Search found 22 matches

by St.John
August 8th, 2009, 5:22 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 192
Views: 123213

Re: Bob's RPG Era

it should work on any ole map you throw at it.
But it's specifically designed to work on Fall of Trent and Labyrinth of Champions. Maybe others?
i dunno.
by St.John
July 29th, 2009, 9:34 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 192
Views: 123213

Re: Bob's RPG Era

Can't wait Bob, you never disappoint! It's people like you who make Wesnoth what it is! EDIT: By the way, I saw you put up the test on the server. I immediately noticed that the mixed classes dissapear. Right after you pick your negative trait, the unit ceases to exist! EDIT: This happens with many ...
by St.John
July 18th, 2009, 1:56 am
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 3.0
Replies: 168
Views: 33247

Re: Gambits Empire Builder 3.0

Hey mate, I love the update. I havent been able to work the campaign yet though. Before the update when i tried, i couldnt get the slaver to catch a wolf. After the update, i cant get my peasants do do anything at all! still, absolutley brilliant, keep it up! people like you make wesnoth what it is :D
by St.John
June 12th, 2009, 7:24 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 3.0
Replies: 168
Views: 33247

Re: Gambits Empire Builder 3.0

YES! Gambit, you're the man, I haven't played in a few months and i thought GEB was dead
I'M SO GLAD IT"S NOT
looks like it's gotten even BETTER while i was gone
which is hard to believe to be honest...it was SO GOOD
by St.John
December 13th, 2008, 7:51 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 2.2
Replies: 121
Views: 24317

Re: Gambits Empire Builder 2.2

This is amazing!!! :D anyway, i just played a hotseat game with a few pals during a road trip you know the hunter/prey one? well, my defensive stratagy was to put layers of landmines and have forests at the back, and put rangers in the forests then, they'll have to stop and die on the landmines whic...
by St.John
August 25th, 2008, 11:45 pm
Forum: Multiplayer Development
Topic: Archmage: wacked out survival scenario for 1.5.0
Replies: 16
Views: 6297

Re: Archmage: wacked out survival scenario for 1.5.0

this is absolutely brilliant i thought it reminded me of magic :D tons of fun really love it. it tends to get quite tough around turn 20 maybe you could find a way to make the spells selectively random? as in, the spells get better and better as you go, but are still somewhat unpredictable? i dunno ...
by St.John
March 29th, 2008, 2:53 am
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 29681

Re: Napoleonnoth

I second that! :D
by St.John
March 29th, 2008, 2:35 am
Forum: Faction & Era Development
Topic: Rise of Empires Era
Replies: 74
Views: 18949

Re: Rise of Empires Era

sounds alot like Civilization to me.... i like it :D
thats because it's based on "a new land"
which was based on an extension that nobody had because it was just ridiculious called "wesnoth civilization"
haha :hmm: :eng: i need to get some of these smileys for my blog :D
haha
by St.John
March 8th, 2008, 11:14 pm
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 451
Views: 905911

Re: Beginner Campaign: The South Guard

is there a record of how many elves you can get to be up against you in the vengeance level?
i kinda decided halfway through that i would give it a shot and ended up with just 120
but i really think there should be a competition or something
by St.John
February 29th, 2008, 4:00 am
Forum: Faction & Era Development
Topic: Rise of Empires Era
Replies: 74
Views: 18949

yeah, played on isthemus with multiple empires and i guessed that was the capitol, so i figured, maybe i cant build colonys close? but that didnt work so then i thought maybe i need a road there and that didnt work so i dunno ill definately watch the progress of this looks like it'll be a LOAD of fu...
by St.John
February 28th, 2008, 3:54 am
Forum: Multiplayer Development
Topic: New scenario concept: "Worldwar"
Replies: 13
Views: 4554

you should look at the high seas
might give you some ideas
capable of running multiple battles at once
only one leader though
by St.John
February 27th, 2008, 9:13 pm
Forum: Faction & Era Development
Topic: Rise of Empires Era
Replies: 74
Views: 18949

sorry guys maybe im just being stupid
how do you advance ages?
or is this still really really in progress?
all i can do is build farms and mines and chop trees and such
even once i have enough to build a colony, i still couldnt for some reason
by St.John
January 21st, 2008, 3:20 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69917

THis is incredible again, as everyone else said, id LOVE to see a one player version id agree with a mini navy, but only the flagship being able to upgrade and such itd be especially helpful starting out, so you could put some meat fodder between you and the sea monsters and pirates :roll: cant say ...
by St.John
October 30th, 2007, 9:35 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 21717

This campain is really fun but i do have to say in the cave level, with the fight between the orcs and trolls i recomend you make it more open, or put less villages in the upper section i got pinned back just behind those puddles and could only kill two trolls a turn, while he could recruit 5 the ot...
by St.John
August 22nd, 2007, 10:17 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Saboteur and Savior 0.62 (Extra version added)
Replies: 19
Views: 15674

yeah, this campaign is fantastic as someone said before though, the maps can get a bit annoying. i always seem to end up at a choke point between crappy terrain that no one wants to move on, so everyone ends up just taking about 10 turns of punishment before the line finally starts moving forward. i...