Search found 30 matches
- April 21st, 2009, 6:28 am
- Forum: Users’ Forum
- Topic: A fair handicap?
- Replies: 8
- Views: 2135
Re: A fair handicap?
Zero. Most(?) 1v1 maps are arranged so that the first player's villages are further away from his keep and take longer to capture. That's his handicap. Handicaps should be reserved for evening out matches between players of mutually-acknowledged disparate skill. If you need it for any other purpose,...
- March 14th, 2009, 6:16 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.13 - 1.6rc2
- Replies: 6
- Views: 3938
Re: Wesnoth 1.5.13 - 1.6rc2
OSJ, here's the thread you're looking for: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=24375
Btw, the even/odd version number convention is far from unique to Wesnoth. The Linux kernel uses it, for example.
Btw, the even/odd version number convention is far from unique to Wesnoth. The Linux kernel uses it, for example.
- March 7th, 2009, 8:31 am
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83479
Re: Thread of the N3T clan
N3Ters, rejoice. I give you mathematical proof that not only are three-way contests imbalanced, but they tend to favor the weakest contestant.
http://rutherglen.ics.mq.edu.au/math106 ... ayduel.pdf
http://rutherglen.ics.mq.edu.au/math106 ... ayduel.pdf
- March 2nd, 2009, 4:40 am
- Forum: Technical Support
- Topic: Cannot downlaod addons
- Replies: 14
- Views: 3025
Re: Cannot downlaod addons
Kelben, glad that fixed your problem. As I said, though, you aren't supposed to have to do that. None of us can reproduce the issue. If you see this come up again and you're able to find a recipe for consistently producing this behavior, please file a bug report on http://bugs.wesnoth.org. TIA.
- March 2nd, 2009, 4:03 am
- Forum: Technical Support
- Topic: Cannot downlaod addons
- Replies: 14
- Views: 3025
Re: Cannot downlaod addons
Kelben, first of all make sure that the add-on you downloaded is in fact a single-player campaign and not some other type of add-on such as a faction or an MP map pack. Assuming that it is in fact a campaign, try restarting the game and see if it shows up in the campaign menu after restarting. Bugs ...
- February 16th, 2009, 9:58 pm
- Forum: Off-Topic
- Topic: Photos of Wesnoth players
- Replies: 430
- Views: 146427
Re: Photos of Wesnoth players
From my first few weeks of fencing. I really should replace this with a better picture, because my guard is way too far toward center, and I'm mainly an épéeist now.
- February 15th, 2009, 7:15 am
- Forum: Strategies & Tips
- Topic: DiD with new gold system
- Replies: 0
- Views: 1143
DiD with new gold system
Has anyone beaten 'A Small Favor' (part 1) in the 1.5 branch of DiD on hard since the switch to the new gold system? It seems impossible now.
- March 13th, 2008, 2:52 am
- Forum: Users’ Forum
- Topic: 76-2
- Replies: 26
- Views: 5455
Re: 76-2
They're in TRoW and TSoF, and they're defined in the core/ tree.Me1234 wrote:since when did a fire dragon become mainline??
- March 12th, 2008, 12:50 am
- Forum: Users’ Forum
- Topic: 76-2
- Replies: 26
- Views: 5455
Re: 76-2
Sadly that's a no. If he were strong it'd be 81-2.cool evil wrote:Is that the highest possible damage? I mean surely 152 is good, but you didn't mention if the grand night had a strength trait or not, i'm too lazy to figure out the math.
- March 11th, 2008, 9:10 am
- Forum: Users’ Forum
- Topic: 76-2
- Replies: 26
- Views: 5455
76-2
It took me 18 scenarios to set this up . Screenshot from Eastern Invasion of a grand knight with an amulet (arcane melee) attacking a death knight during daytime with leadership from a grand marshal.
- February 12th, 2008, 10:37 am
- Forum: Mainline Campaign Development
- Topic: The Hammer of Thursagan
- Replies: 134
- Views: 124902
- February 12th, 2008, 7:42 am
- Forum: Mainline Campaign Development
- Topic: The Hammer of Thursagan
- Replies: 134
- Views: 124902
I think you should consider raising the minimum gold a bit for Forbidden Forest. Starting with the current minimum of 80 makes the scenario pretty much unwinnable without savescumming. The rest of the campaign seems a bit on the easy side. Playing on challenging, I reached Forbidden Forest with only...
- January 27th, 2008, 1:34 pm
- Forum: Strategies & Tips
- Topic: Never say die
- Replies: 1
- Views: 1536
Never say die
Let the attached replay be a lesson in why you don't concede just because you're down a few units and a few villages.
- January 26th, 2008, 1:24 pm
- Forum: Coder’s Corner
- Topic: WML Preprocessor
- Replies: 13
- Views: 4166
I'd like to know how exactly you are wanting to create that preprocessor with a Python-like language - Python-like means Python-functionality, means really much work. And after all, your preprocessor would still parse into huge amounts of WML. No, all I mean is syntax that superficially resembles P...
- January 26th, 2008, 2:50 am
- Forum: Coder’s Corner
- Topic: WML Preprocessor
- Replies: 13
- Views: 4166
this is not something I really see the need to get merged into our codebase as another maintenance task; but there's no harm in writing your own utility (and sharing it with others) if it makes it easier for you to churn out WML. That's all I was proposing. It was esr who brought up merging it into...