Search found 188 matches
- May 10th, 2007, 10:36 pm
- Forum: Ideas
- Topic: Backstab, Marksman, Berserk - Abilities or Weapon Specials ?
- Replies: 24
- Views: 5018
- May 10th, 2007, 10:34 pm
- Forum: Multiplayer Development
- Topic: Combatting anti-social behavior on the mp serv
- Replies: 156
- Views: 32280
The commands are rather obviously intuitive for the most part, and there's a wiki for the ones you can't figure out. /help should be the first thing you type, really. I don't see why it's hard to figure that one out. Figuring out the /msg shortcut for /whisper and the /me for /emote, etc, is just a ...
- May 10th, 2007, 10:32 pm
- Forum: Multiplayer Development
- Topic: small, balanced 1vs1 map
- Replies: 7
- Views: 2141
Re: small, balanced 1vs1 map
Paterson's 1, 3, and 4 points are valid. Point 2, however, is something I've noticed in all maps that confuses me: why is it that villages are never to be placed next to mountainous terrain (in which Knalgans get 40-70 dodging) but often near forests (in which Rebels get 40-70 dodging)?
- May 10th, 2007, 9:00 pm
- Forum: Users’ Forum
- Topic: Multiplayer - looking for players
- Replies: 9
- Views: 3179
- May 10th, 2007, 7:56 pm
- Forum: WML Workshop
- Topic: Unit Ability: Elusive
- Replies: 11
- Views: 3344
- May 10th, 2007, 7:37 pm
- Forum: WML Workshop
- Topic: Unit Ability: Elusive
- Replies: 11
- Views: 3344
Did you try to use it as an ability, instead of a weapon special (your macro naming and the description would imply this)? ...Aha. That's why I didn't think of your idea earlier: I wanted to make an ability, not a weapon special. Meh. The weapon special will work if necessary, but I'd really like i...
- May 10th, 2007, 7:15 pm
- Forum: WML Workshop
- Topic: Unit Ability: Elusive
- Replies: 11
- Views: 3344
- May 10th, 2007, 7:06 pm
- Forum: Ideas
- Topic: Backstab, Marksman, Berserk - Abilities or Weapon Specials ?
- Replies: 24
- Views: 5018
- May 10th, 2007, 7:03 pm
- Forum: Ideas
- Topic: New goblin Rouser or unit
- Replies: 8
- Views: 2099
Because the original thread was locked and so you made another thread about the exact same thing. In most forums, that's grounds for a 3-day ban. Why not goblins could be suprior to orcs In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called 'Goblins' a...
- May 10th, 2007, 6:42 pm
- Forum: Ideas
- Topic: New goblin Rouser or unit
- Replies: 8
- Views: 2099
Re: New goblin Rouser or unit
Exactly. Jetryl was quite right.Elvish Vanquisher wrote:Well the other thread was locked
- May 10th, 2007, 6:41 pm
- Forum: Faction & Era Development
- Topic: Naga Faction
- Replies: 82
- Views: 27567
- May 10th, 2007, 6:18 pm
- Forum: WML Workshop
- Topic: Unit Ability: Elusive
- Replies: 11
- Views: 3344
Sweet. Thanks again. It does work indeed. Here's the ability in its final form, in case anyone else wants to use it. It's pretty overpowered, though, but I'm sure one could find a balanced use for it for some units which are weak enough in other aspects. #define ABILITY_ELUSIVE [chance_to_hit] id=el...
- May 10th, 2007, 6:05 pm
- Forum: WML Workshop
- Topic: Unit Ability: Elusive
- Replies: 11
- Views: 3344
- May 10th, 2007, 5:26 pm
- Forum: WML Workshop
- Topic: Unit Ability: Elusive
- Replies: 11
- Views: 3344
Unit Ability: Elusive
I'm trying to make an ability which halves an opponent's chance to hit while the unit is defending. I'd tell you how far I've gotten so far and ask if you have any idea what I'm doing wrong, but so far there's nothing I've tried which I didn't already know would fail miserably. Do I have to do a tri...
- May 10th, 2007, 10:49 am
- Forum: Faction & Era Development
- Topic: Trolls
- Replies: 61
- Views: 13927