Search found 30 matches

by dfranke
April 21st, 2009, 6:28 am
Forum: Users’ Forum
Topic: A fair handicap?
Replies: 8
Views: 1244

Re: A fair handicap?

Zero. Most(?) 1v1 maps are arranged so that the first player's villages are further away from his keep and take longer to capture. That's his handicap. Handicaps should be reserved for evening out matches between players of mutually-acknowledged disparate skill. If you need it for any other purpose,...
by dfranke
March 14th, 2009, 6:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.13 - 1.6rc2
Replies: 6
Views: 2557

Re: Wesnoth 1.5.13 - 1.6rc2

OSJ, here's the thread you're looking for: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=24375

Btw, the even/odd version number convention is far from unique to Wesnoth. The Linux kernel uses it, for example.
by dfranke
March 7th, 2009, 8:31 am
Forum: Users’ Forum
Topic: Thread of the N3T clan
Replies: 324
Views: 54634

Re: Thread of the N3T clan

N3Ters, rejoice. I give you mathematical proof that not only are three-way contests imbalanced, but they tend to favor the weakest contestant.

http://rutherglen.ics.mq.edu.au/math106 ... ayduel.pdf
by dfranke
March 2nd, 2009, 4:40 am
Forum: Technical Support
Topic: Cannot downlaod addons
Replies: 14
Views: 1454

Re: Cannot downlaod addons

Kelben, glad that fixed your problem. As I said, though, you aren't supposed to have to do that. None of us can reproduce the issue. If you see this come up again and you're able to find a recipe for consistently producing this behavior, please file a bug report on http://bugs.wesnoth.org. TIA.
by dfranke
March 2nd, 2009, 4:03 am
Forum: Technical Support
Topic: Cannot downlaod addons
Replies: 14
Views: 1454

Re: Cannot downlaod addons

Kelben, first of all make sure that the add-on you downloaded is in fact a single-player campaign and not some other type of add-on such as a faction or an MP map pack. Assuming that it is in fact a campaign, try restarting the game and see if it shows up in the campaign menu after restarting. Bugs ...
by dfranke
February 16th, 2009, 9:58 pm
Forum: Off-Topic
Topic: Photos of Wesnoth players
Replies: 430
Views: 104139

Re: Photos of Wesnoth players

From my first few weeks of fencing. I really should replace this with a better picture, because my guard is way too far toward center, and I'm mainly an épéeist now.
by dfranke
February 15th, 2009, 7:15 am
Forum: Strategies & Tips
Topic: DiD with new gold system
Replies: 0
Views: 936

DiD with new gold system

Has anyone beaten 'A Small Favor' (part 1) in the 1.5 branch of DiD on hard since the switch to the new gold system? It seems impossible now.
by dfranke
March 13th, 2008, 2:52 am
Forum: Users’ Forum
Topic: 76-2
Replies: 26
Views: 2987

Re: 76-2

Me1234 wrote:since when did a fire dragon become mainline??
They're in TRoW and TSoF, and they're defined in the core/ tree.
by dfranke
March 12th, 2008, 12:50 am
Forum: Users’ Forum
Topic: 76-2
Replies: 26
Views: 2987

Re: 76-2

cool evil wrote:Is that the highest possible damage? I mean surely 152 is good, but you didn't mention if the grand night had a strength trait or not, i'm too lazy to figure out the math.
Sadly that's a no. If he were strong it'd be 81-2.
by dfranke
March 11th, 2008, 9:10 am
Forum: Users’ Forum
Topic: 76-2
Replies: 26
Views: 2987

76-2

It took me 18 scenarios to set this up :-). Screenshot from Eastern Invasion of a grand knight with an amulet (arcane melee) attacking a death knight during daytime with leadership from a grand marshal.
by dfranke
February 12th, 2008, 10:37 am
Forum: Mainline Campaign Development
Topic: The Hammer of Thursagan
Replies: 133
Views: 48429

That one extra recall would make a big difference, although I still suspect you had some luck on your side. I think 120 gold would make a good minimum.
by dfranke
February 12th, 2008, 7:42 am
Forum: Mainline Campaign Development
Topic: The Hammer of Thursagan
Replies: 133
Views: 48429

I think you should consider raising the minimum gold a bit for Forbidden Forest. Starting with the current minimum of 80 makes the scenario pretty much unwinnable without savescumming. The rest of the campaign seems a bit on the easy side. Playing on challenging, I reached Forbidden Forest with only...
by dfranke
January 27th, 2008, 1:34 pm
Forum: Strategies & Tips
Topic: Never say die
Replies: 1
Views: 1276

Never say die

Let the attached replay be a lesson in why you don't concede just because you're down a few units and a few villages.
by dfranke
January 26th, 2008, 1:24 pm
Forum: Coder’s Corner
Topic: WML Preprocessor
Replies: 13
Views: 2755

I'd like to know how exactly you are wanting to create that preprocessor with a Python-like language - Python-like means Python-functionality, means really much work. And after all, your preprocessor would still parse into huge amounts of WML. No, all I mean is syntax that superficially resembles P...
by dfranke
January 26th, 2008, 2:50 am
Forum: Coder’s Corner
Topic: WML Preprocessor
Replies: 13
Views: 2755

this is not something I really see the need to get merged into our codebase as another maintenance task; but there's no harm in writing your own utility (and sharing it with others) if it makes it easier for you to churn out WML. That's all I was proposing. It was esr who brought up merging it into...