Search found 961 matches
- August 26th, 2012, 8:28 pm
- Forum: Users’ Forum
- Topic: A farewell from Mythological
- Replies: 12
- Views: 6207
Re: A farewell from Mythological
Ahhh, the person who first helped me with WML is leaving. Farewell to you, friend, and good luck. (Even though you may not read this message, I feel it a necessity to say goodbye.)
- January 15th, 2012, 9:44 pm
- Forum: Ideas
- Topic: zipped collection of wml reference for download
- Replies: 5
- Views: 1757
Re: zipped collection of wml reference for download
Can anyone advise any specific tool to download wiki? Sorry for a late response, but... Through google, the first couple of sites (Simple search of "download websites") seem to allow such (See below) . When download it, though, be sure to share it to others, as using a 3rd party program l...
- November 22nd, 2011, 4:33 am
- Forum: WML Workshop
- Topic: [teleport] VS seperate moveto event.
- Replies: 6
- Views: 1716
Re: [teleport] VS seperate moveto event.
I may not be reading this right, but this is what I would do: correct me if I am wrong [event] name=moveto first_time_only=no [filter] side=1 x,y=X,Y [/filter] [if] [variable] name=questdone equals=yes [/variable] [then] {TELEPORTTHING2} [/then] [else] {TELEPORTTHING1} [/else] [/if] [/event] Not qu...
- November 21st, 2011, 8:46 pm
- Forum: WML Workshop
- Topic: [teleport] VS seperate moveto event.
- Replies: 6
- Views: 1716
Re: [teleport] VS seperate moveto event.
If you're avoiding the [if] and [then] because they are cluttered, how about just writing the entire thing as a macro and keep it tidy? ... I don't think there is any way to avoid the [if] and [then] tags without making the process much longer though, my personal advice is just to stick to [if] and...
- November 21st, 2011, 6:49 pm
- Forum: WML Workshop
- Topic: [teleport] VS seperate moveto event.
- Replies: 6
- Views: 1716
[teleport] VS seperate moveto event.
I have a dilemma with one of my maps. I have a moveto event, that teleports a unit. But then I have a separate event that adds a value to a variable when the unit moves to the hex that teleports them. I would like to keep the events seperate, but unfortunately, it seems impossible, and the variable ...
- October 6th, 2011, 7:53 pm
- Forum: Technical Support
- Topic: Missing Wesnothd
- Replies: 9
- Views: 3076
Re: Missing Wesnothd
Are you using a package manager? If so, which one? Um, I'm not sure. Does the Ubuntu software centre use a package manager? Because I downloaded the .deb package/file and opened it (which automatically moved over to the Ubuntu software centre) and installed it from there (if it does use a package m...
- October 6th, 2011, 3:55 pm
- Forum: Technical Support
- Topic: Missing Wesnothd
- Replies: 9
- Views: 3076
Re: Missing Wesnothd
Are you using a package manager? If so, which one?
Edit: Also, I remember I had to disable my firewall to log on (or just make an exception) on Debian a while ago. Does your firewall allow Wesnoth?
Edit: Also, I remember I had to disable my firewall to log on (or just make an exception) on Debian a while ago. Does your firewall allow Wesnoth?
- September 19th, 2011, 7:38 pm
- Forum: WML Workshop
- Topic: help
- Replies: 9
- Views: 2792
Re: help
From what I remember, This doesnt work in Multiplayer. Use [kill] on the sides you want to lose.
Code: Select all
[endlevel]
side=3
result=victory
[/endlevel]
- September 17th, 2011, 4:26 am
- Forum: Ideas
- Topic: [interface] Select with left click. Act with right click.
- Replies: 64
- Views: 12593
Re: Select Object by Left-Click and select Action by Right-C
On Macs, it is Control Click, instead of just right clicking like on Windows or Linux. A little more difficult, but possible.Velensk wrote:You can use right clicking with macs. Whatever gave you the impression otherwise?
- September 15th, 2011, 3:59 am
- Forum: WML Workshop
- Topic: Only one question so far...
- Replies: 2
- Views: 651
Re: Only one question so far...
Now, given I want to use my own unit in place of the character here, how do I go about putting in a sprite (let's just say a bowman). What do I need to add and take out of the [move_unit_fake] tag for it to be able to move the bowman to where I want? Also, how do I use this when placing a unit on t...
- September 8th, 2011, 8:45 pm
- Forum: WML Workshop
- Topic: Two sounds in one attack
- Replies: 4
- Views: 1601
Re: Two sounds in one attack
I don't know how to do that with WML but you could download an install Audacity (free software) and open both files and save them as one, then use that sound file as both. Problem with that is that users would have to have the map/era to play Multiplayer. If it is possible to play more then one sou...
- September 6th, 2011, 12:27 am
- Forum: Ideas
- Topic: [engine] Geodic Maps
- Replies: 43
- Views: 8007
Re: [engine] Geodic Maps
Check the coordinates.Insinuator wrote:@Max: I don't quite understand your map. It just looks like mirror images of the same section. Surely that's not what we're considering a geodic map is...
- September 5th, 2011, 11:48 pm
- Forum: Ideas
- Topic: [UMC] Blood Bowl
- Replies: 15
- Views: 4326
Re: Blood Bowl
Wesbowl was a scenario I made ages ago, when WML was first growing some features to make it reasonably powerful as an example of what could be achieved with WML. It was never designed to be a really balanced fun game. I am surprised it has lasted through any serious releases at all, let alone this ...
- September 1st, 2011, 1:50 am
- Forum: Website
- Topic: Jaw dropping smiley?
- Replies: 5
- Views: 3622
Re: Jaw dropping smiley?
If this was Facebook I'd like this. Smilies distract the reader from the true point of the message. And the side-bar of the smilies also distract the writer of their message, as well.ancestral wrote:Call me ’ol fashioned, but I like colons and parens far better than obnoxious images.
- August 29th, 2011, 6:56 pm
- Forum: Multiplayer Development
- Topic: 1.2 addons
- Replies: 5
- Views: 1719
Re: 1.2 addons
From the few beginning lines (In Uno for Wesnoth), it seems to be in a different language (from the variables), but the actual text and code is in English. Please note that these addons will not work with current versions of Wesnoth. There was a HUGE change in terrain a while back, letting it add la...