Search found 83 matches
- July 31st, 2007, 4:43 pm
- Forum: Users’ Forum
- Topic: Missing units?
- Replies: 9
- Views: 3247
- July 26th, 2007, 9:42 pm
- Forum: Strategies & Tips
- Topic: is "fast" a bonus or malus ?
- Replies: 72
- Views: 18230
In every campaign, I would set my units to ALWAYS be quick if I could. quick+strong for melee units, quick+resilient for anyone else. I'll stick with my strong+resilient units. Strong and resilient help plow though the enemy faster, .. It's always a good sign if people disagree which trait (combina...
- July 22nd, 2007, 8:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.6
- Replies: 20
- Views: 16780
Re: Wesnoth 1.3.6
Especially to mention for people with slower systems: On my system Wesnoth 1.3.4 was nearly unplayable. 1.3.6 got the scroll speed of 1.3.3 back and scrolls a lof faster than 1.3.4. Applause!ivanovic wrote:What else was changed?
- July 22nd, 2007, 7:28 pm
- Forum: Multiplayer Development
- Topic: The 1.2 trait OOS problem
- Replies: 7
- Views: 2580
Re: The 1.2 trait OOS problem
* release 1.2.6 with the fix and keep 2 separate server 1.2.x and 1.2.6 which means we have the users spread over two servers. Split the userbase to two servers is not really an option for me. It's already hard to get a good game running now. So forcing people to upgrade would be the better option....
- July 18th, 2007, 12:32 pm
- Forum: Art Contributions
- Topic: Solidifying the void - nondev version
- Replies: 69
- Views: 22035
Okay, I did a little tweaking on the images and Mordante did implement support for using overlay images to create the border. Compared with the last snapshot from Mordante this looks a lot better. I tested the SVN version yesterday, the somewhat ugly stripe on the left side is gone, the transition ...
- July 16th, 2007, 3:01 pm
- Forum: Art Contributions
- Topic: Solidifying the void - nondev version
- Replies: 69
- Views: 22035
* The rectangle shape is back and has a 0.5 hex border. Then why do you add a full hex tile at the top of the map (according to the grid I assume this is an inaccessible hex)? If you have the map grid switched off (like I mostly have it) these hexes look like normal map hexes. This is very irritati...
- July 11th, 2007, 5:53 pm
- Forum: Ideas
- Topic: New Trait: Wise (or something along those lines)
- Replies: 44
- Views: 9585
Traits are usually given by race. Is there any reason that need be so, though? Simplicity - KISS ;) (I know there are already exceptions and I hate that. One exception leads to another which justifies the next ... ) but 2 out of three adepts are quick now, which means they are very fragile now... a...
- July 9th, 2007, 10:46 pm
- Forum: Users’ Forum
- Topic: Wesnoth LITE
- Replies: 28
- Views: 5950
Size of data/campaigns: version 1.3.4: 25.7 MB (376 kB tutorial) SVN (trunc): 79.5 MB (1.5 MB tutorial) That's bogus data, you probably used your svn checkout with all the overhead of svn meta data/copies.. Yes, that's what I wrote in the second line: SVN 79 MB This is the space I would save on my ...
- July 9th, 2007, 10:35 pm
- Forum: Users’ Forum
- Topic: Wesnoth LITE
- Replies: 28
- Views: 5950
Wheter a campaign is in SVN or on the campaign server makes a huge difference development wise. Get more involved into the process if you want to understand things. Sorry if my proposal wasn't clear enough. I did not propose to remove the campaigns from SVN. I only proposed to split the campaign fi...
- July 9th, 2007, 7:55 pm
- Forum: Users’ Forum
- Topic: Wesnoth LITE
- Replies: 28
- Views: 5950
Uhm, the campaigns aren't really a significant part of the download (most are less than 1MB), so doing that wouldn't save much space. If campaigns would be that small we would not have this problem ;). Size of data/campaigns: version 1.3.4: 25.7 MB (376 kB tutorial) SVN (trunc): 79.5 MB (1.5 MB tut...
- July 9th, 2007, 7:33 pm
- Forum: Art Contributions
- Topic: Solidifying the void - nondev version
- Replies: 69
- Views: 22035
Re: Scroll the background
I don't care much about how the area outside of the map looks, the void does the job for me ;). I'm not a fan of the current half hexes but I can live with them, also with the implementation of the map border in version 1.3.4 (if the speed gets optimized). Eleazars proposal also looks nice. But I st...
- July 9th, 2007, 5:56 pm
- Forum: Users’ Forum
- Topic: Wesnoth LITE
- Replies: 28
- Views: 5950
Re: Wesnoth LITE
I was just thinking that, as this wonderful game has increased in generation after generation, so has the file size. I know part of the large gap between 1.2.5 and 1.3.4 is the extra campaigns that have become mainline (at least for a while) in 1.3.x, but I think that for those who have slower spee...
- May 24th, 2007, 8:01 pm
- Forum: Multiplayer Development
- Topic: My idea to improve the Drake Glider
- Replies: 19
- Views: 5809
Re: My idea to improve the Drake Glider
Wouldn't this make the new glider less unique and more similar to the burner? -Increase the marksman ranged to 5-3 marksman [..] The burner still does significantly more ranged here. -Increase defense to all-around 50% defense. [..] -Increase price to 18 gold. [..] Some hp changes can go into effect...
- May 19th, 2007, 3:38 pm
- Forum: Users’ Forum
- Topic: movement selection in 1.3.2
- Replies: 14
- Views: 4055
the file is images/terrain/darken.png replace it with whatever your heart desires. Unfortunatly 1.2.4 has no darken.png to use :(. Thanks for the help! I just changed the png file so now it looks just the same as in 1.2.4 :) What parameters did you set for the image? And how did you get back the ni...
- May 18th, 2007, 6:12 pm
- Forum: Multiplayer Development
- Topic: Combatting anti-social behavior on the mp serv
- Replies: 156
- Views: 32593
As someone cited bzflag: bzflag has a registration system and a censor system. None of them work. The behaviour on the bzflag servers is worse than that on the wesnoth server, although bzflag also has more admins. The idea would be to encourage stable identities and make changing your identity a hur...