
by PsionicSliver
December 16th, 2007, 2:16 am
Forum: Technical Support
Topic: YaST Replaces Wesnoth 1.3.11 with 1.1.12
Replies: 3
Views: 955

Looking at the repository, OpenSUSE_10.3 has Wesnoth 1.3.11

http://download.opensuse.org/repositori ... SUSE_10.3/
by PsionicSliver
December 8th, 2007, 2:48 am
Forum: Technical Support
Topic: 1.3.12 Campaign scenario Starts do not retain information
Replies: 6
Views: 1268

This is already known

it seems to be a consequence of the linger mode bug fix
by PsionicSliver
December 2nd, 2007, 6:52 pm
Forum: Technical Support
Topic: Loag Game Problems (1.3.12+svn)
Replies: 1
Views: 734

Loag Game Problems (1.3.12+svn)

Hi, I'm using 1.3.12+svn r22097 on Kubuntu 7.10 If I load a save made by wesnoth at the start of the scenario (before the first Auto-Save), then the following problems occur: 1. Recall list is empty 2. Recruit list is smaller, and in some cases empty 3. Some of the units that should've appeared next...
by PsionicSliver
November 18th, 2007, 12:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Help finding wmllint
Replies: 3
Views: 1612

What OS are you using?

In any linux you should be able to just type wmllint in a terminal, not sure about other systems.
by PsionicSliver
November 17th, 2007, 11:05 pm
Forum: Technical Support
Topic: Looking to solve the recall list duplication bug
Replies: 31
Views: 4413

Hi, I've accidentally stumbled on a different version of this bug using 1.3.10+svn (updated 11/17/07). Playing "The Rise of Wesnoth" I saved the game after winning the first scenario, but before clicking "End Scenario". When I went to load that save, I noticed that I had a duplicated list of recalls...
by PsionicSliver
November 12th, 2007, 7:56 pm
Forum: Technical Support
Topic: [Solved] 1.3.10 compile problem
Replies: 7
Views: 2168

Glad that helped.

A quick glance at the configure file shows that it adds an include python flag if you have python installed. It only checks for the headers later, and sets pythonfound to no, even though the check on this variable has already occurred.
by PsionicSliver
November 12th, 2007, 5:43 pm
Forum: Technical Support
Topic: [Solved] 1.3.10 compile problem
Replies: 7
Views: 2168

SVN version works fine for me on Gutsy (Kubuntu).

Maybe you need python-dev package?

I'll check for any discrepancies between SVN config and release config files when I get a chance.

~Psionic Sliver
by PsionicSliver
September 30th, 2007, 2:55 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling on Windows: Linker Help
Replies: 2
Views: 1577

try adding libstdc to the list of libraries for the linker

-lstdc if I'm not mistaken
by PsionicSliver
May 2nd, 2007, 5:10 pm
Forum: Coder’s Corner
Topic: Chesslike.py -- A new AI, stronger than the standard AI
Replies: 59
Views: 22218

Thanks for the great AI. I've just finished making slight modifications for this AI, mostly making several constants be defined at the start, rather than hard-coded. This adds a lot of flexibility, and makes it easy to adjust this AI. All the constants are described in the file. I've also added a po...
by PsionicSliver
April 30th, 2007, 12:35 am
Forum: Ideas
Topic: Expected Outcome in Damage Calculations
Replies: 23
Views: 4434

this would be pretty easy to impliment, wouldn't it? Yes, it is easy to implement, and I've already done an implementation of it. Just sum up the EV of individual outcomes, which are already calculated and displayed anyway. Personally, I often try to do this in my head, and sometimes it is quite ea...
by PsionicSliver
April 29th, 2007, 6:03 pm
Forum: Ideas
Topic: Expected Outcome in Damage Calculations
Replies: 23
Views: 4434

There are 3 situations that I had in mind when proposing this: 1. Two different attacks of a unit deal similar damages, it would be nice to know which one is expected to deal more. 2. Also, if the enemy retaliates with different attacks, which one are you likely to have more HP left after? 3. When a...
by PsionicSliver
April 29th, 2007, 5:41 pm
Forum: Ideas
Topic: Expected Outcome in Damage Calculations
Replies: 23
Views: 4434

Expected Outcome in Damage Calculations

I personally would find it very useful if in the damage calculations window the was an "expected outcome" line. I have already created a patch for this, but I wanted to know if there was any support on the forums for such a feature. Here are a couple of screenshots I took from the version I compiled...
by PsionicSliver
April 29th, 2007, 2:44 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling Wesnoth on Windows - New (simple) guide
Replies: 16
Views: 7212

Translation issues

Thanks for the project file and instructions, they really helped, the only thing I had to change was adding a -lstdc++ flag for the linker. However, I'm running into a problem that I can't get the translations to work. I have "compiled" all the .po files and arranged them in the same way as the ones...