Search found 185 matches
- January 22nd, 2010, 4:52 am
- Forum: Art Workshop
- Topic: Loyalist Crossbowman Possibility
- Replies: 88
- Views: 17089
Re: Loyalist Crossbowman Possibility
Whoa Major!
Your animation has become very cool in very little time!
I highly encourage you to work in south facing animations, cause north facing sprites/animations will not be used until all or much of the set is done.
Good work!
Your animation has become very cool in very little time!
I highly encourage you to work in south facing animations, cause north facing sprites/animations will not be used until all or much of the set is done.
Good work!
- January 17th, 2010, 2:40 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610413
Re: New animations
This kind of Jetrel posts is what maintains me alert about his advices in every threads, very valuable! thanks!
- January 15th, 2010, 1:00 am
- Forum: Art Contributions
- Topic: Presenting Anima - a new tool for BfW artists
- Replies: 45
- Views: 12817
Re: Presenting Anima - a new tool for BfW artists
Good!
I tested it and it runs correctly on: Linux 2.6.31-14-generic #48-Ubuntu SMP x86_64 GNU/Linux
It will be useful to show in the preview the sprite that we double click.
I tested it and it runs correctly on: Linux 2.6.31-14-generic #48-Ubuntu SMP x86_64 GNU/Linux
It will be useful to show in the preview the sprite that we double click.
- January 6th, 2010, 4:35 am
- Forum: Art Contributions
- Topic: Valkiers portraits: It's like I can touch you!
- Replies: 671
- Views: 179046
Re: Valkiers portraits: Draug incoming
Hello Valkier. You are worrying to much in making it to look like your portrait, the sprite can not have a lot of details cause the limit that pixels naturally make. If you try, you will end with a very blurry sprite (just like resizing an image to match the size). You need to drop some details (lik...
- October 30th, 2009, 9:01 pm
- Forum: Art Contributions
- Topic: WSAS: Milestone Three
- Replies: 441
- Views: 104491
Re: WSAS: Milestone Three
Congratulations tsi,
Neorice must be very happy!
I have to add that the Hurricane and Sky Drakes are the ones that have less diferences, probably a complete gold will make them more different. I emphasize the difference only cause they are always moving.
Neorice must be very happy!
I have to add that the Hurricane and Sky Drakes are the ones that have less diferences, probably a complete gold will make them more different. I emphasize the difference only cause they are always moving.
- October 29th, 2009, 5:07 am
- Forum: Art Workshop
- Topic: No Color :(
- Replies: 17
- Views: 3758
Re: No Color :(
I suggest that you use the "pick color" tool, to use the same colors in the shoulder, that the ones you used in the staff team-color as they appear to be right. Be sure to turn on the "hard-edge" option in the eraser tool when you are using it or it will create a mess with the co...
- October 29th, 2009, 1:42 am
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 260944
Re: Loyalist Portrait Series
I'm not impressed about his stamina, just take a look at his avatar!!!
Congratulations LordBob! Amazing Work!!!
Congratulations LordBob! Amazing Work!!!
- September 18th, 2009, 2:47 am
- Forum: Art Contributions
- Topic: Ghosts!
- Replies: 101
- Views: 28750
Re: Ghosts!
All the portraits are different than the sprites, and that is a very good feature. It would be very boring that the portrait was only a "zoom" of the sprite. This feature, makes the feel than not all the units of the same type are equal, some can have armour like in the sprite, others not ...
- July 19th, 2009, 9:18 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Trunk: ‘serialization’ has not been declared
- Replies: 1
- Views: 1890
Trunk: ‘serialization’ has not been declared
Hello, I was getting this error since last week, I needed a library, but no check fails at the start. jorge@molko:/usr/src/wesnoth$ svn update U players_changelog U src/play_controller.hpp U src/actions.cpp U src/playsingle_controller.cpp U src/gamestatus.cpp U src/attack_prediction_display.hpp U sr...
- July 12th, 2009, 12:47 am
- Forum: Art Contributions
- Topic: WSAS: Milestone Three
- Replies: 441
- Views: 104491
Re: WSAS: First milestone approaching
What is the most constant flaw on your portraits, is that you use lots of thin outlines - imo if you used fewer but bolder outlines, and just shading in place of the other outlines that werent important enough to be bold ones, it would add a lot. I agree with this, your dwarf portraits shows it mor...
- May 1st, 2009, 2:13 am
- Forum: Art Contributions
- Topic: REQUEST - death animation for bone shooter
- Replies: 9
- Views: 5191
Re: REQUEST - death animation for bone shooter
Thanks for your encouragement!, but I will start again :/
I didn't notice this mistake until now, the colors in frame one are all wrong,
I was working with anti-alias turned on!
Always turn off that thing!!!
I didn't notice this mistake until now, the colors in frame one are all wrong,
I was working with anti-alias turned on!
Always turn off that thing!!!
- April 26th, 2009, 3:42 pm
- Forum: Art Contributions
- Topic: REQUEST - death animation for bone shooter
- Replies: 9
- Views: 5191
Re: REQUEST - death animation for bone shooter
The colors are still random, but zoomed out I think it looks better...
- April 26th, 2009, 2:11 am
- Forum: Art Contributions
- Topic: REQUEST - death animation for bone shooter
- Replies: 9
- Views: 5191
Re: REQUEST - death animation for bone shooter
I was trying to do it, but I ruined the boots, I do not quite understand how to use the colors in them, there are a lot of different ones, not like the bones that use only a light color, a dark one and one between.
:S
Can someone explain me?
Thanks.
:S
Can someone explain me?
Thanks.
- January 23rd, 2009, 3:06 am
- Forum: Art Contributions
- Topic: Ghastly
- Replies: 135
- Views: 32274
Re: Ghastly
Sorry, I didn't read the entire topicDarker_Dreams wrote:jdsampayo; this is back to the eyes/no eyes discussion, and I'm pretty indifferent either way. I'm moving along without, because I'm pretty happy and that's how I've got stuff right now.
- January 22nd, 2009, 2:24 am
- Forum: Art Contributions
- Topic: Ghastly
- Replies: 135
- Views: 32274
Re: Ghastly
Hello, I like the concept, and have an idea, but can't say it in my poor english :/ so, forgive me for this quick edit to show what I mean. It makes the illusion (at least for me) that in the picture of the left, the "thing" is sleeping if you take the eyes for the uhmm "tits" (l...