Search found 5 matches

by tofudragon7
March 16th, 2007, 2:31 am
Forum: Scenario & Campaign Development
Topic: Volcano Island(Coding help, please)
Replies: 98
Views: 20760

When I got to "prison," I ended the turn, and it said I won. On the next level, it would not let me recruit or recall any units. I repeated this several times, and got the same problems. (I ended up just savestate hacking so I could see how it ended).
by tofudragon7
March 16th, 2007, 12:21 am
Forum: Scenario & Campaign Development
Topic: Origin of Magic?
Replies: 3
Views: 1211

Ah. Cool, thanks. I've been going at the campaign server somewhat randomly.
by tofudragon7
March 14th, 2007, 5:49 am
Forum: Scenario & Campaign Development
Topic: Origin of Magic?
Replies: 3
Views: 1211

Origin of Magic?

I know that Wesnoth, as a game, does not place a great deal on magic as a distinct factor; indeed, magical units fit nicely into the combat and strategy-based gameplay. However, the presence of magical units, creatures, artifacts and especially the legions of animated undead have led me to wonder if...
by tofudragon7
March 14th, 2007, 5:11 am
Forum: Faction & Era Development
Topic: Commonwealth of Magi
Replies: 23
Views: 8778

It's nice to see that you've been able to come up with a way to put a heavy emphasis on magic in a faction without making things too RPG-esque. If you're still looking for ideas, I've always thought the idea of a mage-knight could be interesting; kind of a cross between a scout and a magic user, or ...
by tofudragon7
March 13th, 2007, 5:22 am
Forum: Scenario & Campaign Development
Topic: CampGen release
Replies: 196
Views: 50856

There may be a very obvious answer to this, but here's my problem: In Mac OSX, the wesnoth data and images files are hidden "inside" the wesnoth application. I'm sure anyone who uses a mac knows this. The problem is, these folders only appear when "Reaveal ___ Folder" is selected...