Search found 704 matches

by Mist
May 12th, 2009, 2:13 am
Forum: WML Workshop
Topic: how do i move a unit that has already been recalled?
Replies: 2
Views: 996

Re: how do i move a unit that has already been recalled?

[store_unit], [kill] unit, [move_unit_fake], [unstore_unit]. Check details in WML Reference.
by Mist
May 11th, 2009, 9:01 pm
Forum: Website
Topic: Access for people with literacy problems
Replies: 7
Views: 2538

Re: Access for people with literacy problems

There's an email to one of the forum admins on the registration page to contact in these cases.
by Mist
May 8th, 2009, 5:34 am
Forum: WML Workshop
Topic: Scenario Error
Replies: 55
Views: 7312

Re: Scenario Error

A text file in main wesnoth folder listing all the game diagnostics and errors encountered.
by Mist
May 7th, 2009, 3:13 pm
Forum: Technical Support
Topic: [Unresolved] Modding the game multiple questions.
Replies: 3
Views: 1203

Re: [Unresolved] Modding the game multiple questions.

See that "Create" link at the top of the page? Read through articles there and you'll find all the answers you seek.
by Mist
May 7th, 2009, 9:21 am
Forum: WML Workshop
Topic: Turning multiple units into loyals
Replies: 3
Views: 1158

Re: Turning multiple units into loyals

silent=yes inside [object]
by Mist
May 5th, 2009, 1:58 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 16806

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

See any number of topics in Technical Support complaining about missing sprites. It's not the campaigns fault but a bug in Wesnoth that'll be fixed with 1.6.2 release.
by Mist
May 4th, 2009, 11:40 pm
Forum: WML Workshop
Topic: i'm having a problem with my scenario
Replies: 1
Views: 640

Re: i'm having a problem with my scenario

Code: Select all

    [side]
        type=Orcish Warrior
        id="Groshnak"
        canrecruit=no
There's no enemy unit able to recruit at the end of the turn, which is a default condition for victory. Either use victory_when_enemies_defeated=no or switch that canrecruit to yes.
by Mist
May 4th, 2009, 2:19 am
Forum: Technical Support
Topic: Again: Heir to the Throne-Konrad invisible after save-load
Replies: 16
Views: 4943

Re: Again: Heir to the Throne-Konrad invisible after save-load

Yes. Basic campaigns do not overlap art outside core set of units. Don't get me wrong, having [binary_path] outside #ifdef won't cause world to crash down, but it might cause issues if two add-ons/campaigns use an image file with the same name and path. Generaly try to have the hack only for campaig...
by Mist
May 3rd, 2009, 2:23 am
Forum: WML Workshop
Topic: Is it possible to have two gold-crown leaders on one side?
Replies: 5
Views: 1324

Re: Is it possible to have two gold-crown leaders on one side?

No. That's an engine limitation that won't be going away anytime soon. The game engine can accept only one recruiting unit per side at any given time. You can code some crude ways to walk around that block (like swaping cannrecruit values with [select] and [moveto] events, or coding a semicomplex [s...
by Mist
May 2nd, 2009, 8:01 pm
Forum: WML Workshop
Topic: I need some code
Replies: 28
Views: 3616

Re: I need some code

It won't work. Look at the following three and think again. name==The First Fight map_data="@[/home/mine/.wesnoth/editor/maps/Scenario Folder/(1)The First Fight]" [side] side=1 controller=human team_name=1 user_team_name= _ "The Knights Errant" [side] side=1 controller=human team...
by Mist
May 2nd, 2009, 4:52 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 16806

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

Hmm, redoing the map and complete scenario should be a last ditch solution. If you don't count the problems it causes later to balance, it does play good. Try to find out some less drastic solution, like maybe sending away most of the lvl3 units as a "support" for rebelion in other parts o...
by Mist
May 2nd, 2009, 4:32 am
Forum: WML Workshop
Topic: how do i change the sides around?
Replies: 69
Views: 9482

Re: question about [message]

Code: Select all

<my_variable "">
<my_radius 1>
<while my_variable is empty>
<do>
<store units within my_radius from my_location to variable my_variable>
<increase my_radius>
</do>
</while>
<message with id=$my_variable[0].id says something>
by Mist
May 2nd, 2009, 2:13 am
Forum: Scenario & Campaign Development
Topic: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)
Replies: 50
Views: 16806

Re: Campaign: Autumn Kingdoms - Prologue (Now v1.6.x Compatible)

Yeah, I'll be looking into fixing this as I think it will be a problem. My thoughts at the moment are to lower the recruitment rate of the opponents, but increase the levels of the units that they recruit. I don't know if the increased level of the enemy units will in fact make things worse, but I'...
by Mist
May 1st, 2009, 11:35 am
Forum: Scenario & Campaign Development
Topic: Dad of newbies..help!
Replies: 12
Views: 3222

Re: Dad of newbies..help!

I'm afraid there's no easier WML tutorial (or at least I know none) than the one in Create section of the wiki. Things written there are generally tought to be laid out in as clear and simple way as a person proficient in WML can manage. So that's the bad news, there's probably no easier hand-hold t...