Search found 185 matches

by jdsampayo
January 22nd, 2010, 4:52 am
Forum: Art Workshop
Topic: Loyalist Crossbowman Possibility
Replies: 88
Views: 8379

Re: Loyalist Crossbowman Possibility

Whoa Major!

Your animation has become very cool in very little time!

I highly encourage you to work in south facing animations, cause north facing sprites/animations will not be used until all or much of the set is done.

Good work!
by jdsampayo
January 17th, 2010, 2:40 am
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 350594

Re: New animations

This kind of Jetrel posts is what maintains me alert about his advices in every threads, very valuable! thanks!
by jdsampayo
January 15th, 2010, 1:00 am
Forum: Art Contributions
Topic: Presenting Anima - a new tool for BfW artists
Replies: 45
Views: 7957

Re: Presenting Anima - a new tool for BfW artists

Good!

I tested it and it runs correctly on: Linux 2.6.31-14-generic #48-Ubuntu SMP x86_64 GNU/Linux
It will be useful to show in the preview the sprite that we double click. :mrgreen:
by jdsampayo
January 6th, 2010, 4:35 am
Forum: Art Contributions
Topic: Valkiers portraits: It's like I can touch you!
Replies: 671
Views: 104730

Re: Valkiers portraits: Draug incoming

Hello Valkier. You are worrying to much in making it to look like your portrait, the sprite can not have a lot of details cause the limit that pixels naturally make. If you try, you will end with a very blurry sprite (just like resizing an image to match the size). You need to drop some details (lik...
by jdsampayo
October 30th, 2009, 9:01 pm
Forum: Art Contributions
Topic: WSAS: Milestone Three
Replies: 441
Views: 64070

Re: WSAS: Milestone Three

Congratulations tsi,

Neorice must be very happy!

I have to add that the Hurricane and Sky Drakes are the ones that have less diferences, probably a complete gold will make them more different. I emphasize the difference only cause they are always moving.
by jdsampayo
October 29th, 2009, 5:07 am
Forum: Art Workshop
Topic: No Color :(
Replies: 17
Views: 1616

Re: No Color :(

I suggest that you use the "pick color" tool, to use the same colors in the shoulder, that the ones you used in the staff team-color as they appear to be right.

Be sure to turn on the "hard-edge" option in the eraser tool when you are using it or it will create a mess with the colors.
by jdsampayo
October 29th, 2009, 1:42 am
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 161791

Re: Loyalist Portrait Series

I'm not impressed about his stamina, just take a look at his avatar!!! :P
Congratulations LordBob! Amazing Work!!!
by jdsampayo
September 18th, 2009, 2:47 am
Forum: Art Contributions
Topic: Ghosts!
Replies: 101
Views: 15416

Re: Ghosts!

All the portraits are different than the sprites, and that is a very good feature. It would be very boring that the portrait was only a "zoom" of the sprite. This feature, makes the feel than not all the units of the same type are equal, some can have armour like in the sprite, others not like in th...
by jdsampayo
July 19th, 2009, 9:18 am
Forum: Release Announcements, Compiling & Installation
Topic: Trunk: ‘serialization’ has not been declared
Replies: 1
Views: 1415

Trunk: ‘serialization’ has not been declared

Hello, I was getting this error since last week, I needed a library, but no check fails at the start. jorge@molko:/usr/src/wesnoth$ svn update U players_changelog U src/play_controller.hpp U src/actions.cpp U src/playsingle_controller.cpp U src/gamestatus.cpp U src/attack_prediction_display.hpp U sr...
by jdsampayo
July 12th, 2009, 12:47 am
Forum: Art Contributions
Topic: WSAS: Milestone Three
Replies: 441
Views: 64070

Re: WSAS: First milestone approaching

What is the most constant flaw on your portraits, is that you use lots of thin outlines - imo if you used fewer but bolder outlines, and just shading in place of the other outlines that werent important enough to be bold ones, it would add a lot. I agree with this, your dwarf portraits shows it mor...
by jdsampayo
May 1st, 2009, 2:13 am
Forum: Art Contributions
Topic: REQUEST - death animation for bone shooter
Replies: 9
Views: 3418

Re: REQUEST - death animation for bone shooter

Thanks for your encouragement!, but I will start again :/

I didn't notice this mistake until now, the colors in frame one are all wrong,
I was working with anti-alias turned on! :augh:
Always turn off that thing!!! :x

Image
by jdsampayo
April 26th, 2009, 3:42 pm
Forum: Art Contributions
Topic: REQUEST - death animation for bone shooter
Replies: 9
Views: 3418

Re: REQUEST - death animation for bone shooter

The colors are still random, but zoomed out I think it looks better...
by jdsampayo
April 26th, 2009, 2:11 am
Forum: Art Contributions
Topic: REQUEST - death animation for bone shooter
Replies: 9
Views: 3418

Re: REQUEST - death animation for bone shooter

I was trying to do it, but I ruined the boots, I do not quite understand how to use the colors in them, there are a lot of different ones, not like the bones that use only a light color, a dark one and one between.
:S
Can someone explain me?
Thanks.
by jdsampayo
January 23rd, 2009, 3:06 am
Forum: Art Contributions
Topic: Ghastly
Replies: 135
Views: 19126

Re: Ghastly

Darker_Dreams wrote:jdsampayo; this is back to the eyes/no eyes discussion, and I'm pretty indifferent either way. I'm moving along without, because I'm pretty happy and that's how I've got stuff right now.
Sorry, I didn't read the entire topic :(
by jdsampayo
January 22nd, 2009, 2:24 am
Forum: Art Contributions
Topic: Ghastly
Replies: 135
Views: 19126

Re: Ghastly

Hello, I like the concept, and have an idea, but can't say it in my poor english :/ so, forgive me for this quick edit to show what I mean. It makes the illusion (at least for me) that in the picture of the left, the "thing" is sleeping if you take the eyes for the uhmm "tits" (little knowledge of E...