Search found 103 matches

by benj
April 4th, 2005, 9:50 pm
Forum: Users’ Forum
Topic: Orc Shaman
Replies: 13
Views: 3414

Um... actually, its because the scenarios are basically impossible. Any scenario where you have a 50% chance to die at the very beginning is unbalanced , not just hard. As you said, this is at the very beginning so no big deal. Scenarios are expected to be lost and at least this will teach that sha...
by benj
April 4th, 2005, 2:12 pm
Forum: Users’ Forum
Topic: Orc Shaman
Replies: 13
Views: 3414

In SotBE, they're quite annoying units, because they are like tissue paper in battle, and they are "required to keep alive" units. Worse, in their first scenario, you have to rush in to save them, and they have to survive a goodly number of turns with pitiful protection from the AI until ...
by benj
March 27th, 2005, 11:15 pm
Forum: Users’ Forum
Topic: Wesnoth (unofficial) challenge: Easter Eggs
Replies: 11
Views: 8471

ott wrote:Benj -- perhaps you could upload this to the campaign server?
Errr, ok but first please explain how I can do that. :-)
by benj
December 3rd, 2004, 9:44 am
Forum: Mainline Campaign Development
Topic: [Historical] Orcish campaign
Replies: 149
Views: 63167

Saving Inarix victory condition isn't firing for me. Have Inarix + 4 saurins in the fortress and not getting victory condition. This bugged or am I placing them somewhere wrong? (Yes I spent all day posting errors I have got with multiple campaigns over the last month :) I'm sorry, there was a bug ...
by benj
November 26th, 2004, 11:07 am
Forum: Users’ Forum
Topic: Saving Inarix - Bridge does not get destroyed
Replies: 5
Views: 1908

This is a bug I thought I had fixed. Unfortunately, I forgot to commit it. This is now fixed in the CVS and will be in next version of Wesnoth.
by benj
September 22nd, 2004, 8:15 am
Forum: Art Contributions
Topic: Unit portraits
Replies: 68
Views: 10810

Neoriceisgood wrote:Just as a reminder I'm gonna work on this again as soon as I find meh drawings!

btw Benj, do you mind them being black and white? coloring seems a problem on large scale.
No problem Neorice, do as you wish :-)
by benj
August 13th, 2004, 11:52 am
Forum: Art Contributions
Topic: Unit portraits
Replies: 68
Views: 10810

For those who are interested, I made a quick attempt at coloring the shaman. Of course, I wouldn't mind if someone wants to do a better colo.
by benj
August 10th, 2004, 5:50 pm
Forum: Users’ Forum
Topic: A todo list for developers?
Replies: 14
Views: 3557

cyrus wrote:How about a todo List, though that People can Concentrate on where Ideas are really needed and maybe a little bit more welcome.
I think we should add "Create a todo list" into the todo list. :lol:
by benj
July 26th, 2004, 10:33 am
Forum: Strategies & Tips
Topic: The Siege of Barag Gor
Replies: 20
Views: 6640

Re: This scenario is badly flawed in that respect.

Well, there is a green gem on them, unless you are totally blind, it is quite easy to tell. If you ever take a look at them, anyway. Well, you should. :-P Also, I usually press "n" every turn to see if one of my units can move, thus selecting the shamans. Actually, the one about "Kap...
by benj
July 26th, 2004, 8:43 am
Forum: Strategies & Tips
Topic: The Siege of Barag Gor
Replies: 20
Views: 6640

Re: This scenario is badly flawed in that respect.

No, not your fault at all. I didn't realise you could control them at first either, and the scenario certainly doesn't go out of its way to tell you. The Siege of Barag Gôr is definitely one of the most confusing and ridiculous scenarios I've played. Well, there is a green gem on them, unless yo...
by benj
July 26th, 2004, 8:22 am
Forum: Strategies & Tips
Topic: The Siege of Barag Gor
Replies: 20
Views: 6640

Re: This scenario is badly flawed in that respect.

Against an real human playing the opposing side this scenario is always a loss but since the AI is so badly designed so it does not know that killing one shaman will mean a win it can be beaten... It's not really an AI design problem. The scenario designer could tell the AI that the shaman are very...
by benj
July 23rd, 2004, 11:34 am
Forum: Developers’ Discussions
Topic: Multiplayer improvement suggestions
Replies: 14
Views: 2732

Give the details. Where to store the passwords? How to behave in case of cracks? What to do with forgotten passwords? How to identify who really owns some accounts? (if email, which personal information is added then I think data privacy laws apply how information must be stored and secured). You c...
by benj
July 23rd, 2004, 11:17 am
Forum: Developers’ Discussions
Topic: Multiplayer improvement suggestions
Replies: 14
Views: 2732

Another nice feature : registering your nick with password
by benj
July 13th, 2004, 5:10 pm
Forum: Users’ Forum
Topic: Wesnoth in LSM 2004
Replies: 44
Views: 18855

Aleksi wrote:Awww nice! You should put some names under the pictures so people will know who is who! :roll: :wink:
So here they are ;-)
by benj
July 12th, 2004, 5:27 pm
Forum: Mainline Campaign Development
Topic: [Historical] Orcish campaign
Replies: 149
Views: 63167

I tried the scenario yet once more with version 0.8. Still the same end result. I think I must be stupid. OK, I think I understand the problem. There was a misunderstanding in objectives that I fixed previously, but my fix caused wrong objectives :oops: : in this scenario you have to rescue FIVE sa...