Search found 961 matches

by DEATH_is_undead
August 26th, 2012, 8:28 pm
Forum: Users’ Forum
Topic: A farewell from Mythological
Replies: 12
Views: 3713

Re: A farewell from Mythological

Ahhh, the person who first helped me with WML is leaving. Farewell to you, friend, and good luck. (Even though you may not read this message, I feel it a necessity to say goodbye.)
by DEATH_is_undead
January 15th, 2012, 9:44 pm
Forum: Ideas
Topic: zipped collection of wml reference for download
Replies: 5
Views: 1010

Re: zipped collection of wml reference for download

Can anyone advise any specific tool to download wiki? Sorry for a late response, but... Through google, the first couple of sites (Simple search of "download websites") seem to allow such (See below) . When download it, though, be sure to share it to others, as using a 3rd party program like this c...
by DEATH_is_undead
November 22nd, 2011, 4:33 am
Forum: WML Workshop
Topic: [teleport] VS seperate moveto event.
Replies: 6
Views: 717

Re: [teleport] VS seperate moveto event.

I may not be reading this right, but this is what I would do: correct me if I am wrong [event] name=moveto first_time_only=no [filter] side=1 x,y=X,Y [/filter] [if] [variable] name=questdone equals=yes [/variable] [then] {TELEPORTTHING2} [/then] [else] {TELEPORTTHING1} [/else] [/if] [/event] Not qu...
by DEATH_is_undead
November 21st, 2011, 8:46 pm
Forum: WML Workshop
Topic: [teleport] VS seperate moveto event.
Replies: 6
Views: 717

Re: [teleport] VS seperate moveto event.

If you're avoiding the [if] and [then] because they are cluttered, how about just writing the entire thing as a macro and keep it tidy? ... I don't think there is any way to avoid the [if] and [then] tags without making the process much longer though, my personal advice is just to stick to [if] and...
by DEATH_is_undead
November 21st, 2011, 6:49 pm
Forum: WML Workshop
Topic: [teleport] VS seperate moveto event.
Replies: 6
Views: 717

[teleport] VS seperate moveto event.

I have a dilemma with one of my maps. I have a moveto event, that teleports a unit. But then I have a separate event that adds a value to a variable when the unit moves to the hex that teleports them. I would like to keep the events seperate, but unfortunately, it seems impossible, and the variable ...
by DEATH_is_undead
October 6th, 2011, 7:53 pm
Forum: Technical Support
Topic: Missing Wesnothd
Replies: 9
Views: 1761

Re: Missing Wesnothd

Are you using a package manager? If so, which one? Um, I'm not sure. Does the Ubuntu software centre use a package manager? Because I downloaded the .deb package/file and opened it (which automatically moved over to the Ubuntu software centre) and installed it from there (if it does use a package m...
by DEATH_is_undead
October 6th, 2011, 3:55 pm
Forum: Technical Support
Topic: Missing Wesnothd
Replies: 9
Views: 1761

Re: Missing Wesnothd

Are you using a package manager? If so, which one?

Edit: Also, I remember I had to disable my firewall to log on (or just make an exception) on Debian a while ago. Does your firewall allow Wesnoth?
by DEATH_is_undead
September 19th, 2011, 7:38 pm
Forum: WML Workshop
Topic: help
Replies: 9
Views: 1313

Re: help

From what I remember,

Code: Select all

  [endlevel]
            side=3
            result=victory
        [/endlevel]
This doesnt work in Multiplayer. Use [kill] on the sides you want to lose.
by DEATH_is_undead
September 17th, 2011, 4:26 am
Forum: Ideas
Topic: [interface] Select with left click. Act with right click.
Replies: 64
Views: 7667

Re: Select Object by Left-Click and select Action by Right-C

Velensk wrote:You can use right clicking with macs. Whatever gave you the impression otherwise?
On Macs, it is Control Click, instead of just right clicking like on Windows or Linux. A little more difficult, but possible.
by DEATH_is_undead
September 15th, 2011, 3:59 am
Forum: WML Workshop
Topic: Only one question so far...
Replies: 2
Views: 325

Re: Only one question so far...

Now, given I want to use my own unit in place of the character here, how do I go about putting in a sprite (let's just say a bowman). What do I need to add and take out of the [move_unit_fake] tag for it to be able to move the bowman to where I want? Also, how do I use this when placing a unit on t...
by DEATH_is_undead
September 8th, 2011, 8:45 pm
Forum: WML Workshop
Topic: Two sounds in one attack
Replies: 4
Views: 768

Re: Two sounds in one attack

I don't know how to do that with WML but you could download an install Audacity (free software) and open both files and save them as one, then use that sound file as both. Problem with that is that users would have to have the map/era to play Multiplayer. If it is possible to play more then one sou...
by DEATH_is_undead
September 6th, 2011, 12:27 am
Forum: Ideas
Topic: [engine] Geodic Maps
Replies: 43
Views: 4642

Re: [engine] Geodic Maps

Insinuator wrote:@Max: I don't quite understand your map. It just looks like mirror images of the same section. Surely that's not what we're considering a geodic map is...
Check the coordinates.
by DEATH_is_undead
September 5th, 2011, 11:48 pm
Forum: Ideas
Topic: [UMC] Blood Bowl
Replies: 15
Views: 2291

Re: Blood Bowl

Wesbowl was a scenario I made ages ago, when WML was first growing some features to make it reasonably powerful as an example of what could be achieved with WML. It was never designed to be a really balanced fun game. I am surprised it has lasted through any serious releases at all, let alone this ...
by DEATH_is_undead
September 1st, 2011, 1:50 am
Forum: Website
Topic: Jaw dropping smiley?
Replies: 5
Views: 2509

Re: Jaw dropping smiley?

ancestral wrote:Call me ’ol fashioned, but I like colons and parens far better than obnoxious images.
If this was Facebook I'd like this. Smilies distract the reader from the true point of the message. And the side-bar of the smilies also distract the writer of their message, as well.
by DEATH_is_undead
August 29th, 2011, 6:56 pm
Forum: Multiplayer Development
Topic: 1.2 addons
Replies: 5
Views: 866

Re: 1.2 addons

From the few beginning lines (In Uno for Wesnoth), it seems to be in a different language (from the variables), but the actual text and code is in English. Please note that these addons will not work with current versions of Wesnoth. There was a HUGE change in terrain a while back, letting it add la...