Search found 83 matches

by taro
July 31st, 2007, 4:43 pm
Forum: Users’ Forum
Topic: Missing units?
Replies: 9
Views: 2514

Hmm... I must be outdated. I'm using the linux version and it's 1.2.5 and I do not have a "core" file. All the units I have (all of the "basic" units, the ones that come with the install) are in /data/units The stable version (1.2.x) and the development version (1.3.x) have different directory stru...
by taro
July 26th, 2007, 9:42 pm
Forum: Strategies & Tips
Topic: is "fast" a bonus or malus ?
Replies: 72
Views: 14088

In every campaign, I would set my units to ALWAYS be quick if I could. quick+strong for melee units, quick+resilient for anyone else. I'll stick with my strong+resilient units. Strong and resilient help plow though the enemy faster, .. It's always a good sign if people disagree which trait (combina...
by taro
July 22nd, 2007, 8:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.6
Replies: 20
Views: 14627

Re: Wesnoth 1.3.6

ivanovic wrote:What else was changed?
Especially to mention for people with slower systems: On my system Wesnoth 1.3.4 was nearly unplayable. 1.3.6 got the scroll speed of 1.3.3 back and scrolls a lof faster than 1.3.4. Applause! :D
by taro
July 22nd, 2007, 7:28 pm
Forum: Multiplayer Development
Topic: The 1.2 trait OOS problem
Replies: 7
Views: 1989

Re: The 1.2 trait OOS problem

* release 1.2.6 with the fix and keep 2 separate server 1.2.x and 1.2.6 which means we have the users spread over two servers. Split the userbase to two servers is not really an option for me. It's already hard to get a good game running now. So forcing people to upgrade would be the better option....
by taro
July 18th, 2007, 12:32 pm
Forum: Art Contributions
Topic: Solidifying the void - nondev version
Replies: 69
Views: 17493

Okay, I did a little tweaking on the images and Mordante did implement support for using overlay images to create the border. Compared with the last snapshot from Mordante this looks a lot better. I tested the SVN version yesterday, the somewhat ugly stripe on the left side is gone, the transition ...
by taro
July 16th, 2007, 3:01 pm
Forum: Art Contributions
Topic: Solidifying the void - nondev version
Replies: 69
Views: 17493

* The rectangle shape is back and has a 0.5 hex border. Then why do you add a full hex tile at the top of the map (according to the grid I assume this is an inaccessible hex)? If you have the map grid switched off (like I mostly have it) these hexes look like normal map hexes. This is very irritati...
by taro
July 11th, 2007, 5:53 pm
Forum: Ideas
Topic: New Trait: Wise (or something along those lines)
Replies: 44
Views: 6746

Traits are usually given by race. Is there any reason that need be so, though? Simplicity - KISS ;) (I know there are already exceptions and I hate that. One exception leads to another which justifies the next ... ) but 2 out of three adepts are quick now, which means they are very fragile now... a...
by taro
July 9th, 2007, 10:46 pm
Forum: Users’ Forum
Topic: Wesnoth LITE
Replies: 28
Views: 4419

Size of data/campaigns: version 1.3.4: 25.7 MB (376 kB tutorial) SVN (trunc): 79.5 MB (1.5 MB tutorial) That's bogus data, you probably used your svn checkout with all the overhead of svn meta data/copies.. Yes, that's what I wrote in the second line: SVN 79 MB This is the space I would save on my ...
by taro
July 9th, 2007, 10:35 pm
Forum: Users’ Forum
Topic: Wesnoth LITE
Replies: 28
Views: 4419

Wheter a campaign is in SVN or on the campaign server makes a huge difference development wise. Get more involved into the process if you want to understand things. Sorry if my proposal wasn't clear enough. I did not propose to remove the campaigns from SVN. I only proposed to split the campaign fi...
by taro
July 9th, 2007, 7:55 pm
Forum: Users’ Forum
Topic: Wesnoth LITE
Replies: 28
Views: 4419

Uhm, the campaigns aren't really a significant part of the download (most are less than 1MB), so doing that wouldn't save much space. If campaigns would be that small we would not have this problem ;). Size of data/campaigns: version 1.3.4: 25.7 MB (376 kB tutorial) SVN (trunc): 79.5 MB (1.5 MB tut...
by taro
July 9th, 2007, 7:33 pm
Forum: Art Contributions
Topic: Solidifying the void - nondev version
Replies: 69
Views: 17493

Re: Scroll the background

I don't care much about how the area outside of the map looks, the void does the job for me ;). I'm not a fan of the current half hexes but I can live with them, also with the implementation of the map border in version 1.3.4 (if the speed gets optimized). Eleazars proposal also looks nice. But I st...
by taro
July 9th, 2007, 5:56 pm
Forum: Users’ Forum
Topic: Wesnoth LITE
Replies: 28
Views: 4419

Re: Wesnoth LITE

I was just thinking that, as this wonderful game has increased in generation after generation, so has the file size. I know part of the large gap between 1.2.5 and 1.3.4 is the extra campaigns that have become mainline (at least for a while) in 1.3.x, but I think that for those who have slower spee...
by taro
May 24th, 2007, 8:01 pm
Forum: Multiplayer Development
Topic: My idea to improve the Drake Glider
Replies: 19
Views: 4482

Re: My idea to improve the Drake Glider

Wouldn't this make the new glider less unique and more similar to the burner? -Increase the marksman ranged to 5-3 marksman [..] The burner still does significantly more ranged here. -Increase defense to all-around 50% defense. [..] -Increase price to 18 gold. [..] Some hp changes can go into effect...
by taro
May 19th, 2007, 3:38 pm
Forum: Users’ Forum
Topic: movement selection in 1.3.2
Replies: 14
Views: 2941

the file is images/terrain/darken.png replace it with whatever your heart desires. Unfortunatly 1.2.4 has no darken.png to use :(. Thanks for the help! I just changed the png file so now it looks just the same as in 1.2.4 :) What parameters did you set for the image? And how did you get back the ni...
by taro
May 18th, 2007, 6:12 pm
Forum: Multiplayer Development
Topic: Combatting anti-social behavior on the mp serv
Replies: 156
Views: 23565

As someone cited bzflag: bzflag has a registration system and a censor system. None of them work. The behaviour on the bzflag servers is worse than that on the wesnoth server, although bzflag also has more admins. The idea would be to encourage stable identities and make changing your identity a hur...